The Warlock Of FiretopThe Warlock Of Firetop Mountain .

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Fighting Fantasy Solution MapsThe Warlock of FiretopMountain (Part 1)-1-

Fighting Fantasy Solution MapsThe Warlock of FiretopMountainMountain (Part 2)-2-

Fighting Fantasy Solution Maps -3-

Fighting Fantasy Solution MapsThe Forestof Doom-4-

Fighting Fantasy Solution MapsStarshipTraveller-5-

Fighting Fantasy Solution MapsCity ofThieves-6-

Fighting Fantasy Solution MapsDeathtrap Dungeon-7-

Fighting Fantasy Solution MapsIsland of the Lizard King-8-

Fighting Fantasy Solution MapsScorpion Swamp-9-

Fighting Fantasy Solution MapsCaverns of the Snow Witch(Part 1)- 10 -

Fighting Fantasy Solution MapsCaverns of the Snow WWitchitch(Part 2)- 11 -

Fighting Fantasy Solution MapsTalisman of Death (Part 1)- 12 -

Fighting Fantasy Solution MapsTalisman of Death (Part(Part 2)- 13 -

Fighting Fantasy Solution MapsSpace Assassin (Part 1)- 14 -

Fighting Fantasy Solution MapsSpace Assassin (Part 2)- 15 -

Fighting Fantasy Solution MapsFreeway Fighter- 16 -

Fighting Fantasy Solution MapsTemple of Terror(Part 1)- 17 -

Fighting Fantasy Solution MapsTempleTemple ofTerror(Part 2)- 18 -

Fighting Fantasy Solution MapsTrial ofChampions- 19 -

Fighting Fantasy Solution MapsCreature of Havoc(Part 1)- 20 -

Fighting Fantasy Solution MapsCreature of HavocHavoc(Part 2)- 21 -

Fighting Fantasy Solution MapsCreature of Havoc(Translations)7Have mercy on a blind man whoever you are. If you are friendthen lead me from this place. If you are foe then leave me be.You are strangely silent. Who are you? Do you understandme? My God intruder. If your plan is to do away with me thendo it quickly. Otherwise be off with you.If you can understand the human turn to reference twohundred.So what is it to be? Is not my misery enough? Show charity. Giveme gold and feed me. Or leave me be.86Control its mind shaman. It may be able to lead us to thatSwinebeard cur!104Over here. Come over here if you want to learn of greatriches in these parts. Do you not understand the humantongue? Perhaps then you speak the Troll language.147I have been awakened from my slumber! Who calls on theVapour of Tongues? The heavenly bodies have taken theirpositions. My gift is granted. For better or for worse myrelease bestows on you the understanding you desire. May youuse your gift wisely.155Foolish creature. Did you think you could thieve the orb ofDarramouss? None may touch my sacred crystal for it is myeyes and ears. And my weapons you shall see.160Control its mind shaman! It may be able to lead us to thatSwinebeard cur!185Leave me alone!192Biography of Z Marr page ninety three.- 22 -

Fighting Fantasy Solution Maps.Thus came Marr to abandon the physical world and takerefuge in his own. A strange netherworld which occupies nospace in the world we mortals know. A world of illusion inwhich where he appears to be he is not. And a world in whichthose searching for him would instead find themselves. Hehas but one weakness in his new world and that is a crystalclub which may be used to destroy forever the gatewaybetween our world and his.If at some time in the future you believe you have located theentrance to Marr’s netherworld deduct the page numberabove from the reference you are on at the time and turn tothis reference. If you are correct you will meet thenecromancer. For having the good fortune to find thisparchment you may restore your luck score to its initiallevel.217241337Who disturbs the rest of the Cursewitches? Foul creatureyou dabble with what you do not understand. None mayinterfere with our peace save for Zharradan Marr the master.You must be taught to respect the sleep of the undead youmust be made to feel the wrath of the Cursewitches.Who is it? What is Happening? What has disturbed us? PleaseGod release this Black Eye curse.Swinebeard of Yore. You have been found guilty of the crimeof wilful and malicious arson a most serious offence in thedry regions of Salamonis. As punishment you are sentencedto undertake a perilous mission of recovery. You must travelnorthwards and enter the underground domain ofZharradan Marr there to seek out and recover flaskscontaining swirling vapours. These are the vapours of StittleWoad. You must find the three flasks containing thesevapours and return them to this court. ON NO ACCOUNTMUST THEY BE OPENED. This is the sentence of the court andthe geas has been cast. This is your punishment. You mustsucceed in your mission or die in the attempt.Vapour of knowledge / — Flaxenmane of Silverton / Wingedhelmet.- 23 -

Fighting Fantasy Solution Maps364Keep away from me.369Your progress has been watched foul creature ofdestruction. So far you have done well though you knownot who or what. But you have caused two of the vapours tobe lost. Zharradan Marr himself has decreed your destiny.You shall remain in his dungeons and do my bidding. For I amDarramouss your master.If you can understand him turn to reference Ninety.Your first order is this. Report for duty at the YellowstoneMines. Leave now and head there immediately. I will bewatching.382I am released from my rest. Foul creature what do you knowof the forces with which you tamper? But nonetheless mypurpose is ordained. I bestow on you the power of reason.From now on you are in control of your own destiny. Andnow may I return to my peaceful rest until once more theheavens take their positions.392You are now under my control foul creature. All my wishesare your commands. Gather my comrades and follow me.425Yellowstone Mines. Sergeants and slaves only.No need to boil your blood. What is it you want in the mines?If it's work then come back tomorrow. A few of the slaveswill doubtless die today.435Come on then. What business have you here? Answer quickly.If you can understand the creature turn immediately toreference sixty two.Lost your tongue eh? Then begone. Be off with you before Idecide to have a little battle practice.441Yellowstone Mines this way.- 24 -

Fighting Fantasy Solution MapsStealerof Souls- 25 -

Fighting Fantasy Solution Maps- 26 -

Fighting Fantasy Solution MapsArmies of Death (Part 1)- 27 -

Fighting Fantasy Solution MapsArmies of Death (Part 2)- 28 -

Fighting Fantasy Solution MapsVault of the Vampire- 29 -

Fighting Fantasy Solution MapsReturn to FiretopMountain- 30 -

Fighting Fantasy Solution MapsLegend of Zagor(Part 1)- 31 -

Fighting Fantasy Solution MapsLegend ofof Zagor(Part 2)- 32 -

Fighting Fantasy Solution MapsRogue Mage- 33 -

Fighting Fantasy Solution MapsSorcery 1: The Shamutanti Hills- 34 -

Fighting Fantasy Solution MapsSorcery 2: Kharé–Kharé–Cityport of Traps- 35 -

Fighting Fantasy Solution MapsSorcery 3: The SeveSevenn Serpents- 36 -

Fighting Fantasy Solution MapsSorcery 4: The Crown of Kings- 37 -

The Warlock of FiretopThe Warlock of Firetop Mountain (Part 1)Mountain (Part 1) Fighting Fantasy Solution Maps - 2 - The Warlock of Firetop MouMountain (Part 2)ntain (Part 2)ntain (Part 2) Fighting Fantasy Solution Maps - 3 - Fighting Fantasy Solution Maps - 4 - The Forest of Doom .File Size: 768KB

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