Lorby “Axis And Ohs” For Microsoft Flight Simulator .

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Lorby “Axis And Ohs” forMicrosoft Flight SimulatorDocumentationVersion 2.27 - 06.03.2022 2021 LWR Inc. http://axisandohs.weebly.com

ion53Operations3.1Starting the application73.2Main Window83.3Main Menu93.4Master configuration and clones123.5Handling joystick axis assignments3.5.1Assign a new axis143.5.2Calibrate an axis153.5.3Change an axis assignment163.5.4Non-axis events and virtual keys173.5.5Assign combo183.5.6Copy or Remove axis19

3.6Handling button, MIDI and keyboard assignments3.6.1Assign a new button203.6.2Sending values to events213.6.3Virtual Keys213.6.4Assign combo223.6.5The button assignment control on the main list233.6.6Change a button assignment243.6.7Copy or Remove button assignments253.7Using the Event Selection boxes263.8Using Templates273.9Panel view modes314Voice Recognition325Scripting356Mouse Yoke577Enhanced Power Management598Saitek Panels (Radio, Multi, Switch, BIP, FIP)60

9Desktop FIPs6610Web FIPs6911Hardware change7112Device Blacklist7413File handling7514MIDI Out7615Web API7816Importing Event and Variable lists8817TextToSpeech: WinRT vs. SAPI8918RPN script files9119Interactive Checklists9220Experimental: LVar to BVar mapping96

1.OverviewThe Lorby-SI “AxisAndOhs” app is designed to manage your joysticks and other controllers individually andautomatically for each aircraft that you fly in your simulator. AxisAndOhs will remember each joystickassignment for each aircraft livery. If you already have an assignment for another aircraft of that type in thedatabase, AxisAndOhs will assume and apply the same assignments.All joystick movements are then routed through the app and control your aircraft in the simulator directly. Noother control assignments are required, neither in-sim nor from an external module.

2.2.1InstallationDistributionLorby AxisAndOhs is distributed as a self-extracting installer package.2.2Installation– This application requires the .Net 4.8 Runtime and the VC Redist 2019 to be present on your nloads– Please use the installer LorbyAxisAndOhs Install MSFS.exe

Running the installer:On the first page you may select optional installation targets:– “Start Menu Shortcuts”: Lorby AxisAndOhs will be added to your Start Menu (advised)– Selecting “Install” will begin the installation

3.3.1OperationsStarting the application– Start the Lorby AxisAndOhs app– Click on the green LED in the top menu baror open the “Connection” menu and select “Connect”or set the app to “Connect automatically” in the same menu– Start Microsoft Flight Simulator– As soon as your aircraft has been detected and the simulation is running, you can start adding axis controlsand buttons. The LAAO app will remember these settings for each aircraft.If the app doesn't detect the aircraft automatically when you are sitting in the cockpit, please use „ForceConnection to running sim“ in the „Connection“ menu.– To avoid conflicts with the controller inputs, you should disable conflicting assignments in the simulatorscontroller setup page.

3.2Main Window– Assigned Axis: list of all joystick axis that youhave assigned to this aircraft /-: to add or remove an axis assignment.– Assigned Buttons: All or your buttonassignments (Joystick, MIDI and keyboard). thatyou added to this aircraft /-: to add or remove a button assignment.Assignments for controllers that are not attached willbe highlighted in redSpnning the mouse wheel over the gap between the two lists will changethe size of the window. A right click on the gap resets the size back tothe default.

3.3Main menu– ConnectionConnect to the simulatorConfigure the app to connect and/or minimize automatically upon launch– GaugesActivate Desktop and Web flight instruments(for WebFIPs the app must be started „As Administrator“)– ScriptingManage/edit RPN scripts– TemplatesAssing an existing profile to your current aircraftCreate and manage templates for aircraft profiles– HardwareConnect and manage Saitek devices, Connect MIDI devices, manage mouse sensitivity, device blacklist andhardware changes– ToolsSave the assignment database now, manage EPM, alter Web ports, find a button

– ExtrasSpecial functionality normally not found in the simulator– Online Mode - Green LEDConnect to / disconnect from the simulator by clicking on the LED– Offline Mode - Red LEDIn offline mode AAO will not connect to the simulator, but the input devices are all working. You can load aconfiguration manually or create a new one and operate it. Be mindful that not all features are available inthis mode, but for example ops like the WebAPI, sending virtual keys or working with RPN scripts are fullyfunctional.

3.4Master configuration and „clones“The first configuration that you create for an aircraft is assumed to be the „master“. If you then loadthe same plane but with a different livery, AAO will assume that you want to use the same controlsas with the master.MASTERCLONE

When a profile is „cloned“ like above, all Axis and Buttons assets are locked – you can onlychange them on the „master“ profile!If you want to save a separate configuration for the plane, deactivate the checkbox in the red bar.AAO will then reload the profile as a separate entity.To reset a profile, use „Templates Clear current config“To manage the master/clone relationships use„Templates Manage configs“– Every aircraft must have at least one „master“configuration– The others can be turned into „clones“ with thebutton below the list.

3.5Handling joystick axis assignments3.5.1. Assign a new axisSelect eitherone of the pre-configured axisORany assignable simulator eventORa virtual keypress to sendMove the desired joystick axis until it shows up inthe textboxesYou can ignore an axis or the entirecontroller with the exclamation marks(right click to reset)You can lock to a specific controller with the „lock“symbolThis controls how the axis position is sent tothe simulator:Continuously all the timeOn change only when you move the leverTo assign a new axis to your aircraft, click on the green “ ” below the axis list on the left. This willopen the assignment dialog

3.5.2. Calibrate an axisEvery assigned axis is calibrated directly on the main dialog, by hovering your mouse cursor overthe various controls and turning your mouse wheel.Click on the triangle, holdthe mouse button down anddrag the mouse left/right tomake larger adjustmentsSpin mouse wheel here toadjust center pointActivate to reverse axismovementActivate and spin mousewheel to apply responsecurveRight click into the greyarea to create a detentat the current locationof the lever.Spin the mouse wheelover a detent to changeits sizeRight click into a detentto remove it.Spin mouse wheel here toadjust left margin/deadzoneSpin mouse wheel here toadjust right margin/deadzoneSpin mouse wheel in thegrey are to adjust centerdeadzone

3.5.3. Change an axis assignmentDOUBLECLICKSpin mouse wheel to adjustresponse curve shape and filterstrengthSpin mouse wheel to adjust the max and min values that aretransmitted to the simulator“Smoothness” and “Filter” determine how the value transmitted by the joystick device is translatedinto an axis value. “Smoothness” controls the shape of the response curve, a “Filter” value 1 forcesan averaging function on the axis to iron out “fluttering” potentiometers.Press “Save” to save this assignment or “Cancel” to discard it.

3.5.4. Non-Axis events and virtual keysNormally, you would assign events of the type„AXIS xyz SET“ to a joystick axis.But it is also possible to assign one-shot events or evenvirtual key presses to an axis. In both cases, the app willtrigger the assigned event or key when you move the axisout of the deadzone in the assigned direction (Both, Up,Down).If you select a „Repeat“ value, the app will repeat the keypress or even as long as the axis stays in the expectedlocation. By selecting „Progressive“, the speed with whichthe event/key is repeated increases, when you move thelever away from the center position.You can select if you want a virtual key to be triggered and released immediately („Momentary“) orif each press will either activate or release it (Toggle)

3.5.5. Assign comboA Combo key is a joystick/MIDI button or keyboard combo that must be pressed in addition to theassigned axis. This can be used as a toggle (first click: combo ON, second click: combo OFF) or incontinuous operation (the assigned axis will only move as long as you keep the combo buttonpressed). Click on the green LED to activate the input field.“Suppress Axis/Event”: when this is activated, the selected Axis is only triggered when the combokey is NOT pressed. That way you can create exclusive toggles.Example:1. A joystick X-axis is assigned to control the Aileron, with no further settings2. The same X-Axis is assigned to control the Rudder, with the joystick button “5” as combo key,“Suppress Axis” is NOT activatedIn this configuration, when nothing is pressed, the X axis will move the aileron. When “5” ispressed, aileron AND rudder will move.3. The Alieron assignment is changed: the same joystick button “5” is assigned as combo, but with“Suppress Axis” activatedNow the movement is exclusive: when “5” is pressed, only the rudder moves, when it is released, theaileron moves.

3.5.6. Copy or Remove axisClick on the control to select itClick “ ” toduplicate theselectedassignmentsClick “-” to remove the selectedcontrols

3.6Handling button, MIDI and keyboard assignments3.6.1. Assign a new buttonTo assign a new button to your aircraft, click on the green “ ” below the Button list on the right.Click on the green LEDs to activate the associated input fields.Select eitherthe event that is to be sent when the buttonis pressedAND/ORthe event that is to be sent when the buttonis releasedORAssign a virtual keyboard sequence to besent when the button is pressedPress the desired control until it shows up in thetextboxesThis setting is for rotaryencoders. When activated, onlya fast enough turn will triggerthe Key Down EventThis is only relevant for keyboardcontrols. Activate this if the simulator isoverriding your keyboard comboYou can ignore a button or the entirecontroller with the exclamation marks(right click to reset)You can lock to a specific controller with the „lock“symbol.Select, if the event is to be repeated whilethe button is held down and set thedesired speed. „Adaptive“ accelerates thespeed the longer the button is pressed.„Skip“ does the opposite, it ignores thenumber of input events that you specifybefore firing the down event againFor Keyboard or Mouse input, the „Device“must be locked to those inputs.Keyboard combinations must be input in sequence,do not press all keys at the same time.Example; For “Shift&Ctrl&F” you would press“Shift”, release it, then press “Ctrl”, release that andfinally press “F”

3.6.2. Sending values to eventsWith some events you can send specific values when the button is pressed. Spin the mouse wheelover the numerical controls left or right half, or doubleclick it to enter a number directly.1001The „Roll“ control will repeat the event for the number of times that you specify in the box:( 5 times trim down with everybutton press)3.6.3. Virtual keysIf you assign a virtual key sequence to the button, the app will send those keys when the button ispressed, simulating a keyboard input of those characters and keys. You can assign a sequence of keystoo.In this example, the app would sendShift&Ctrl, keep them active and thensend A – S – D in sequence, releasing Shift&Ctrl after the last character.To assign a virtual key, activate the LED by clicking on it. Your keyboard input will then beredirected to the textbox on the left. Deactivate the LED to return to normal operations. Use “X” toremove the assignment and clear the textbox.

3.6.4. Assign comboA Combo key is a joystick/MIDI button or keyboard combo that must be pressed in addition to theassigned key. This can be used as a toggle (first click: combo ON, second click: combo OFF) or incontinuous operation (down event is only triggered as long as you keep the combo button pressed)“Suppress Key Down Event”: when this is activated, the selected Event is only triggered when thecombo key is NOT pressed. That way you can create exclusive toggles.Example: a rotary MIDI encoder right turn shall be used for decreasing the AP selected altitude. Youwould create two assignments to that rotary encoder with the same combo key. One assignment setsa value of 100 WITH “suppress” checked, the other sets a value of 1000 with “suppress” NOTchecked. In this configuration, when the combo key is not pressed, the rotary decreases the altitudeby 100ft, and when the combo key is pressed it changes by 1000 feet.

To assign a combo, activate the LED by clicking on it. Your joystick, MIDI and keyboard input willthen be redirected to the textbox on the right. Deactivate the LED to return to normal operations. Use“X” to remove the assignment and clear the textbox. “is toggle” switches the toggle property, so youdon't have to hold down the Combo key all the time.3.6.5. Long clickWhen „Long click“ is activated, the button must be held down for at least the selected number ofmilliseconds before the Down Event is triggered. You can assign a „short press“ action to the UpEvent too that triggers immediately.3.6.6. The button assignment control on the main listRepeat settingEvent when button is pressedAssigned controlEvent when button is releasedActivity indicator

3.6.7. Change a button assignmentDOUBLECLICKThe “Change Button Assignment” dialog works the same way as the “Add” dialog (see chapter3.4.1). To find a specific button in the list, activate „Tools Find Button“, then actuate it.Press “Save” to save this assignment or “Cancel” to discard it.

3.6.8. Copy or Remove button assignmentsClick on the controls to select themClick “ ” toduplicate theselectedassignmentsClick “-” to remove the selectedcontrols

3.7Using the event selection boxesA left-click on the combobox opens the selection dialog, a right-click resets it to „None“Right-ClickDoubleclickon anEvent-IDto select itInput part of a text tosearch in the eventlist, then press“Apply Filter”Filter example: searching for “trim”

3.8Using TemplatesYou can save a joystick configuration as a “Template”, so you can apply them quickly to newaircraft.Templates can be exported to files and re-imported again. When you import a template, the app willprompt you to reconfigure all controllers in the template. To ignore a controller, just „Cancel“ theassignment dialog for it when it comes up.Saving a configuration as a TemplateEnter the name of yournew templateOr select an existingtemplate to overwriteSave to the database

Applying a Template to your current aircraftWhen your aircraft has been recognized, use the top menu “Templates Apply a template to thisaircraft”Replace all currentassignments with the templateSelect thetemplateitems tomerge intothe currentconfigImportant noteJoystick assignments in AxisAndOhs are always individual assignments for each aircraft. Achange in the template will NOT update all aircraft configurations that were built with it.

Editing templatesYou can edit existing templates, rename or delete them with „Tempates- Edit templates“Doubleclick totransfer an item tothe templateAdd an item fromthe current aircraftprofile to thetemplateRename the template tothe contents of thetextbox.Delete theselected templateDelete the selecteditem

Applying an existing configuration to your current aircraftWhen your aircraft has been recognized, use the top menu “Templates Apply other config to thisaircraft”Doubleclick the sourceaircraftOr single click and press“Apply”Delete the configurationselected in the list

3.9Panel view modesThe axis and button panels can be switched to three different view modes with the icons at the topThe treeview has a special use case: when you assign a Custom Label to a button, you can use that togroup the buttons in the tree. For this, the label has to be written as „groupname:labelname“.

4.Voice RecognitionAAO can be instructed to listen to the standard voice recognition feature that is built into yourWindows system. By adding phrases on the button assignment dialog, you can trigger events andscripts by speaking the phrase into the microphone of your default audio device. A „push-to-talk“option is available, should you wish enable voice recognition manually only when needed.Please note:– The voice recognition is only as good as your local Windows system is. You need to train itproperly, so it picks up your phrases easily and reliably.– Windows voice recognition is localized, if you want to use different languages, you will have toadd appropriate Microsoft language packs to your Windows system.– You can select a specific langauge for voice recognition in the menu „Extras- Select languagefor speech recognizer“. Doubleclick on a langauge in the list to select it. Use the red „X“ toreset the selection to your Windows default. You may need this if your default speechrecognition is different from your default system language. (Note: this dialog will disconnectAAO from the simulator)

Assigning a voice phrase to an eventTo assign a voice phrase, you use the „Add/Change“ Button dialogs:– First, select „Voice“ from the „Device“control– Then type your desired phrase into the„Asssigned Button/Key“ textbox– You can add multiple phrases to the sameassignment using the „pipe“ symbol:„all lights full lights toggle lights“

Adding the PTT buttonIf you don't want AAO to listen all the time, you can implement a PTT button like so:– The required events are in the Event treelistin the group „Voice recognition“– Select „AAO VOICEREC ON“ as theDown – event.– Select „AAO VOICEREC OFF“ as theUp – event– Select the input control you wish to useAs long as the assigned button is pressed, AAO will listen to incoming voice commands.When the button is released, voice recognition is disabled.

5.ScriptingTo emulate complex functionality on buttons you can create and assign RPN scripts. AxisAndOhsuses a simplified version of the legacy FSX RPN gauge notation.Test: send script toprocessingGreen: AAO can processthe scriptRed: Hover mouse over theLED to see error detailsEditor areaCtrl&MouseWheel tozoomDoubleclicktoEditCompiled script code

– The “Script title” is the label that identifies this particular script. Titles must be unique for everyscript that you create– „Script group“: you can change the group that the script is listed in on the event assignmentdialog. Use the „ “ key to add your own group names.– The script above is a simple one: “take the value of the simulator variable “PLANE HEADINGDEGREES GYRO” and set it as the autopilot heading”– You can acccess lists of variables and events to insert them into the script.– You can insert line comments into the script by preceding them with „//“ and ending them witha carriage return– The little dots between the commands are only a visual cue in the AAO Editor – they show thepositions where there is a “space” character.Expanding the script: set the heading, trigger heading hold and switch the autopilot on:(A:PLANE·HEADING·DEGREES·GYRO,·Degrees)·( K:HEADING BUG SET)·1·( K:AP HDG HOLD ON)·1·( K:AUTOPILOT ON)The grey text box at the bottom shows the actual script code. It is a single line of text, there are nocarriage returns in it.

The specification for the MSFS variant of RPN scripting is part of the SDK documentation:SDK Documentation (flightsimulator.com)Be mindful that scripts should be as simple as possible, and that AAO doesn't support all operators,only the most common ones.2. Assigning the script to a buttonPressing “Shift&Ctrl&W” will now set the currentheading as the Autopilot heading, turn on “headinghold” mode, and switch on the Autopilot itself.

Calling scripts as eventsScripts can be called like events, using „( K:scriptgroup-scriptname)“.Calling a script with parametersYou can pass up to 99 parameters to scripts when calling them as events like this:„( K:scriptgroup-scriptname;param1;param2)“.Inside the script that is being called, the strings „param1“, „param2“ etc. are replaced with what youspecified in the call. Be mindful that this is a simple text replacement.Example: handling an LVar that can have three values 0, 1 and 2. This simulates a three-state switchcycling 0-1-2-1-0-1-2. with every click of a button– The script is in the group „Pattern“ and has been called „Lvar 0 1 2 1 0“– The code of the script is using two parameters, param1 is the LVar being handled, param2 is alocal LVar storing the direction in which the switch is moving (0 up, 1 down)(param1)·s0·(param2)·s1·l0·0· ·if{·l1·0· ·if{·1·s2·}·els{·1·s2·}·0·s1·}·l0·1· ·if{·l1·0· ·if{·2·s2·}·els{·0·s2·}·}·l0·2· ·if{·l1·0· ·if{·1·s2·}·els{·1·s2·}·1·s1·}·l2·( param1)·l1·( param2)·

When this script is called using1·( K:Pattern-Lvar 0 1 2 1 0;L:SWS FUEL Switch Pump 1, Enum;L:SwitchFPDir)the resulting code that is being executed ist this:(L:SWS FUEL Switch Pump 1, Enum)·s0·(L:SwitchFPDir)·s1·l0·0· ·if{·l1·0· ·if{·1·s2·}·els{·1·s2·}·0·s1·}·l0·1· ·if{·l1·0· ·if{·2·s2·}·els{·0·s2·}·}·l0·2· ·if{·l1·0· ·if{·1·s2·}·els{·1·s2·}·1·s1·}·l2·( L:SWS FUEL Switch Pump 1, Enum)·l1·( L:SwitchFPDir)·Processing the button/axis value (the little box to the right of the Key Up/Down Event selector)To access the button value within a script, use the following variable:(L:Groupname-Scriptname)That way you can use the same script for several different assignments. For example, instead of twoscripts required to increment the AP altitude by 100 or 1000 you can just use the one, and set 100and 1000 as Key Down Event value:(L:Scripts-MyAltIncScript) ( K:AP ALT VAR INC)Repeating a K: eventBy adding the pipe symbol „ “ you can repeat an Event or Script multiple (n) times:x ( K:EventOrScriptName n)

Local variables (LVARS):With AAO scripts you can read and write local variables too– If the variable should only be local to AAO, don't supply a unit: (L:AaoLocalVar)– String variables are also local to AAO: (L:AaoStringVar, String)– If the variable is instead an LVAR from the simulator, the unit must be supplied (exceptString!): (L:SimLocalVar, Number)Getting a list of all LVARs from the simulatorUse the menu option „Scripting Read LVARs from sim“to import a list of all LVARs that are currently active in thesimulator. The result will be available on the „RPN Scripts Editor“dialog using the button „Insert variable“: all acquired LVARs willbe collected in the group „Local simulator Variables“.LVARs are only shown in this list when they have been used atleast once in the simulator.

Tracking the default simulator eventsUse the menu option „Scripting Collect events from sim“ to openthe event watcher. This dialog will show simulator events whenthey are triggered – for example, when you click on a button in theVC. Be mindful though, that not all buttons are tied to simulatorevents. The more complex an aircraft is, the higher is the probabilitythat the developer chose other means of button actuation. In many casesthe aircraft logic itself will send events, sometimes a lot of them. Usethe „Ignore spam“ checkbox to ignore all events automaticallythat have been received more than 40 times.Tracking variables in the simulatorUse the menu option „Scripting Watch simulator variables“to open the variables watcher.1. You can add simulator variables from the usual treelist using„Select variable“.2. When the variable has been selected, it will be loaded intothe textbox at the bottom, where you can edit it, forexample to change the Unit.3. Then press „Add“ to add the variable to the list

HTML variables (H: vars):HTML variables are a specialty of Microsoft Flight Simulator. They are usually part of the animationdefinitions of an aircraft. They can be used to operate controls on the HTML instruments that are notaccessible via normal simulator events.Getting a list of all H: vars from the simulatorUse the menu option „Scripting Read HVARs from sim“to import a list of all H: vars that can be found in the variousdefinitions files of the simulator.This only works when AAO is not connected to the sim!The result will be available on the „Manage RPN Scripts“dialog using the button „Insert variable“: all acquired vars willbe collected in the group „HTML variables“.Some of these HTML events contain tags enclosed by „#“ characters. These strings must be replacedwith actual values for the event to work. A list of the most important tag values is in the list „HTMLTags“. Ids usually default to numerical values.

Example:1 ( H:#PLANE PREFIX# #SYSTEM NAME# Mins DEC)Possible plane prefixes are:and system prefixes could be:So the event could be resolved for example to: 1 ( H:A320 Neo PFD Mins DEC)When you doubleclick on a „Tag“ in the treelist, it will automatically replace the #.# in the script.Exporting and importing scripts:This feature is meant for exchanging scripts with other users With the dialog “Scripting- Export scripts” you can write your scripts to a simple XML file. With “Scripting- Import scripts” you can read the scripts from an XML file into your localAAO database. Script import is only possible when AAO is not connected to the simulator ( green LED is dark).

Automated scripts:You can assign scripts to run automatically, without the necessity to press a button or controller. Thisassignment can be done on a global level, so the script runs all the time, regardless of the currentaircraft. Or you can assign automated scripts to run only with a specific aircraft. „Repeating“ scripts will run every time the „Delay“ has expired. A „One shot“ script is running only once after the „Delay“.The „Delay“ can be changed with the mouse wheel.

RPN MacrosYou can use a simplified version of the XML gauge macros in AAO. Macros are a means for simpletext replacement: Macro definition Macro Name “strobelightmacro“ A:LIGHT STROBE, Bool /Macro Macro usage in your RPN scripts:(@strobelightmacro) 1 if{ 1 ( K:STROBES TOGGLE) } Result at runtime:(A:LIGHT STROBE, Bool) 1 if{ 1 ( K:STROBES TOGGLE) }Please note that macro definitions must be kept in their very own scripts. They are static and cannotbe mixed with RPN code that would have to be parsed dynamically.You can also access local AAO Lvars as macro elements:2·( L:engnum)(A:ENG·COMBUSTION:@engnum,·Bool)

RPN Operators in AAOOperatorCommonOperator . If the stack contains A B -,then the calculation is A - B.division. If the stack contains A B /, thenthe calculation is A / B.multiplicationtaking moduloincrementdecrement235 82(L:Value) 90 -The local value minus 90.252/2.52211pi 2 *53%4 4 --2 pi253negates a number14 /-/-4 true if equal2! true if not equal2 true if greater than2 true if less2 true greater than or equal2/*% -/-/negComparisonOperators(L:Value) 0 Operation A is carried out if Value is 0.if{ A }(L:Value) 0 ! if{ A } Operation A is carried out if Value is not 0.(L:Value1)If Value1 is greater than Value2, operation A is(L:Value2) if{ A }carried out, otherwise operation B is carried out.els{ B }(L:Value1)If Value1 is less than Value2, operation A is carried(L:Value2) if{ A }out, otherwise operation B is carried out.els{ B }(L:Value1)If Value1 is greater than or equal to Value2, operation(L:Value2) if{ A }A is carried out, otherwise operation B is carried out.els{ B }

OperatorOperationArguments true if less than or equal?The third operand determines whether the3first (True) or second (False) is selected.A B True ?This evaluates to A.bitwise ANDbitwise ORbitwise XORbitwise NOTshift right operand number of bitsshift left operand number of bits22212253&53 53 5 5 3 5 3 176-6040!, notnot1&&, andand2 , oror2Absolute valueCalculates nearest integer number which isless than the source numberRange; returns True if the third operandlies between values one and two.Cosine (input in radians)Logarithm to base 101-5 abs515.98 flr534 7 6 rngTrue11pi cos10 lg-11Bit Operators& g2ExampleResult(L:Value1)If Value1 is less than or equal to Value2, operation A(L:Value2) if{ A }is carried out, otherwise operation B is carried out.els{ B }(L:Local) !Toggles the variable Local( L:Local)(L:Local) 0xFF00The variable Local is ANDed with hex 0xFF00&& ( L:Local)(L:Local) 07777 ORThe variable Local is ORed with octal 7777.( L:Local)

rguments21111111MinimumSine (input in radians)Arc cosine (returns radians)cotangent (input in radians)Natural logarithmSquarearc sineFloating-point relative accuracyLogarithm of operand one, to the base of2operand two.Pi 3.14159; puts pi on the stack0Square root1arc tangent with two inputs (input in2radians)Exponent; e to the power of the operand1Maximum2Power of; the first value to the power of the2secondTangent (input in radians)1arc tangent with one input1Creates a random integer valueDivides integers; its result is always anintegerCalculates nearest integer number which isbigger than the sourceCalculates the nearest integer number,rounding .5 up.Example5 2 minpi sinpi acospi ctg2.718282 ln5 sqrpi asin1 epsResult201252 (-52)8 2 log3pi25 sqrt3.1415951 exp5 2 max2.71828252 5 pow32pi tgpi atg0110 rndA random value between 0 and 925 3 div114.3 ceil514.5 near5

mentsNormalizes an angle expressed in degrees.1The result is a value between 0 and 360.Converts radians to degrees1Converts degrees to radians1Normalizes an angle expressed in radians,the result of

3.6 Handling button, MIDI and keyboard assignments 3.6.1 Assign a new button 20 3.6.2 Sending values to events 21 . the same plane but with a different livery, AAO will assume that you want to use the same controls . A joystick X-axis is assi

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Jessica.Cummins@ohs.ca.gov Charity Azadian Research Analyst Charity.Azadian@ohs.ca.gov Cynthia Barrett Research Analyst Cythnia.Barrett@ohs.ca.gov Denise M. Banker Research Analyst Denise.Banker@ohs.ca.gov Patrick Koeneker Research Analyst Patrick.Koeneker@ohs.ca