Investigating The Correlation Betweeen Fantasy-action Video Games And .

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Investigating the CorrelationBetweeen Fantasy-action VideoGames and Advanced VocabularyAcquisitionDaniel FloresSpring 2022 Research Symposium1This Photo by Unknown author is licensed under CC BY-SA.

Literaturereview Vasquez and Ovalle (2019) foundthat the participants were able toacquire vocabulary from thevideo games they played, andthey gained higher scores on apost-test as compared to the pretest (Vasquez & Ovalle, 2019).Spring 2022 Research Symposium2

Hypothesis/Research QuestionsThe hypothesis is that the gamers who play more fantasy-action games would be more likely torecognize advanced vocabulary than other gamers or non-gamers.1. Would fantasy-action gamers be able to recognize more advanced vocabulary than non-gamers?”2. Would the number of years spent playing video games influence the interpretation of advancedvocabulary?Spring 2022 Research Symposium3

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ParticipantsThe participants for this study would be a minimum of 40 totalstudentsThe first group will consist of a minimum of 20 participants thatidentify as gamers who play more fantasy-action games.The second group will consist of a minimum of 20 participants whodo not play fantasy-action games.Spring 2022 Research Symposium5

Measures“Video game questionnaire”(n.d.). Video game questionnaire.Spring 2022 Research SymposiumVásquez, G. C., & Ovalle, J. C.(2019). Vocabulary Test6

Procedure Before the commencement of theexperiment, all participants will begiven a consent form, notifying themof pertinent information of the studyand that they may opt out of the studyat any given moment. If they agree to participate in thestudy, they will be given ademographic questionnaire that asks ifthey play games. If no, they will begiven the vocabulary test. If yes, theywill fill out the rest of thequestionnaire and proceed to take thevocabulary test.Spring 2022 Research Symposium7

Expected results The expected results are that fantasy-actiongamers would be more likely to recognizeadvanced vocabulary than the non-gamers. More years spent playing video games and thetype of video games played will influence theresults.Spring 2022 Research Symposium8

Limitations The demographic questionnaire is aself-report. Therefore, not all data willlikely be accurate. Even if the participants notify wherethey most likely acquired the words,they may have acquired these wordsthrough other sources. The population of students is small. Participants may display test anxiety. Certain words may be obtainedthrough other sources besides videogames. This can affect the accuracy ofthe results.Spring 2022 Research Symposium9

References Carmody, A. (2020, January 14). 30 Fantasy genre vocabulary words and definitions. Fantasy book in-carmody-05/page/4/ Eligio, R., B., Kaschak, M., P., (2020) Gaming experience affects the interpretation of ambiguous words. PLoS ONE,15(12), 1-16. Gass, Z. (2021, March 21), 10 RPGs with the best action and combat. TheGamer. McGregor, K., K., Marshall, B. A., Julian, S., K., and Oleson, J. (2019), Learning while playing: A randomized trial ofserious games as a tool for word mastery. Language, Speech, and Hearing Services in Schools, 50, 596–608. Piirainen-Marsh, A., & Tainio, L. (2009). Collaborative game-play as a site for participation and situated learning of asecond language. Scandinavian Journal of Educational Research, 53(2), 167-183. DOI: 10.1080/00313830902757584 Vásquez, G. C., & Ovalle, J. C. (2019). Video games: Their influence on English as a foreign language vocabularyacquisition. GIST – Education and Learning Research Journal, 19, 172-192. “Video game questionnaire” (n.d.). Video game questionnaire. Retrieved March 1, 2022from nolan/surveys/videoSurvey.pdf (n.d.). Learn words. Available at https://www.vocabulary.comSpring 2022 Research Symposium10

The hypothesis is that the gamers who play more fantasy-action games would be more likely to recognize advanced vocabulary than other gamers or non-gamers. 1. Would fantasy-action gamers be able to recognize more advanced vocabulary than non-gamers?" 2. Would the number of years spent playing video games influence the interpretation of advanced

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