SCENERY WARSCROLL AZYRITE TOWNSCAPE REFUGE - Warhammer Community

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SCENERY WARSCROLLAZYRITE TOWNSCAPE REFUGEThis solemn remnant is all that is left of an Azyrite structure razed to the ground centuries ago by maraudingbarbarians. Though the ruined shell is but a faded relic of long-lost glory, its walls still offer a measure ofprotection to those that need it.DESCRIPTIONAn Azyrite Townscape Refuge is asingle terrain feature consisting of 4models that must be set up exactly asshown in the image above.KEYWORDSGARRISONAn Azyrite Townscape Refugecan be garrisoned. The modelsmaking up the garrison of anAzyrite Townscape Refugemust have a combined Woundscharacteristic of 20 or less (if thiswould preclude all of the modelsin a unit from garrisoning theAzyrite Townscape Refuge, then theunit cannot garrison the AzyriteTownscape Refuge).SCENERY, AZYRITE TOWNSCAPE REFUGE

SCENERY WARSCROLLAZYRITE TOWNSCAPEThese once grand structures are scattered throughout the Mortal Realms, relics of civilisations lost during theAge of Chaos. They no longer function as centres of worship or bustling settlements but as desperate sanctuariesfrom the horrors of the realms.DESCRIPTIONAn Azyrite Townscape is a singleterrain feature. An AzyriteTownscape is an obstacle.KEYWORDSSCENERY, AZYRITE TOWNSCAPE

SCENERY WARSCROLLAZYRITE TOWNSCAPE EDIFICEThe age-worn skeleton of this structure still stands above the wilds of its realm, engraved with images of a lostculture. Fashioned from resilient stone, it offers a potential haven from the ravening monsters and blood-crazedreavers that prowl the lands.DESCRIPTIONAn Azyrite Townscape Edifice is asingle terrain feature consisting of 5models that must be set up exactly asshown in the image above.KEYWORDSGARRISONAn Azyrite Townscape Edificecan be garrisoned. The modelsmaking up the garrison of anAzyrite Townscape Edificemust have a combined Woundscharacteristic of 30 or less (if thiswould preclude all of the modelsin a unit from garrisoning theAzyrite Townscape Edifice, then theunit cannot garrison the AzyriteTownscape Edifice).SCENERY, AZYRITE TOWNSCAPE EDIFICE

SCENERY WARSCROLLSIGMARITE MAUSOLEUMThe hallowed dead are housed in Sigmarite Mausoleums across the Mortal Realms. But even these sanctifiedgraves can be twisted by the fell magic of Nagash and the spirits within roused from their slumber.DESCRIPTIONA Sigmarite Mausoleum is a singleterrain feature consisting of 12models that must be set up exactly asshown in the image above.KEYWORDSGARRISONA Sigmarite Mausoleum can begarrisoned. The models makingup the garrison of a SigmariteMausoleum must have a combinedWounds characteristic of 30 or less(if this would preclude all of themodels in a unit from garrisoningthe Sigmarite Mausoleum, thenthe unit cannot garrison theSigmarite Mausoleum).SCENERY, SIGMARITE MAUSOLEUMSCENERY RULESDomain of the Dead: A SigmariteMausoleum is a haunted anddesolate place, cursed with adeathly energy.The Sinister scenery rule (seebelow) from the Scenery table inthe core rules must be used for thisterrain feature.Sinister: Subtract 1 from theBravery characteristic of units whilethey are within 1" of any Sinisterterrain features.

SCENERY WARSCROLLWARCRY BELLTOWERIn ages past, this belltower pealed out warnings and summons to nearby townsfolk, drawing them in to safety.Suffused with dark magic, it now tolls ominously, the deafening clangour a promise of death to all who hear it.DESCRIPTIONA Warcry Belltower is a singleterrain feature. A Warcry Belltoweris an obstacle.ABILITIESCursed Tolling: Saturated withdeath and corruption, this cursedbelltower rings out with the soundof doom.The Damned scenery rule (seeright) from the Scenery table inthe core rules must be used for thisterrain feature.KEYWORDSSCENERY, WARCRY BELLTOWER, RUINED CITYDamned: At the start of your herophase, you can pick 1 friendly unitwithin 1" of a Damned terrainfeature to make a sacrifice. If youdo so, that unit suffers D3 mortalwounds, but you can re-roll hit rollsof 1 for it until your next hero phase.

SCENERY WARSCROLLWARCRY STATUE HEADImmense statues of the God-King Sigmar were once a common sight across the Mortal Realms. Though almostall of them have been smashed and torn asunder by rampaging iconoclasts, the scattered fragments still retain aportion of their former splendour.DESCRIPTIONA Warcry Statue Head is a singleterrain feature. A Warcry StatueHead is an obstacle.ABILITIESStar-blessed Stone: This monumentto Sigmar was carved from enchantedmeteor-stone, a substance thatempowers the magic of those nearby.Arcane: Add 1 to casting andunbinding rolls for Wizards whilethey are within 1" of any Arcaneterrain features.The Arcane scenery rule (see right)from the Scenery table in thecore rules must be used for thisterrain feature.KEYWORDSSCENERY, WARCRY STATUE HEAD, RUINED CITY

SCENERY WARSCROLLWARCRY BARRICADESImpaling claws of wood and metal lashed together with sinew and bedecked with the skulls of those who diedupon them, these crude yet effective barricades form an impassable barrier against intruders.DESCRIPTIONA set of Warcry Barricades is a singleterrain feature that consists of 3Warcry Barricade models. Thesemust be set up as a single group,with all models within 1" of at least 1other model from the group.A set of Warcry Barricades is anobstacle unless it includes platformmodels from the Warcry Starter SetScenery Kit.KEYWORDSSCENERY, WARCRY BARRICADES, RUINED CITY

SCENERY WARSCROLLWARCRY RUINThe time-worn shells of Azyrite structures can be found across the Mortal Realms, often scarred and defacedfollowing the long centuries of the Age of Chaos. These solemn structures have borne witness to suffering andslaughter beyond measure.DESCRIPTIONA Warcry Ruin is a single terrainfeature. A Warcry Ruin isan obstacle.KEYWORDSSCENERY, WARCRY RUIN, RUINED CITY

SCENERY WARSCROLLWYLDWOODThick and tangled forests sprout in every realm, though the flora that makes up each varies wildly. From the lushcopses of Ghyran to the withered deadwoods of Shyish, these woods shape many a battlefield.DESCRIPTIONA Wyldwood is a single terrainfeature consisting of 3 Citadel Woodmodels. Each tip of each CitadelWood model must touch the tip of adifferent Citadel Wood model, withthe tips of all the models pointinginwards so that a ring is formed. Thebattlefield inside the ring is treatedas being part of that Wyldwoodterrain feature.KEYWORDSSCENERY RULESOvergrown Wilderness: It is onlypossible to see a few yards into theseforeboding thickets.Models are not visible to each otherif an imaginary straight line 1mmwide drawn between the closestpoints of the two models crosses overmore than 1" of a Wyldwood. Thisscenery rule does not apply if eithermodel can fly.SCENERY, WYLDWOOD

SCENERY WARSCROLLARCANE RUINMany of the Arcane Ruins that dot the Mortal Realms date back to the Age of Myth.Some were used in fell rituals or divine ceremonies, whereas others were constructedto house artefacts of great power, or as tombs for mighty sorcerers.DESCRIPTIONSCENERY RULESAn Arcane Ruin is a single terrain feature. Itis an obstacle.Site of Power: These ancient ruins absorbmagic out of the air itself, which can then beharnessed by a nearby wizard to empowertheir spell-casting.Arcane: Add 1 to casting or unbinding rollsfor Wizards while they are within 1" of anyArcane terrain features.The Arcane scenery rule (see right) fromthe Scenery table must be used for thisterrain feature.KEYWORDSSCENERY, ARCANE RUINSCENERY WARSCROLLAZYRITE RUINSDuring the Age of Myth, the Mortal Realms were populated with civilizations thatworshipped the pantheon of Azyr. Now, all that remains of their great cities andmagnificent temples are crumbling ruins.DESCRIPTIONAn Azyrite Ruin is a single terrain feature. Itis an obstacle.KEYWORDSSCENERY, AZYRITE RUINS

SCENERY WARSCROLLBALEFUL REALMGATEWhere the powers of the Dark Gods have cursed a conduit through the Mortal Realms,there stands a Baleful Realmgate, bathing the lands around it in unnatural light andflickering with bizarre energies.DESCRIPTIONA Baleful Realmgate is a single terrain feature.It is an obstacle.SCENERY RULESSpirit Journey: Brave warriors can cross aRealmgate’s threshold, emerging momentslater from a different Realmgate nearby.9" from any enemy models. This counts as thatunit’s move for that movement phase.At the start of your movement phase, you canuse one Baleful Realmgate to transport oneunit from your army. In order to do so, theunit must be wholly within 6" of the BalefulRealmgate, and a friendly Wizard or Priestmust be within 6" of the Baleful Realmgate.If this is the case, remove the unit from thebattlefield, and then set it up wholly within 6"of another Baleful Realmgate and more thanKEYWORDSSCENERY, REALMGATE, BALEFUL REALMGATESCENERY WARSCROLLBARBED VENOMGORSEThose straying too close to a patch of Barbed Venomgorse will find themselveswhipped with toxin-engorged pins that will render them paralytic while they areslowly digested by the plant.DESCRIPTIONSCENERY RULESA set of Barbed Venomgorse is a single terrainfeature that consists of 3 Barbed Venomgorsemodels. These must be set up as a singlegroup, with all models within 1" of at least oneother model from the group. A set of BarbedVenomgorse is an obstacle.Cunning Sentience: Possessed of a primalintelligence, this carnivorous plant is highlyadaptable, and is able to generate new weapongrowths and toxins throughout its life cycle.KEYWORDSThe Deadly scenery rule (see right) fromthe Scenery table must be used for thisterrain feature.SCENERY, BARBED VENOMGORSEDeadly: Roll a dice for each unit that finishesa normal move or charge move within 1" ofany Deadly terrain features. On a 1, that unitsuffers D3 mortal wounds.

SCENERY WARSCROLLMAGEWRATH THRONEConstructed in an ancient time by powerful and insane wizards, these mighty thronesare highly sought after as seats of power by warlords who wish to use the bound magicwithin to conquer their enemies.SCENERY RULESAscend to the Throne: A general who takesthe throne can use the magic imbued withinit to wreak wrath and ruin upon his enemies,amplifying the bravado and strength of histroops while demoralising and weakening theresolve of the foe.DESCRIPTIONA Magewrath Throne is a single terrainfeature. It is an obstacle.At the start of your hero phase, if your generalis within 3" of any Magewrath Thrones and anenemy general is not, add 1 to the number ofcommand points you receive that hero phase.KEYWORDSSCENERY, MAGEWRATH THRONESCENERY WARSCROLLNUMINOUS OCCULUMGlimpses of events past and future are projected into the minds of those who beholda Numinous Occulum’s arching astrolabes. The mindful can use these portents toprotect incoming blows and defend against unseen attacks.DESCRIPTIONA Numinous Occulum is a single terrainfeature. It is an obstacle.SCENERY RULESEldritch Energy: Troops standing near toa Numinous Occulum gain a measure ofprotection against any harm.The Mystical scenery rule (see right) fromthe Scenery table must be used for thisterrain feature.KEYWORDSSCENERY, NUMINOUS OCCULUMMystical: Roll a dice each time you allocate awound or mortal wound to a model within 1"of any Mystical terrain features. On a 6 thewound or mortal wound is negated.

SCENERY WARSCROLLMAGEWRATH THRONEConstructed in an ancient time by powerful and insane wizards, these mighty thronesare highly sought after as seats of power by warlords who wish to use the bound magicwithin to conquer their enemies.SCENERY RULESAscend to the Throne: A general who takesthe throne can use the magic imbued withinit to wreak wrath and ruin upon his enemies,amplifying the bravado and strength of histroops while demoralising and weakening theresolve of the foe.DESCRIPTIONA Magewrath Throne is a single terrainfeature. It is an obstacle.At the start of your hero phase, if your generalis within 3" of any Magewrath Thrones and anenemy general is not, add 1 to the number ofcommand points you receive that hero phase.KEYWORDSSCENERY, MAGEWRATH THRONESCENERY WARSCROLLNUMINOUS OCCULUMGlimpses of events past and future are projected into the minds of those who beholda Numinous Occulum’s arching astrolabes. The mindful can use these portents toprotect incoming blows and defend against unseen attacks.DESCRIPTIONA Numinous Occulum is a single terrainfeature. It is an obstacle.SCENERY RULESEldritch Energy: Troops standing near toa Numinous Occulum gain a measure ofprotection against any harm.The Mystical scenery rule (see right) fromthe Scenery table must be used for thisterrain feature.KEYWORDSSCENERY, NUMINOUS OCCULUMMystical: Roll a dice each time you allocate awound or mortal wound to a model within 1"of any Mystical terrain features. On a 6 thewound or mortal wound is negated.

SCENERY WARSCROLLOPHIDIAN ARCHWAYThe cyclopean stones and ancient carvings of an Ophidian Archway are home torestless spirits and slumbering curses, which seep outward from the masonry to chillthe hearts of even the most resolute warriors.DESCRIPTIONAn Ophidian Archway is a single terrainfeature. It is an obstacle.SCENERY RULESHaunted: A relic of the Age of Myth, anOphidian Archway is home to unquiet spiritsand slumbering magic.The Sinister scenery rule (see below) fromthe Scenery table must be used for thisterrain feature.Sinister: Subtract 1 from the Braverycharacteristic of units while they are within 1"of any Sinister terrain features.KEYWORDSSCENERY, OPHIDIAN ARCHWAYSCENERY WARSCROLLSHARDWRACK SPINESShardwrack Spines sprout from the ground like the teeth of some subterraneanpredator. Attempts to clear them are often in vain, for even if their thick stems can behacked into, the severed stumps continue to grow and sharpen.DESCRIPTIONSCENERY RULESA set of Shardwrack Spines is a terrain featurethat consists of 2-5 Shardwrack Spine models.These must be set up as a single group,with all models’ bases touching at least oneother model’s base from the group. A set ofShardwrack Spines is an obstacle.Diamond-sharp Spikes: Those seeking to maketheir way past a cluster of Shardwrack Spinesmust take great care, lest they tear themselves toshreds upon their diamond-sharp spikes.KEYWORDSThe Deadly scenery rule (see right) fromthe Scenery table must be used for thisterrain feature.SCENERY, SHARDWRACK SPINESDeadly: Roll a dice for each unit that finishesa normal move or charge move within 1" ofany Deadly terrain features. On a 1, that unitsuffers D3 mortal wounds.

SCENERY WARSCROLLSIGMARITE MAUSOLEUMThe hallowed dead are housed in Sigmarite Mausoleums across the Mortal Realms.But even these sanctified graves can be twisted by the fell magic of Nagash, and thespirits within roused from their slumber.DESCRIPTIONGARRISONSCENERY RULESA Sigmarite Mausoleum is a terrain featurethat consists of 3-6 Crypt models, 1-2Statue models, 1-2 Gate models, and 7-14Wall section models. These must be set upas a single group, with all models’ basestouching at least two other models’ basesfrom the group. A Sigmarite Mausoleum canbe garrisoned.The models making up the garrison ofa Sigmarite Mausoleum must have acombined Wounds characteristic of 30 orless (if this would preclude all of the modelsin a unit from garrisoning the SigmariteMausoleum, then the unit cannot garrison theSigmarite Mausoleum).Domain of the Dead: A Sigmarite Mausoleumis a haunted and desolate place, cursed witha deathly energy that empowers the minionsof Nagash.KEYWORDSA Sigmarite Mausoleum is treated as agravesite for the purposes of The UnquietDead battle trait from Battletome: Legions ofNagash. This is in addition to any gravesitesthat would normally be picked.SCENERY, SIGMARITE MAUSOLEUMSCENERY WARSCROLLWALLS AND FENCESWhere settlements arise, war is soon to follow. When marauding warbands andrampaging armies march across the settled lands of the Mortal Realms, evenrudimentary defences can mean the difference between life and death.DESCRIPTIONA set of Walls and Fences is a terrain featurethat consists of 2-10 Wall and/or Fencemodels. These must be set up as a singlegroup, with all models’ bases touching at leastone other model’s base from the group. A setof Walls and Fences is an obstacle.KEYWORDSSCENERY, WALLS AND FENCES

are highly sought after as seats of power by warlords who wish to use the bound magic within to conquer their enemies. MAGEWRATH THRONE KEYWORDS DESCRIPTION A Magewrath Throne is a single terrain feature. It is an obstacle. SCENERY RULES Ascend to the Throne: A general who takes the throne can use the magic imbued within

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