Exploration Of Geo-virtual Environments Using 3D Magic Lenses

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Exploration of geo-virtual Environments using 3D Magic Lenses Timo Ropinski ropinski@math.uni-muenster.de Institute for Computer Science University of Münster, Germany

Motivation Aim Reveal information, which is hidden in large sets of high high-dimensional data Problem Only three dimensions in space (plus one dimension in time) can be used in 3D visualization Difficult to visualize a large number of attributes associated w ith with geo -objects geo-objects One common Strategy Visualizing just a subset of attributes Same subset of attributes is visualized everywhere in the virtua virtuall environment Why use Magic Lenses? Timo Ropinski Magic lenses allow to visualize different sets of attributes in different parts of the virtual environment Exploration of geo-virtual Environments using 3D Magic Lenses 2

City Model Visualization - Rendering Techniques Photorealistic Rendering: Try to match reality as close as possible Non -Photorealistic Rendering: Non-Photorealistic Display only necessary information [Gooch et al.: Interactive Technical Illustration] [Döllner et al.: Real-Time Expressive Rendering of City Models] Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 3

City Model Visualization – Example Lens Buildings are colored red Buildings are rendered in wireframe mode Roofs have been removed Air photograph has been replaced by sketch Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 4

City Model Visualization - Datastructure To modify the visual appearance of selected geo -objects geo-objects they must be identifiable Objects can be excluded from rendering excludeList {‘roof‘}; Graphical representations are modified using an attribute stack Color red Texture0 sketch FaceStyle wireframe LineWidth 2.0f building Timo Ropinski ground Exploration of geo-virtual Environments using 3D Magic Lenses 5

Technical aspects of the algorithm zfar Obtain depth information Render scene (b) Behind and next to the lens volume (a,b) Inside the lens volume (c) In front of the lens volume (d) (d) znear camera Characteristics (c) (b) nc e (a) dista Functionality Image -based multi -pass rendering algorithm Image-based multi-pass Hardware -accelerated by current GPU’s Hardware-accelerated Implemented using OpenGL and VRS Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 6

Terrain Visualization Highlight region of interest Color white Opacity 0.4f FaceStyle wireframe terrain water Alternatively excludeList {‘water‘}; Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 7

Lens Types Scene Lenses can be positioned anywhere in the virtual environment highlight regions of interest interactively Camera Lenses positioned relative to the virtual camera assist the user while exploring dense datasets Example lenses: semi -transparent rendering semi-transparent removing of partial or complete data highlighting data inside the lens volume by applying extra light sources Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 8

Conclusion and Future Work Conclusion Image-based real-time rendering algorithm Magic lenses in city model visualization Application to terrain visualization Classification into two lens types Future Work Multi lens environments Library for easy use of magic lenses in existing OpenGL applications Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 9

Thank you Timo Ropinski Exploration of geo-virtual Environments using 3D Magic Lenses 10

using 3D Magic Lenses 9 Conclusion and Future Work Conclusion Image-based real-time rendering algorithm Magic lenses in city model visualization Application to terrain visualization Classification into two lens types Future Work Multi lens environments Library for easy use of magic lenses in existing OpenGL applications

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