THOUSAND SONS - Warhammer Community

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THOUSAND SONS

WARHAMMER LEGENDSOver the years, many Warhammer 40,000 fans have amassed huge collections of Citadel miniatures for use in games ofWarhammer 40,000. Today, some of those classic models are no longer available, and their rules no longer feature incurrent publications. So, to enable you to unleash your models on the tabletop, forever, their rules are provided here asWarhammer Legends.On the following pages you will find a mixture of datasheets andadditional wargear options. Used alongside Codex: Thousand Sons,these allow you to field certain legendary models in your games.The rules here can be used in any type of play – open, narrativeor matched, and full points are provided to help you balanceyour forces.Warhammer Legends will not form part of our ongoing balancereview for the wider Warhammer 40,000 game – and we don’trecommend Legends units for competitive tournaments. Thismeans that event organisers and attendees alike can guaranteethat everything they’re gaming with is easily available toeveryone and has been subject to the same rigorous balance andplaytesting process.Of course, organisers are also free to specify that they will beincluding Legends rules if they like, allowing the use of the fullclassic range at their event.THOUSAND SONS WARGEAR LISTSSome of the units you will find on the following pages reference one or more of the following wargear lists(e.g. Combi-weapons). When this is the case, the unit may take any item from the appropriate list below.The profiles for the weapons in these lists can be found in Codex: Thousand Sons.PISTOLSCOMBI-WEAPONSMELEE WEAPONS Bolt pistol Plasma pistol inaxeChainswordLightning clawPower axePower fistPower maulPower sword

Sorcerer8e rpowon Disc of TzeentchNAMEMWSBSSTWALdSvSorcerer on Discof Tzeentch12"3 3 444393 A Sorcerer on Disc of Tzeentch is a single model equipped with: bolt pistol; disc’s blades; force sword; frag grenades; krak grenades.WEAPONBolt pistolDisc’s bladesForce axeForce staveForce swordFrag grenadesKrak grenadesWARGEAR OPTIONSABILITIESPSYKERFACTION KEYWORDSKEYWORDSRANGE12"TYPESAPDPistol 1401ABILITIESWhen the bearer fights, it makes 1 additional attackMeleeMelee401with this weapon and no more than 1 attack can bemade with this weapon.MeleeMelee 1-2D3MeleeMelee 2-1D3MeleeMeleeUser-3D36"Grenade D63016"Grenade 16-1D3 This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weaponslist; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave. Death to the False Emperor (see Codex: Thousand Sons)Favour of Tzeentch: This model has a 5 invulnerable save. This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychicpower in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Discipline of Change (see Codex: Thousand Sons) and/or Dark Hereticus discipline (see Codex: Thousand Sons).Chaos, Tzeentch, Heretic Astartes, Thousand SonsCavalry, Character, Daemon, Fly, Psyker, Sorcerer

WARGEAR OPTIONSThe datasheets from Codex: Thousand Sons that are listed below areupdated as follows:SORCERERThis datasheet gains the following wargear options: This model can be equipped with one of the following insteadof 1 inferno bolt pistol: 1 weapon from the Melee Weapons list;1 weapon from the Combi-weapons list; 1 weapon from thePistols list. This model can be equipped with 1 force axe instead of 1 force sword. This model can have a jump pack (Power Rating 1). If a model hasa jump pack, it has a Move characteristic of 12" and gains the Fly andJump Pack keywords.SORCERER IN TERMINATOR ARMOURThis datasheet gains the following wargear options: This model can be equipped with one of the following instead of 1force stave: 1 force axe; 1 force sword. This model can be equipped with one of the following instead of1 inferno combi-bolter: 1 chainfist; 1 lightning claw; 1 power axe;1 power fist; 1 power maul; 1 power sword; 1 weapon from theCombi-weapons list.

ARMOURY OF TIZCAMELEE WEAPONSWEAPONRANGE TYPESAPDABILITIESChainaxeMeleeMelee 1-11Disc’s bladesMeleeMelee401Force axeMeleeMelee 1-2D3Lightning clawMeleeMeleeUser-21Power axeMeleeMelee 1-21Power fistMeleeMeleex2-3D3Power maulMeleeMelee 2-11When the bearer fights, it makes 1 additional attack with this weaponand no more than 1 attack can be made with this weapon.When resolving an attack made with this weapon, you can re-rollthe wound roll. If the bearer is equipped with two of this weapon,then when the bearer fights, it makes 1 additional attack with thisweapon profile.When resolving an attack made with this weapon, subtract 1 from thehit roll.-POINTS VALUESHQUNITSorcerer on Disc of TzeentchRANGED WEAPONSMODELSPER UNIT(Excluding wargear)1146POINTS PER MODELJump packBolt pistolCombi-plasmaPOINTS PER WEAPON011MELEE WEAPONSOTHER WARGEARWARGEARWEAPONPOINTS PER ITEM20WEAPONChainaxeDisc’s bladesForce axeLightning clawPower axePower fistPower maulPOINTS PER WEAPON10106594

Power fist Power maul Power sword WARHAMMER LEGENDS Over the years, many Warhammer 40,000 fans have amassed huge collections of Citadel miniatures for use in games of Warhammer 40,000. Today, some of those classic models are no longer available, a

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