Advanced Heroes Unlimited Book II: Classes

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Advanced Heroes Unlimited Book II: ClassesWriting and Design: Marco FerraroCopyright 2018 Marco FerraroAll Rights ReservedCopyright 1990, 2005 and 2018 Palladium Books Inc. & Kevin Siembieda; all rightsreserved world wide. No part of this work may be sold, distributed or reproduced in partor whole, in any form or by any means, without written permission from the publisher.All incidents, situations, institutions, governments and people are fictional and anysimilarity to characters or persons living or dead is strictly coincidental.Rifts , The Rifter , RECON , Splicers , Palladium Books , Phase World , ThePalladium Fantasy Role-Playing Game , Megaverse , Nightbane , The Mechanoids ,The Mechanoid Invasion , Coalition Wars and After the Bomb are RegisteredTrademarks of Palladium Books Inc. Heroes Unlimited, Beyond the Supernatural, andother published book titles, names, slogans and likenesses are trademarks of PalladiumBooks Inc. and Kevin Siembieda.Nightlands , Heroes Unlimited , Villains Unlimited , Powers Unlimited , AliensUnlimited , Beyond the Supernatural , Boxed Nightmares , Dead Reign , Warpath:Urban Jungle , Ninjas & Superspies , Mystic China , Triax , Arzno ,MercTown , Mindwerks , Vampire Kingdoms , Federation of Magic , JuicerUprising , Phase World , Wormwood , Psyscape , Cyber-Knight , Glitter Boy ,Juicer , Mind Melter , Psi-Stalker , Coalition States , Northern Gun , DogBoy , SAMAS , Wilk’s , Erin Tarn , Emperor Prosek , Naruni , NaruniEnterprises , Splugorth , Mega-Damage , M.D.C., S.D.C. , I.S.P. , P.P.E. ,O.C.C., R.C.C., is a trademark owned and licensed by Palladium Books, Inc. and KevinSiembieda.2

ContentsForewordEmergency Services ClassesMilitary ClassesSuperhero Classes341218ForewordUnlike Rifts, Heroes Unlimited, contrary to its name, seems all about hemming theheroes (i.e., players) in for the sake of a more suspenseful and challenging game, not tomention avoiding “game imbalance”. Given that the characters of Palladium Fantasy andNinjas & Superspies are supposed to be exceptionally human level, superheroes shouldbe. well, actually superhuman. That being the case, Heroes Unlimited doesn't reallyreflect a generically “universal” superhero system so much as Kevin Siembieda's conceptof what a superhero universe should look like. Which is fine if you're on board with that,but if you're not, here are some revisions to fix that.All the classes in this book were rewritten and revised by myself.3

Emergency ServicesFirefighterParamedicPolice Officer- Fire Forensics- Fire Police- Smokejumper- Smoke Eater- Bomb Squad- K9- C.S.I.- Negotiator- Patrol- S.W.A.T.- UndercoverF.B.I.FirefighterA firefighter, fireman, or firewoman is a person who is trained and equipped to put outfires, rescue people, pets, aid and assist during natural disasters and, increasingly, provideemergency medical services. The three main goals in firefighting are (in order) lifesafety, incident stabilization, and property conservation. Every country has its own fireservice though organisational structures may vary.Step 1: Attributes 1 to PS and PE, 35 SDC.Step 2: SkillsGain the following skills at 30%;ClimbBasic ElectronicsFirst AidEngineer IndustrialInvestigativeOffensive DrivingPilot TruckRadio BasicRunningSCBASign LanguageWP AxeChoose 1 POS and 8 secondary skills with any additional Espionage gaining 15%.Step 3: Starting EquipmentTools are generally carried at all times and are important for not only forcible entry butalso for self rescue. A Self Contained Breathing Apparatus (SCBA) delivers air to thefirefighter through a full face mask and is worn to protect against smoke inhalation, toxicfumes, and super heated gasses. A special device called a Personal Alert Safety System(PASS) is commonly worn independently or as a part of the SCBA to alert others when afirefighter stops moving for a specified period of time or manually operates the device.4

The PASS device sounds an alarm that can assist another fighterfighter (Firefighter Assistand Search Team) in locating the firefighter in distress.Firefighters often carry personal self rescue ropes. The ropes are generally 30 feet longand can provide a firefighter (that has enough time to deploy the rope) a partiallycontrolled exit out an elevated window.D10 x 100 in savings.Available Firefighter Occupational SpecialtiesChoose from one of the following FOS's for his area of specialty;Fire ForensicsThis form of forensics deals with arson, accelerants and pyrotechnics.Gain the following skills at 30%;CarpentryChemistryEngineer CivilForensicsInvestigativePhysicsFire PoliceFire Police are utilised to assist in ensuring that the scene of an incident is safe for thoseworking in the vicinity. They are often the first point of contact and as such must havegood public relations skills. Fire Police may be asked to guard an area in order to preventlooting or theft. They receive special police training and are are responsible for trafficcontrol, crowd control, fire and incident scene security, apparatus security, and stationsecurity during calls for service. They also assist regular Police when needed, performingroad closures, traffic control, crowd control at public events, missing persons searches,parade details, salvage, security, etc.Gain the following skills at 30%;HTH Expert3 other LanguagesLawSociologySmokejumperA smokejumper is a firefighter who parachutes into a remote area to combat wildfires.Smokejumpers are most often deployed to fires that are extremely remote. The extra riskand trouble associated with this method is justified by reaching a wildfire shortly afterignition when it is still relatively small. Another argument for delivering wildlandfirefighters by parachute is the fact that the fixed-wing aircraft that carry smokejumpersare cheaper to operate over long distances, carry more personnel and equipment and havehigher top speeds than the helicopters often used for other fire deployments. Once on theground, smokejumpers normally use hand tools such as pulaskis (a combination axe andmattock), shovels, chainsaws and portable pumps to attack the fire. Often the first actionis to attempt to cut a firebreak to contain the spread of a wildfire. Explosives aresometimes used in this role.5

Gain the following skills at 30%;DemolitionsLand NavigationMeteorologyRadio SystemsSkydiveSurvivalSmoke EaterThis is the standard firefighter. Take this FOS if no other category is chosen.Gain the following skills at 30%;AcrobaticsBasic MechanicsBodybuildDetect ConcealmentPilot AutoSwimParamedicThe goal of paramedics is to provide early treatment to those in need of urgent medicalcare, and ultimately rapid transportation to an Emergency department. Stabilizing patientsearly (within the golden hour) significantly increases their chances of survival,particularly in the event of a heart attack, diabetic emergency, or severe physical trauma.This can also require him to extricate the patient from where they are whether it is in atight location in a home, or from a vehicle using the jaws of life. A paramedic is anEmergency medical technician certified to the highest level of training and responds tomedical and trauma emergencies in the pre-hospital setting for the purpose of stabilizinga patient's condition before and during transportation to an appropriate medical facility,usually by ambulance. Paramedics also work in the inter-facility transport environmentwhere a paramedic will continue or upgrade medical care to a higher level whiletransporting a patient from one healthcare facility to another. They perform many moreduties than in the past, and responds to many types of emergency calls, including medicalemergencies, hazardous materials exposure, childbirth, child abuse, fires, rescues,injuries, trauma and psychiatric crises. Every country has its own ambulance servicethough organisational structures may vary.Step 1: Attributes 1 to PP and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;BiologyBureaucracyClimbDrugsInvestigativeLand Navigation2 other Languages6

Offensive DrivingParamedicPilot AutoPilot TruckPsychologyRead Sensory InstrumentsToxicologyChoose 11 secondary skills with any additional Medical gaining 15%.Step 3: Starting EquipmentD10 x 100 in savings.Police OfficerPolice forces are government organizations charged with the responsibility ofmaintaining law and order (law enforcement), and protecting the general public fromharm. Police may also be known as a constabulary, trooper, sheriff, marshal and ranger.Every country has its own police force though organisational structures may vary.Step 1: Attributes 1 to PS and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;BureaucracyDetect AmbushesDrugsFirst AidHTH ExpertInterrogationInvestigativeLawOffensive DrivingPilot AutoSurvival, UrbanWP BluntWP PistolChoose 1 POS and 7 secondary skills with any additional Espionage gaining 15%.Step 3: Starting EquipmentUniform, utility belt, pistol, nightstick, handcuffs and radio. D10 x 100 in savings.Available Police Occupational SpecialtiesChoose from one of the following POS's for his area of specialty;The Bomb SquadBomb disposal is the process by which hazardous devices are rendered safe. "Bombdisposal" is an all encompassing term to describe the separate but interrelated fields ofmilitary (IEDD, Explosive Ordnance Disposal, EOD), public safety (Public Safety BombDisposal, PSBT, Bomb Squad) and civilian (Unexploded Ordnance, UXO) operations.Contrary to Hollywood lore, the role of the Bomb Technician is to accomplish their taskas remotely as possible. Actually laying hands on a bomb is only done in an extremely7

life-threatening situation, where the hazards to people and critical structures can't belessened. The Bomb Squad also disposes of old or unstable explosives, such as ones usedin quarrying or mining, as well as old or unstable fireworks and ammunition. They escortVIP's and dignitaries. They assist SWAT, raid and entry teams with boobytrap detectionand avoidance. And finally they conduct post blast investigations.Gain the following skills at 30%;Basic ElectronicsConcealmentDemolitionsDetect ConcealmentEngineer IndustrialRadio BasicCanine /K9Police dogs have been trained to guard their handler and to find, chase, intimidate, andhold suspects who are attempting to elude the police. Modern police dogs are not viciousanimals and are trained to enjoy their work, with chasing and grabbing introduced tothem as tricks or games that can be played only when the handler (a police officer) givesthe appropriate command. The dog's goal is not to bite; it is to grab and hold on at allcosts until the handler gives the release command. This means that the dog grabs hard,and a fleeing suspect can be bitten when attempting to avoid or fight off a dog and thedog is attempting with full speed and energy to grab the suspect.Law enforcement also use dogs for tracking suspects or finding missing persons orobjects, or for detecting drugs or explosives. Bloodhounds are often used for the former,although most breeds have an outstanding sense of smell and can be trained to followscent trails or to detect certain kinds of odours.Some dogs, called cadaver dogs, are trained in detecting the odour of decomposingbodies. Dogs' noses are so sensitive that they are even capable of detecting bodies that areunder running water.For some sniffer dogs in environments where it is perceived that a criminal may attemptto kill the dog to prevent detection, a bodyguard dog is assigned with the sniffer tointimidate and if necessary attack anyone who would attack the sniffer.Gain the following skills at 30%;Animal Husbandry DogClimbDetect ConcealmentProwlRunningSwimCrime Scene InvestigationForensic science (often shortened to forensics) is the application of a broad spectrum ofsciences to answer questions of interest to the legal system. This may be in relation to acrime or to a civil action. It is used to answer questions relating to examination andcomparison of biological evidence, trace evidence, impression evidence (such asfingerprints, shoeprints and tire tracks), controlled substances, firearms, and other8

evidence in criminal investigations. Typically evidence is processed in a crime lab. Someof the forensic science disciplines are:Forensic accounting is the study and interpretation of accounting evidence.Forensic anthropology is the application of physical anthropology in a legal setting,usually for the recovery and identification of skeletonised human remains.Forensic economics is the study and interpretation of economic damage evidence toinclude present day calculations of lost earnings and benefits, the lost value of a business,lost business profits, lost value of household service, replacement labour costs and futuremedical care costs.Forensic engineering studies the causes of failure of devices and structures.Forensic entomology deals with the examination of insects in, on, and around humanremains to assist in determination of time or location of death. It is also possible todetermine if the body was moved after death.Forensic evidence deals with scientific evidence from a crime scene.Forensic epistemology deals with philosophical knowledge in a legal setting, typically forunderstanding behaviour of states.Forensic odontology is the study of the uniqueness of dentition. (study of teeth)Forensic psychology and forensic psychiatry deal with the legal aspects of humanbehaviour.Forensic toxicology is the study of the effect of drugs and poisons on the human body.Forensic Ballistics is the science dealing with the investigation of use of firearms andammunition.Questioned document examination is the study and interpretation of evidence that takesthe form of documents.Gain the following skills at 30%;Chemistry PharmaceuticalDetect gotiatorThe purpose of the Police Negotiator is to safely resolve critical incidents, hostage and/orcrisis situations, sieges, suicidal people and terrorist acts.Gain the following skills at 30%;Brainwash3 additional LanguagesPsychologySociologyPatrolThis is the standard beat cop. Take this POS if no other category is chosen.Gain the following skills at 30%;ClimbDetect Concealment9

ProwlResearchRunningSurveillanceSpecial Weapons And TacticsSWAT (originally Special Weapons Assault Team) is a specialized unit in many UnitedStates police departments, which is trained to perform dangerous operations. These caninclude serving high-risk arrest warrants, performing hostage rescue, preventing terroristattacks, and engaging heavily-armed criminals. SWAT teams are equipped withspecialized firearms including submachine guns, shotguns, carbines, tear gas, stungrenades, and high-powered rifles for marksmen (snipers). They often have specializedequipment including heavy body armour, entry tools, steel reinforced boots and nightvision optics.Other countries have similar units; in Australia its the Star Force, in England CO19, inCanada ERT, in Israel Yamam, in Germany SEK and in France GIGN.Gain the following skills at 30%;Clay ShotDemolitionsProwlSharpshoot ModernSniperWP RifleUndercoverUndercover officers disguise their own identity or use an assumed identity for thepurposes of gaining the trust of an individual or organization to learn secret informationor evidence. A separate technique is wearing plainclothes.Many countries allow the use of undercover law enforcement officers solely or primarilyfor the enforcement of laws against the use of certain drugs. Many of these officers areallowed to commit crimes if it is necessary to maintain the secrecy of the investigation, orin order to collect adequate evidence for a conviction.Gain the following skills at 30%;DisguiseForgeryImitate VoiceImpersonationInvestigativePick LocksFederal Bureau of InvestigationThe mission of the FBI is to protect and defend the United States against terrorist andforeign threats, to uphold and enforce the criminal laws of the United States, and toprovide leadership and criminal justice services to federal, state, municipal, andinternational agencies and partners. Other countries have similar agencies; in Australia itsthe AFP, in England Scotland Yard, in Russia the GRU and in France the DST.10

Step 1: Attributes 1 to PS and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;BureaucracyCryptographyForensicsHTH ExpertIntelligenceInterrogationInvestigative1 extra Language of choiceLawOptic /VideoWP PistolChoose 10 secondary skills with any additional Communication gaining 15%.Step 3: Starting EquipmentPistol and D10 x 300 in savings.Military ClassesAvailable Classes;Combat PilotInfantryNaval SeamanSpecial OperationsTank CrewAvailable MOS;ChaplainCommunicationsElectricianEngineerHand to erSniper11

C.I.A. or international equivalentCombat PilotPilots are part of the military or armed service that primarily conducts aerial warfare.They typically fly a combination of fighters, bombers, helicopters, transport planes andother aircraft. Every country has its own air force though organisational structures mayvary.Step 1: Attributes 1 to PP and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;Detect AmbushesDetect ConcealmentFirst AidHTH BasicLand NavigationNavigationPilot Combat Helicopter or Combat JetRadio BasicRead Sensory InstrumentsSurvivalWP PistolWeapon SystemsChoose 1 MOS and 6 secondary skills with any additional Pilot gaining 15%.Step 3: Starting EquipmentD10 x 200 in savings.InfantryInfantry are soldiers who fight primarily on foot with small arms in organized militaryunits, though they may be transported to the battlefield by horses, ships, automobiles,skis, or other means. Infantry serve in a wide manner including being involved in attacks,pursuit, escort, defense, patrol and even construction. Every country has its own armythough organisational structures may vary.Step 1: Attributes 1 to PS and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;DemolitionsDetect AmbushesDetect ConcealmentFirst AidHTH BasicLand NavigationProwlRadio BasicSurvival12

TrackingWP PistolWP RifleChoose 1 MOS and 6 secondary skills with any additional Military gaining 15%.Step 3: Starting EquipmentRifle and D10 x 100 in savings.Naval SeamanThe navy is the branch of a country's military forces principally designated for navalwarfare and amphibious warfare (marines) namely lake or ocean borne combat operationsand related functions. It includes operations conducted by surface ships, amphibiousships, submarines, and seaborne aviation,as well as ancillary support, communications,training, and other fields. The strategic offensive role of a Navy is projection of force intoareas beyond a country's shores (for example, to protect sea-lanes, ferry troops, or attackother navies, ports, or shore installations). The strategic defensive purpose of a Navy is tofrustrate sea-borne projection-of-force by enemies. Every country has its own navythough organizational structures may vary.Step 1: Attributes 1 to PS and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;First AidHTH BasicNavigationPilot Combat Submersible or WarshipRadio BasicRead Sensory InstrumentsSeacraft MechanicsSurvivalSwimWP ArtilleryWP RifleWeapon SystemsChoose 1 MOS and 6 secondary skills with any additional Military gaining 15%.Step 3: Starting EquipmentD10 x 100 in savings.Special Operations ForcesSpecial forces are military units formed and trained to conduct missions ofunconventional warfare, counter-terrorism, reconnaissance, direct action, and foreigninternal defense. They typically comprise relatively small groups of highly-trainedsoldiers who are armed and supplied with specialised equipment, and operate upon theprinciples of self-sufficiency, stealth, speed and close teamwork. Examples of specialforces include the U.S. Army Rangers, Navy SEALs and Delta Force, UK and AustralianSAS, and Russian Spetsnaz.Step 1: Attributes13

1 to PP and PE, 40 SDC.Step 2: SkillsGain the following skills at 30%;DemolitionsDetect AmbushFirst AidHALO ParachutingHTH AssassinLand NavigationProwlRadio, BasicSCUBASniperSurvivalSwimWP RifleWP Submachine gunChoose 1 MOS and 4 secondary skills with any additional Physical gaining 15%.Step 3: Starting EquipmentD10 x 300 in savings.Tank CrewTank crews pilot a tracked armoured fighting vehicle, designed to engage enemy forcesby the use of direct fire. A tank is characterized by heavy weapons and armour, as well asby a high degree of mobility that allows it to cross rough terrain at relatively high speeds.While tanks are expensive to operate and logistically demanding, they are among themost formidable and versatile weapons of the modern battlefield, both for their ability toengage other ground targets and their shock value against infantry. However they seldomoperate alone being vulnerable to infantry, mines, artillery, and air power. Tanks are alsoat a disadvantage in wooded terrain and urban environments, which cancel the dvantagesof the tank's long-range firepower, limit the crew's ability to detect potential threats, andcan even limit the turret's ability to traverse. Every country has its own armoureddivisions though organisational structures may vary.Step 1: Attributes 1 to PS and PE, 30 SDC.Step 2: SkillsGain the following skills at 30%;Detect AmbushesDetect ConcealmentFirst AidHTH ExpertLand NavigationPilot TankPilot TruckRadio BasicRead Sensory Instruments14

SurvivalWP RifleWeapon SystemsChoose 1 MOS and 6 secondary skills with any additional Military gaining 15%.Step 3: Starting EquipmentD10 x 100 in savings.Available Military Occupational SpecialtiesEach military class may choose one of the following MOS's as his are of specialty;ChaplainBureaucracy, Lore Religion, Meditation, Psychology, Sociologyand Writing.CommunicationsCryptography, Laser/Microwave, Optic Systems, Radio Satellite,Radio Scramblers and Surveillance Systems.ElectricianBasic Electronics, Computer Hacking, Computer Programming,Computer Repair, Hotwiring and Electrical Engineer.EngineerArchitecture, Carpentry, Civil Engineer, Industrial Engineer,Masonry and Mining Engineer.Hand to HandOff Hand Weapon Use, Reflex Mastery, WP Blade, WP Blunt, WPGarrotte and WP Target.InfiltrationDisguise, Forgery, Imitate Voice, Impersonation, Investigative andPick Locks.IntelligenceBrainwash, Detect Concealment, Intelligence, Interrogation,Investigative and Politics.MechanicBasic Mechanics, Aircraft Mechanics, Auto Mechanics,Locksmith, Mechanical Engineer and Seacraft Mechanics.MedicForensics, Holistic, MD, Paramedic, Pathology and Toxicology.ReconConcealment, Detect Concealment, Photography, Tracking, WPBlade and WP Target.SapperBasic Electronics, Concealment, Demolitions, DetectConcealment, Engineer Industrial and Radio Basic.SniperSharpshoot Modern, Sniper, WP Heavy Gun, WP Pistol, WP Rifleand WP Submachine Gun.Central Intelligence AgencyThe Central Intelligence Agency's primary function is obtaining and analyzinginformation about foreign governments, corporations, and persons, and reporting suchinformation to the branches of the Government. Its secondary function is propaganda orpublic relations, overt and covert information dissemination, both true and false,influencing others decide in favour of the United States Government. The third functionof the CIA is as the hidden hand of the U.S. Government, by engaging in covertoperations at the direction of the President. Other countries have similar agencies; inAustralia its ASIO and ASIS, in England MI5 and MI6, in Russia the KGB, in IsraelMossad, and in France SDECE.Step 1: Attributes 1 to PS and PE, 30 SDC.15

Step 2: SkillsBrainwashBureaucracyComputer HackingComputer ProgrammingCryptographyHTH ExpertIntelligenceInterrogationInvestigative3 extra Languages of choiceLawRadio SatelliteRadio ScramblersSurveillanceTV/VideoWP PistolChoose 8 secondary skills with any additional Espionage gaining 15%.Step 3: Starting EquipmentPistol and D10 x 400 in savings.16

Superhero ClassesAliensAliens are beings from other planets who possess unusual and sometimes extraordinarypowers. Some look very much like humans while others are clearly inhuman. Theirmotives for coming to Earth will vary, as will their attitudes. Not all aliens will bepeaceful and wise, others aggressive even savage.Step 1: AttributesDetermine the eight physical attributes. Hit Points, alignment and optional rounding outyour character as you would any character. 20 SDC plus any gained through race andphysical training.Step 2: RaceThe universe is teeming with other life forms the number of which is incalculable.Choose a race or create a new one using the Cosmic Creation Netbook.Step 3: Reason for being on earthThis section may either be randomly rolled or chosen. The GM may wish a specificreason if it pertains to the direction of his campaign.D100 Result01-20 Banished; usually for political reasons or upsetting someone important. Thecharacter has been dumped on earth or in our era and is not allowed to return. Noknowledge of earth or its culture, and no currency.21-40 Fugitive; the character is on the run and has fled to earth where he is currentlyhiding. GM's choice of whether is wanted dead or alive. He is hunted at extreme level41-60 Sentenced; the character is a criminal whether the conviction is valid or not. Noknowledge of earth or its culture, and no currency.61-80 Accidental; the character has wound up on earth either through an anomaly,timestorm or some other form of accidental displacement. No knowledge of earth or itsculture, and no currency.81-00 Mission; the character is on earth to either spy, act as an advance scout or behunting someone. He cannot return until his mission is complete. He is watched atextreme level by his superiors.Step 4: EducationChoose or roll below to determine the character's main training background.D100 Result01-11 Sent to earth as a last survivour or for other reasons. Raised with earth basedskills, choose as normal.12-22 This guy is just your average Joe within his alien society. No military or scientificskills, just an alien plumber or mechanic. Choose skills as normal with an alien emphasis.23-33 This character's skills centre around thievery, hacking or some other form ofcriminality. Criminal Skill Program ( 20%), Professional Thief Program ( 20%), 5 moreRogue skills ( 15%), 1 WP Modern Skill Program and 1 other Skill Program ( 10%) ofchoice, as well as 10 Secondary skills.34-44 This character is fighting against the authorities from his world. His skills revolvearound the military and infiltration. 1 Military Skill Program ( 20%), plus 1 additionalMilitary or Espionage Skill Program ( 20%), 1 Espionage Skill Program ( 15%), 1 WP17

Modern Skill Program and 1 other Skill Program ( 10%) of choice, as well as 10Secondary skills.45-55 This character is tracking someone or a group on earth. He is either being paid asa bounty hunter or seeking revenge. His skills revolve around hunting and tracking, andpossibly some detective abilities. 1 Survival Skill Program ( 20%), Thief Skill Program( 20%), 1 WP Ancient Skill Program, 1 WP Modern Skill Program and 1 other SkillProgram ( 10%) of choice, as well as 10 Secondary skills.56-66 This character has been sent to earth to recapture a criminal or break a crime ringfrom his world. His skills revolve around the law, tracking, weapon and detectiveabilities. Law Enforcement Skill Program ( 20%), Investigation Skill Program ( 20%),Criminal Skill Program ( 15%), 1 WP Modern Skill Program and 1 other Skill Program( 10%) of choice, as well as 10 Secondary skills.67-77 This character has been sent to earth to either soften it up for an invasion or to aidit against invasion from another race. 1 Military Skill Program ( 20%), plus 1 additionalMilitary or Espionage Skill Program ( 20%), 1 Espionage Skill Program ( 15%), 1 WPModern Skill Program and 1 other Skill Program ( 10%) of choice, as well as 10Secondary skills.78-88 The character is a scout for an impending invasion force. His skills revolvearound infiltration, espionage, and research abilities. 1 Military Skill Program ( 20%),Survival Skill Program ( 20%), 1 Espionage Skill Program ( 15%), 1 WP Modern SkillProgram and 1 other Skill Program ( 10%) of choice, as well as 10 Secondary skills.89-00 The character is a researcher from some alien university, sent to earth to study ourculture or possibly some long buried alien tech. His skills revolve around exploration,research, and deduction. 2 Language Skill Programs ( 20%), Science Skill Program( 15%), 1 Medical Skill Program ( 15%), and 1 other Skill Program ( 10%) of choice,as well as 10 Secondary skills.Step 5: Other AbilitiesRoll to determine if the character has any other special abilities;D100 Result01-25 Nope26-31 1 Mutant type32-37 Bionics38-43 1 Experiment type44-49 1 Hardware type50-55 Mega Hero56-61 Natural Genius62-67 1 Immortal type68-73 1 Magic type74-79 1 Physical Training type80-86 1 Robotics type87-91 1 Special Training type94-00 SymbioticStep 6: EquipmentDetermine this in conjunction with your GM. The type of equipment will vary with thereason why the character is on earth.18

BionicsBionics can be special implants placed "in" the body or mechanical replacement limbs.These mechanized limbs are far more than cosmetic prostheses. They are supersophisticated, mechanical limbs that look and respond like real, flesh and bloodappendages. A delicate system of sensors is implanted to react and interact with thebody's nervous system. The result is an artificial limb that functions exactly like a real,flesh and blood arm or leg. A true medical miracle. High technology makes it possible tocreate replacement limbs that far exceed the capabilities of the ordinary body part. Superstrength, energy blasters, secret compartments, optics and se

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