Animated Storytelling: Simple Steps For Creating Animation .

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Animated StorytellingSimple Steps for Creating Animation & Motion GraphicsLiz BlazerPeachpit PressFind us on the Web at www.peachpit.com.Peachpit is a division of Pearson Education.To report errors, please send a note to errata@peachpit.com.Copyright 2016 by Elizabeth BlazerAcquisitions Editor: Nikki Echler McDonaldProduction Editor: Tracey CroomDevelopment Editor: Jan SeymourCopy Editor: Jan SeymourProofreader: Kim WimpsettCompositor: Kim Scott, Bumpy DesignIndexer: James MinkinFront Cover Design: Ariel CostaCover Illustration: Ariel CostaBack Cover Design: Laura MenzaInterior Design: Laura MenzaNotice of RightsAll rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic,mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Forinformation on getting permission for reprints and excerpts, contact permissions@peachpit.com.Notice of LiabilityThe information in this book is distributed on an “As Is” basis without warranty. While every precautionhas been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to anyperson or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by theinstructions contained in this book or by the computer software and hardware products described in it.TrademarksMany of the designations used by manufacturers and sellers to distinguish their products are claimed astrademarks. Where those designations appear in this book, and Peachpit was aware of a trademark claim, thedesignations appear as requested by the owner of the trademark. All other product names and services identifiedthroughout this book are used in editorial fashion only and for the benefit of such companies with no intentionof infringement of the trademark. No such use, or the use of any trade name, is intended to convey endorsementor other affiliation with this book.ISBN 13: 9780134133652ISBN 10: 013413365X987654321Printed and bound in the United States of America

This book is dedicated to:Evan Story Oliver and Jeff OliverAcknowledgments:Arial Costa, for sharing his spirit, immense talent, and artistry. His illustrations on thecover and throughout this book are the work of a multitalented wizard.Nikki McDonald, for supporting this book in every way. It has been an honor andprivilege to work with you.Jan Seymour, the editor every writer hopes for—supportive, sharp as a whip, andcreative. Jan, you made the editing process free of stress and full of joy.To the Peachpit crew, Tracey Croom, Mimi Heft, Kim Scott, and Kim Wimpsett, thankyou for your care and professionalism in helping me complete this book.I humbly thank and am deeply indebted to Robin Landa, Christine Panushka, DeniseAnderson, Laura Menza, Marc Golden, Bill Moore, Brian Oakes, Brooke Keesling, AlanRobbins, Karin Fong, Kim Dulaney, Sterling Sheehy, Greg Araya, Colin Elliot, ErinElliot, Mike Enright, Yoriko Murakami, USC School of Cinematic Arts, TED Active,TED-Ed, Stephanie Lo, Jeremiah Dickey, Sarah Shewey, Kelly Young Stoetzel, ElizabethDaley, Kathy Smith, Sheila Sofian, Lisa Mann, Mar Elepano, John Andrews, LeahShore, Elaine Montoya, Becky Padilla, Justin Cone, Carlos El Asmar, Ron Diamond,Bonita Blazer, Jon Blazer, and Sheldon Blazer.This book could not have been written without the collaboration, editing, and lovefrom my husband, Jeff Oliver.Art Credits:Ariel Costa, Cody Walzel, Sirirat Yoom Thawilvejakul, Phil Borst, Jamie Caliri, LouisMorton, Michael Waldron, Richard Borge, Sterling Sheehy, Colin Elliot, NathalieRodriguez, Jiali Ma, Kim Dulaney, Passion Pictures, Psyop, The Mill, Von Glitschka,Ian Wright, Jordan Bruner, Maciek Janicki, Gregory Herman, Stefan Bucher, HsinpingPan, James Lancett, Sean Weston, An Ngo, Richard E. Cytowic, TED-Ed, AlbertoScirocco, leftchannel, Karin Fong, Sony PlayStation, Imaginary Forces, Miguel Jiron,Marsha Kinder, Mark Jonathan Harris, Scott Mahoy, and Julia Pott

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Table of ContentsPre-Production 1The doorway to a well-planned animated pieceStorytelling 17Tame the limitless mediumStoryboarding 37Build your visual scriptColor Sense 55Enhance your story with the right paletteWeird Science 71Experiment with animationSound Ideas 87Get your audio and story in syncDesign Wonderland 101World building and environmental designTechnique 113Marry style and storyAnimate! 129Big-picture thinking, frame by frameShow and Tell 141Create, share, and network

We live in a magical era for animated storytelling. Film festivals have sprung upworldwide to celebrate new animation, television and the web are packed withanimated content for both kids and adults, and advertisers are hungrily seekingfresh talent to connect with audiences in a meaningful way. Skilled storytellersspecializing in animation are in high demand, and the opportunities to thrivein the field are ever expanding. And yet (until now) it has been difficult tofind a resource aimed at providing the skills necessary to become a successfulanimated storyteller.This book is a step-by-step guide on how to make great stories for bothanimation and motion graphics. It’s based on the idea that whether you arecreating a character-based narrative or experimental film for festivals, anadvertisement for television or the web, or a motion graphics title sequence,being intentional about storytelling is the key to success.In ten simple steps beginning with pre-production and storyboarding throughcolor and sound and finally to animation, this book will provide you withvi

the tools you need to create an effective animated story. You’ll find conciseexplanations, useful examples, and short assignments allowing you to set thetheory you’ve learned into action. You’ll also find hints on how to take fulladvantage of animation’s limitless potential.Big consideration went into the idea of exploring animation alongside motiongraphics in the same book. The two forms are often treated as if they comefrom different worlds. Certainly, they grew up in different neighborhoods.Animation (for the most part) has been lumped into the filmmakingdiscipline, with its commitment to experimental and character-driven storiesdestined for television, movie theaters, and video game consoles. The study ofmotion graphics, meanwhile, has been part of the graphic design discipline,where its focus on branding and content promotion has made it essential toadvertisements, broadcast graphics, and film titles, to name a few. Animationand motion graphics have been kept apart, and yet these two forms have muchin common and so very much to learn from one another. They are presentedtogether in this book because they exist hand-in-hand and because their lessonsare mutually beneficial.For you animated filmmakers eager to get your experimental short into theOttawa International Animation Festival, you’ll find plenty in this bookthat speaks directly to your goal, but I also urge you to be influenced by the“commercial” culture of motion graphics which stresses discipline and strictdeadlines. It will help you get that short completed and mailed off to Canadain time. And for you motion graphics artists working on a new commercialspot, I address you directly and often, but pay close attention to the lessons ofanimation’s experimentalism and storytelling structures. Your motion work willthrive under its influence.So flip a page and start the fun. Get ready to learn scores of practical skills, butknow you’re also headed on a personal journey. This is about you gaining theconfidence to tell the stories you’ve always wanted to tell and becoming thestoryteller you were always meant to be. Let’s get to it and may the animatedstorytelling begin!vii

COLOR SENSEEnhance your story with the right paletteColor has tremendous storytelling power. It can express emotion, clarifymotivation, and even dictate the entire meaning of a piece. A farmer’s lushgreen field means something totally different if instead it’s yellow-brown; ahero’s ride off into the sunset becomes a ride into the depths of hell with aslight tweak in hue; a young boy’s first kiss has a different connotation if therecipient of the kiss turns green instead of blushing red.So what are the best color choices for your story? What is just the right amountof color to use, if any at all? How can you use color to enhance the emotionalimpact of your piece? This chapter will answer those questions and give yousome simple guidelines for how to plan your palette and enrich your story withwell-informed color choices.

Cody Walzel, Makeshift Satellite, Color Script

COLOR VOCABHue, Saturation, and ValueFirst let’s make sure we’re all on the same page about basic color vocab. As youmay know, there are three standard characteristics of color: hue, saturation,and value. When we ask, “What color is that?” we’re asking for the hue.Hue refers to the common color name in the spectrum like red, blue, green,blue-green, and so on. Saturation is the intensity or purity of a color. Highlysaturated colors look vibrant and bright while low-saturated colors look dull,almost grayish. Value is the relative lightness or darkness of a color—basicallyhow much light the color is exposed to determines its value. Low value meansa color is closer to black. I’ll use these terms throughout the chapter, so pleaserefer to the hue, saturation, value chart here if you need a refresher.Chapter 4 – Color Sense57

Create a Color ScriptLet’s pull out those cue cards again. This time, instead of blank ones grab yourcompleted storyboards. If you’ve already attempted to make an animatic, thenyour boards likely will be scanned and integrated into an editing program. Ifnot, do so now. Scan each card into the software of your choice and lay outyour boards in sequence—it’s time to start the process of creating a color script.A color script is a sequential visual outline of how you intend to use color inyour animated film. The process can be highly experimental, and, as usual, Iencourage you to find a process that works best for you. The trick is to balancewhat you think looks right in your individual scenes with what helps to enrichyour story as a whole. Story is always first, so you may need to replace colorsthat you absolutely love (aesthetically) if they don’t serve the big picture ofyour story.To begin, take a step way back and try to define what color your entire storywould be if it could be only one color. This is akin to figuring out the theme ofyour story, as it will influence each of your color choices as you move forward.We’ll discuss color symbolism soon, but I encourage you to go with your gutin answering the following questions to help you determine that one color:How does your film feel? Is it a pink film? A gray one? What is the overarchingcentral mood of your film, and is it strong enough to base your film’s palettearound? Figuring out the dominant, thematic color of your film will helpestablish the palette of your other colors moving forward.Once you have that one color, the next step is to create what I call a pre-colorscript (PCS). This is your storyboard represented by a series of single colors,one for each board. Each color in the series can be repeated. Think of yourpre-color script as a game of charades—you have to tell your entire story startto finish but you can use only one color per frame to do so.The best way to start this process is by identifying the key moments in yourstory that will require color for emphasis. These are the moments that have topop in your storyline—and then the color you choose in the rest of your filmshould act to support those moments as best they can.58Animated Storytelling

Louis Morton, Nose Hair Storyboards

Take for instance the story of a bear cub lost in the woods. Say the cub facesoff against some dangerous predator during the night and by dawn finallymakes her way back home to her family of bears. The moments where coloris important seem straightforward: when the bear cub gets lost in the woods,when the cub fights off a dangerous predator, and finally when the cub arrivessafely back home. If these key moments are to be represented by solid hues,which would they be?I encourage you to go with your gut in answering that question, break somerules, and be creative. However, if the ideas aren’t flooding in, it doesn’t hurtto start your color thinking with popular symbolism that permeates Westernculture. Red represents menace, anger, or danger, like Darth Vader’s red lightsaber or Captain Hook’s red hat and jacket. For instance, you may think touse a splash of dramatic red when the bear cub is fighting against the violentpredator.Symbolism, however, may not always best serve the scene. What about whenour bear cub gets lost in the first place? For the disorientation and fear that thecub may be experiencing, consider changing the value of the existing green sothat the whole forest goes a bit darker when the cub realizes that she’s lost.Finally, for the cub’s return home, it may be neither hue nor value that bestenhances the moment. Perhaps a change in saturation will work best. Throughthe cub’s travels the forest may have become desaturated to imply the sadnessof the lost bear cub, but when the cub finally discovers home the forest couldreturn to a saturated green. It will infuse your shot with sudden optimism andjoy as the cub runs back towards her family.Choosing the right hue, saturation, and/or value for the key moments in yourstory will help to amplify the emotion that you’re going for and will also clarifyintent. You can assign to a color any meaning you’ve chosen—you simplyhave to define and establish it and be consistent with how you use it in yourfilm. Whether you choose Western culture’s symbolism or you assign your ownmeanings, it’s important to consider saturation and value as well as hue—andmost importantly go with your gut!60Animated Storytelling

Supporting ColorsOnce you’ve identified the hue, saturation, and value for the key moments inyour story, go ahead and fill in the rest of your scenes with solid colors in thesame way. Treat your key moments as the stars and choose colors that act assupporting characters. You may wish to avoid hue, saturation, and value levelsthat compete for attention with your star’s key scenes.Jiali Ma, Black BirdChapter 4 – Color Sense61

Color Me AwesomeNow that you’ve completed your pre-color script, it’s time to move on to thebig time and complete your color script. With your PCS as your guide, pull upyour original storyboard sequence and begin to work out the colors for eachboard. The principal color that you already selected will help keep you focusedon the look you’re going for in each scene. Take the colors that you identifiedin your PCS and integrate them into the board. Once you do that it’s timeto select colors for the supporting cast of characters, backgrounds, and propsin each shot. Again, I urge you to go with your gut and always consider storyabove visual awesomeness. And oh Remember the important and simple tips I’ve outlined on the followingpages when organizing color for your films. They represent the wisdom ofexperienced art directors and production designers whose decades of heartwrenching trial and error led them to see the light. Take heed of their tips, orelse their endless suffering will have been all for naught!PLEASE NOTEIn print, colors arecreated by mixingpigments onpaper. Mix too many pigments andyou’ll get black.In motion, light isused to mix color. If you mix toomany colored lightsyou’ll get white. Asa result, printand motion function in two different“color systems.”Motion uses the additive color system called RGB(Red, Green, Blue).Print uses the subtractive colorsystem known asCMYK (Cyan, Magenta, Yellow,Black). Long storyshort, if you notice a weirdchange in your colors when transitioning from printto motion, your files may have changed from RGB toCMYK. Most programs will compensate for this shift,but if things lookodd, you may want to go back andchange your source files from CMYKto RGB.62Animated Storytelling

Kim Dulaney, Airbnb. Lead art direction and design. Character design byLauren Indovina. Directed by Marco Spier and Marie Hyon. Produced at PsyopTip 1: Limit Your PaletteIn still artwork, the eye has time to explore color and investigate composition.With animation (and all film), movement and the passage of time create the needfor a continuous and clear focal point. You want your story to read quickly andconsistently from scene to scene. Distracting the viewer’s eye with unimportantobjects that are colorful is the first way to lose the attention of an audience.Simply put, in choosing color, less is more. Too much color variety in a shotconfuses the eye, just as too many flavors on a plate of food will confuse thepalate. It’s best to take a minimalist approach to color and start with as fewcolors as possible. It will be far easier to add colors later in the process than totake them away. Limiting your palette will allow the viewer’s eye to quicklyprocess the moving images and focus on what is most important in your story.Chapter 4 – Color Sense63

Tip 2: Support (Don’t Upstage) Your SubjectBe careful with adding too much color to backgrounds and props when youhave a colorful moving subject. Moving subjects are your stars and needspace to breathe—they should be supported by their surrounding colors,not upstaged.One way to please your attention-craving star is by designating an open areaaround it. This area is called a white space (though it’s not necessarily white).Your subject will thank you for the wide-open stage where they can best beseen, and even if your audience’s eye does wander, it will be thankful for a littlerest in your white space.Another way to limit the visual competition around your subject is by usinghigh-contrast or complementary colors. This will help to solidify figure/groundrelationships around your subject and will make your subject pop. Highcontrast is especially important for kinetic type, logos, and broadcast graphics,since words take more time to comprehend than singular objects and thereforerequire clear figure ground relationships.Kim Dulaney, Eno. Lead art direction and design. Directed by LaurenIndovina. Produced at Psyop (above and opposite page)64Animated Storytelling

Chapter 4 – Color Sense65

Tip 3: Select One Thematic and One Accent ColorWe went over this during your pre-color script, but I can’t stress enough howimportant it is to choose a dominant thematic color to unify your entire piece.Doing this gives you a basis on which to establish your palette and offersviewers a theme through which they can experience your piece. Once you’veestablished your thematic color, you should focus on selecting an accent color.There are many ways to pick color pairs. Try complementary colors, analogouscolors, colors next to each other on the color wheel, whatever. From thisdominant and accent color all other color decisions are derived—so choosecarefully and choose early.Ariel Costa, Pixel Show66Animated Storytelling

Von Glitschka, Tire GoblinTip 4: Use Saturation MindfullySaturated colors are so energetic that they can steal the spotlight if used in thewrong place. Use saturation in important places and moments when you needa character or story point to pop. Rely on it too often and the eye will tire out.In other words, use restraint with saturated colors and save them for when theywill help focus the eye and move the story.Tip 5: Use Surprise Color for PunctuationA surprise or unexpected color is one that differs so greatly from your overallpalette that it jars the eye. When placed at a key moment in your story, asurprise color can enliven your motion work, tie together a key idea, and eventrigger the climax of the story. Warning: Much like saturation, surprise colorsare very powerful, so use with great restraint.Chapter 4 – Color Sense67

Kim Dulaney, Linda Loves. Lead art direction and design. Directed by JordanBruner. Produced at Passion PicturesTip 6: Design for MovementIn each of your boards, identify what will be moving and what will remainstill. When choosing color, make sure that the colors in your backgroundsand still objects do not compete with the colors in your moving subjects. Thegoal is to draw the eye towards your subject and to not allow the less importantstill objects to distract from the action. Think about desaturating the colors inyour backgrounds or still objects, and let your star have the spotlight.68Animated Storytelling

Tip 7: Make Your Own RulesAs you’ve figured out by now, color is complex. Steadfast rules to using colorin motion can be counterproductive to finding the right combination for yourfilm. When it comes to color, uncomfortable combinations and new kinds ofusage may make for interesting design. When using color, feel free to makeyour own rules for a project—just be consistent with them so that your pieceis unified.COLOR RECAPation, and ValueColor Vocab: Hue, Saturphasize Key MomentsMake Color Scripts to EmTip 1: Limit Your Palettestage) Your SubjectTip 2: Support (Don’t Uploratic and One Accent CoTip 3: Select One ThemdfullyTip 4: Use Saturation Minlor for PunctuationTip 5: Use Surprise CoentTip 6: Design for MovemRulesTip 7: Make Your OwnASSIGNMENTSubvert a nursery rhyme, make a color scriptSubvert a simple nursery rhyme by translating it into a film genre, such ashorror, comedy, musical, action, sci-fi, or Western. First, write a three-actstructure—one sentence per act. Next, select a dominant color for your piece.Then, make a simple pre-color script for your story. If you want a biggerchallenge, try storyboarding it in full color!Chapter 4 – Color Sense69

INDEX2D CGI animation, 118, 1192D stop motion animation, 117, 1183D CGI animation, 118, 119, 126, 1273D stop motion animation, 118, 119Aaccent colors, 66additive color system, 62advertisementsairline ad story, 6–7, 9, 25–27creating for a place, 14–15airline ad story, 6–7, 9, 25–27Airbnb (Dulaney), 63Allen, Rama, 71, 72animatics, 50–51animation process, 129–139roughing out your work in, 133–136short with a message creation, 139soundtrack development in, 137–138starting and managing, 130–132animation techniques, 113–127assignment on, 127case studies about, 124–127conforming or adapting, 120–122format considerations, 114–115overview of styles and, 117–119story considerations, 116workarounds and, 123–124anticipation, 133asset management, 13atmospheric music, 94audio. See soundBBack, Frédérick, 117background colors, 68backing up your work, 132Backseat Bingo (Blazer), 143“bad” art, importance of creating, 74Battista and Frederico (Bruner), 75beaded necklace structure, 29, 30–31148Animated Storytellingbeats, 18–19Beckett, Samuel, 74Big Idea, 4–5Blackbird (Ma), 61blur effects, 136book ending structure, 29, 32–33Borge, Richard, 40Borst, Phil, 24–25branding processmotion graphics and, 108–109taglines and, 8Bruner, Jordan, 68, 75Bucher, Stefan, 78, 79buddy stories, 35CCaliri, Jamie, 25–27cel animation, 117CGI animation2D CGI, 118, 1193D CGI, 118, 119, 126, 127Chinese calligraphy, 120, 123cinematography, 44Clair, Patrick, 98clarityover cleverness, 9in staging process, 46CMYK color system, 62Coleman, Ornette, 93collage style, 118color, 55–69assignment on using, 69creating scripts for, 58–62designing for movement using, 68hue, saturation, and value of, 57limiting your palette of, 63making your own rules for, 69print vs. motion systems of, 62saturating mindfully, 67storytelling power of, 55supporting subjects using, 64–65

surprise or unexpected use of, 67symbolism related to, 60thematic and accent, 66tips for using, 63–69Color Blind (Borst), 24–25color scripts, 58–62examples of, 56, 59, 61pre-color scripts and, 58–61principal colors in, 60, 62process of completing, 62supporting colors in, 61, 62comfort zone, going beyond, 74–75coming of age stories, 35complementary colors, 64composing shots, 43–44concept art, 9concept development, 2–9creative brief in, 2–4honing your pitch in, 7–9summoning the muse in, 4–7continuity, 48–49directional, 49issues with, 102spatial, 48–49temporal, 49contrasting music, 94Costa, Ariel, viii, 16, 36, 54, 66, 70, 86,100, 112, 128, 132, 137, 140countdown story structure, 29creative brief, 2–4, 116cue cards, 18–19Cytowic, Richard E., 97DDaily Monsters Project (Bucher), 78, 79dead zones, 46decentralizing subjects, 135dialogue, 95–96diegetic sound, 89–90directional continuity, 49directional movement, 134–135director bio, 142Disney, Walt, 37–38drawing style, 42Dulaney, Kim, 63, 64, 68, 108, 109dynamic framing, 44Eediting your work, 131–132effects added to shots, 136elevator pitch, 8emotions and music, 93ending your story, 22–23Eno (Dulaney), 64environmental design, 102–108assignment on, 110–111physical laws in, 104–105social laws in, 106–107time and place in, 103–104visual laws in, 107–108experimentation, 11–12, 71–85applying to current projects, 80–83assignment utilizing, 85creating “bad” art through, 73expanding your skill set with, 74–75with movement, 82–83with non-digital sources, 85with personal projects, 79with sound, 99with transitions, 80–81with work you want to be hired for,76–79Exquisite Corpse (Waldron), 32–33Ffailing better, 74, 75Feed Your Creative Brain (Costa), 137Feed Your Creative Brain (Scirocco), 83file management, 132film & type style, 118“first love” story, 5–6, 8–9fluid transitions, 80–81, 118Foley sound effects, 92follow through, 133Fong, Karin, 89, 120–122framing process, 44–45, 135GGilliam, Terry, 117Glitschka, Von, 67God of War III title sequence, 120–122good vs. evil stories, 35Index149

HMhand-drawn animation, 117, 118, 124Hayes, Isaac, 93Heart commercial (Caliri), 25–27Hemingway, Ernest, 7Hendrix, Jimi, 72, 76Herman, Gregory, 76, 77, 79Hertzfeldt, Don, 117high-contrast colors, 64honing your pitch, 7–9hue, 57Ma, Jiali, 61Macro Study (Herman), 76, 77Mad Men opening titles, 116Makeshift Satellite (Walzel), 56McKee, Robert, 95The Mill, 109Miyazaki, Hayao, 114Morton, Louis, 30–31, 59, 82motion graphicsbranding and, 108–109narration/voiceover for, 96, 98three-act structure and, 20movementcolor selection and, 68composing directional, 134–135experimenting with, 82–83muse summoning, 4–7music, 93–94contrasting, 94quiet or silent, 94scoring to themes, 93as sound effects, 92See also soundMusic Studio (Thawilvejakul), 14muting soundtracks, 138IImaginary Forces, 89, 120, 121, 122Improv comedy, 101–102influences, 10–11inspiration, 28–29, 30Interim Flight (Janicki), 131Into Mister Sharky’s Mouth (Thawilvejakul),103JJanicki, Maciek, 126, 127, 131Jaws (film), 7, 8, 92Jimi Hendrix (Wright), 72–73Jiron, Miguel, 124–125journal writing, 34KKeesling, Brooke, 102, 105Key, Francis Scott, 72key poses, 133kindness theme, 24–25kinetic type, 118King, B. B., 93LLancett, James, 84, 85Leaf, Caroline, 117Linda Loves (Dulaney), 68live-action footage, 123, 124love stories, 5–6, 8–9, 35150Animated StorytellingNnarration, 96, 98natural world, 107networking, 143–145non-diegetic sound, 89–90non-digital sources, 85nonlinear storytelling structure, 28–33chart describing, 29examples of using, 30–33importance of proficiency in, 30inspiration as basis for, 28–29, 30Nose Hair (Morton), 59OOFFF Film Festival, 108–109Olympians (Pan), 80–81online networking, 143outsourcing work, 124Overcast (Lancett and Weston), 84, 85

Ppackaging your project, 142–143palettes, limiting color, 63Pan, Hsinping, 80–81Paper City (Janicki), 126, 127Park, Ed, 72Passion Pictures, 68Passer Passer (Morton), 30–31, 82personal projects, 79PES, 119physical laws, 104–105Pixel Show (Costa), 66placesad creation for, 14–15creating times and, 103–104planning your project, 1–2plots, 8, 35Pott, Julia, 117, 144, 145pre-color script (PCS), 58–61pre-production, 1–15asset management in, 13assignment on, 14concept development in, 2–9previsualization in, 9–12previsualization, 9–12being influenced in, 10–11design process in, 12experimentation in, 11–12Psycho (film), 92Psyop, 63, 64puzzle story structure, 29Qquest/journey/voyage stories, 35quiet music, 94Rrags to riches stories, 35rebel stories, 35rebirth and redemption stories, 35References file, 10Reiniger, Lotte, 117Reservoir Dogs (film), 94resolution in stories, 22RGB color system, 62role reversal stories, 35rule of thirds, 44–45Ssaturation, color, 57, 67scaling subjects, 135–136Scirocco, Alberto, 83Selick, Henry, 119Sensory Overload (Jiron), 124–125sharing your project, 145Sheehy, Sterling, 43, 52, 105, 106ship of fools plot, 35silent music, 94skill set, 74–75social laws, 106–107Sony PlayStation, 121, 122Sorcerer’s Apprentice (Tchaikovsky), 93sound, 87–99assignment on, 99dialogue as, 95–96diegetic vs. non-diegetic, 89–90editing or modifying, 137–138experimenting with, 99Foley effects as, 92leading with, 89–96motion graphics and, 96, 98music as, 93–94power of, 87–88sound effects as, 91–92timing and, 50–51, 99, 138See also musicsound effects, 91–92spatial continuity, 48–49Spielberg, Steven, 7staging process, 46–47still images, 123stop motion animation, 117, 118, 119story ideas, 34–35story kernels, 34Story (McKee), 95story structure, 18–27beats in, 18–19three-act, 19–27storyboarding, 37–53assignment on, 53continuity in, 48–49details required in, 42–47Index151

storyboarding (continued )drawing style for, 42examples of, 40, 43, 52framing process in, 44–45origins of, 37–38revisions process in, 41–42shot composition in, 43–44staging process in, 46–47thumbnailing and, 39–41timing and animatics in, 50–51transitions in, 48storytelling, 17–35about your film, 143assignment on, 33brain as wired for, 5classic plots for, 35journal writing for, 34limitless possibilities in, 17–18nonlinear structure for, 28–33story structure and, 18–27subtext in dialogue, 95–96subtractive color system, 62summoning the muse, 4–7supporting colors, 61surprise colors, 67Švankmajer, Jan, 119symbolism, color, 60synopsis of proj

58 Animated Storytelling Create a Color Script Let’s pull out those cue cards again. This time, instead of blank ones grab your completed storyboards. If you’ve already attempted to make an animatic, then your boards likely will be scanned a

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Storytelling: The art of a good yarn Introduction Storytelling is an ancient and valuable art that extends around the globe. In this unit, students develop their own storytelling talents, apply the techniques of storytelling, create storytell