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CreditsWriting, Editing and Layout by Marcus “Chaosmeister” BurggrafSpaceships as Characters rules written in cooperation with Paul “steelbrok” DuffyCover by Marcus Burggraf with Additional Artwork by ( 2009 Wydraz a.k.a. Anthony Affrunti).Some artwork taken from Sci-Fi Clip-Art Collection One,Two and ThreeCopyright Philip Reed and Christopher Shy. Used with permission. To learn more visit www.roninarts.com.Some artwork in this book is 2005 Team Frog Studios,used with permission.Additional material from:Jim Alcala Sales: Barrier Shield rules, Zero-G rules used with permission77IM: Vibro Weapons modifier. Used with permissionOther MaterialCharacter Creation Summary Pinnacle Entertainment, used with permission.Wrist computers based on material from Daring Tales of the Space Lanes, Triple Ace GamesCharacter Sheet based on the TPA design, Apathy GamesSome Edges, Hindrances and Equipment as well as the Aspyhxiation, Hull Breach and FTL Rules based on workby .L Herbert and Mark A. Siefert for Savage Worlds FireflyTrade Credits based on KEF: Firefly Economics made FFF from the Savage Worlds Forum.Very special thanks for (not only, but including) proofreading and suggestions:Paul “steelbrok” Duffy, Roberto “Sunglar” Micheri, Mike “Lord Karick” Page, Jim Alcala SalesSpecial Thanks to:Jim again for Savage Mass Effect, J.L Herbert and Mark A. Siefert for Savage Worlds Firefly, Mike Glanville forSavage Star Wars, John Brown for the another Savage Star Wars as well as Victor Lacroix for his Star WarsConversion, Greg Bruni for his Star Frontiers Conversion, Savage Heroes for their collection of conversions, JamieChambers for his Serenity RPG, FASA for their Star Trek RPG, Paul “Wiggy” Wade-Williams for the ScienceFiction World Builder and Gear Toolkits as well as Daring Tales of the Space Lanes and finally the PinnacleEntertainment Group for Savage Worlds!And a thank you to all the posters on the official forum who helped me with feedback and ideas. You are allawesome!If you want to reach me contact me at chaosmeister@chaotic-gm.com or visit http://www.chaotic-gm.comThis game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. SavageWorlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makesno representation or warranty as to the quality, viability, or suitability for purpose of this product.Version 1.0 from 26. August 2011

ContentsExample Setting Summary.5Character Creation.6Creation Summary.6Skill Changes.6New Skills.6Available Knowledge Skills.7Edges and Hindrances.8Hindrances.8Professional Edges.9Background Edges.10Weird Edges.10Edges and Hindrances Summary Tables.11Equipment.12Equipment Descriptions.12Armor.15Armor Table.15Armor Descriptions.15Weapons.17Ranged Weapons Table.17Ranged Weapons Descriptions.18Melee Weapons Table.19Melee Weapons Descriptions.19Cyberware.20Replacement Cyberware.20Restricted Cyberware.20Restricted Cyberware Table.20Restricted Cyberware Descriptions.20Space Ships as Characters.22Space Ship Creation Summary.22Space Ship Advancement.22Space Ship Attributes.23Space Ship Skills.24Space Ship Edges and Hindrances.25Space Ship Hindrance Table.25Space Ship Hindrance Descriptions.26Space Ship Edge table.27Space Ship Edge Descriptions.27Space Ship Equipment.28Space Ship Equipment Table.29Space Ship Equipment Descriptions.29Space Ship Weapons.32Space Ship Weapons Table.32Space Ship Weapon Descriptions.33Space Ship Combat and Repairs.34Example Spaceship.35Rules.36Setting Rules From SWD.36New Optional Rules.36Adventure Generator.39Odd Job Details.39Location.41Complications and Obstacles.42Opposition.42Example Adventure.43Index.44

Savage SpaceHello dear reader,Thank you for having an interest in this project of mine. At first I created this book as an materialcollection to use at my gaming table to play a space opera campaign. It was started by scouring allthe available Sci Fi conversions for Savage Worlds I could find. There were bits and pieces I liked,but not a whole book I could simply take and use. I wanted some generic but iconic weapons,armors and equipment. Using them without their background required tweaking in some and atotal rewrite of item descriptions in many cases. Soon I decicided to create new “generic” material.During writing I had more ideas and started to write them down too. So it grew bit by bit. SavageSpace took weeks to complete and everything went through several iterations and optimizationsthanks to feedback I received. There are two sections I am incredibly proud of. One is the chapterand rules for Space Ships as Characters. They were the piece that originally drew the mostattention and at the same time the most challenging to write in the first place. And on the otherhand the Adventure Generator. That was a lot of fun to come up with, as I am a huge fan of thoseto fuel my creativity.Hopefully I succeeded in staying “generic”, it was harder than I had originally thought. We allhave our own preconceptions of a Sci Fi setting and they inadvertently creep into our writing. Thatis why I have included a one page description of my setting on the next page, so you get an ideawhat I think of when I say “Generic”.If you plan any form of Sci Fi Campaign in Savage Worlds I heartily suggest you also have alook at the Sci Fi Toolkits and the Daring Tales of the Space Lanes adventures from Triple AceGames. The latter are not only interesting adventures, but they also contain lots of great rules andtools to create an awesome space opera campaign with a slightly pulpy note. I use them in additionto this book.I hope you find the material in here useful for your game. If you have any feedback, suggestions,or ideas that could be part of this PDF, just contact me via my website http://www.chaotic-gm.comI wish you a lot of fun and exciting adventures in your own space campaign! Read you soon.Marcus “Chaosmeister” Burggraf4

Setting SummaryExample Setting SummaryA long time ago there where two powers thatcontrolled all of known space. One was theAlliance of Planets, an organization ruled by asenate that dictated the law for all it s memberplanets and with a strong police and military armto enforce it. Peace through unification, securityof markets, and closed borders was their way. Theother was the Galactic Confederacy; a looseassembly of planets and systems that agreed to amutual protection act. It was focused onpromoting independent growth, free trade andsupported the colonization of new worlds. Twosuch different powers could not live in peace forlong. One started to intrude on the others spaceand each side deemed their way of doing thingssuperior to the other. No one knows anymorewhat prompted the war, but it lasted forgenerations.20 Years ago the long and arduous conflict between the Alliance of Planets and the Galactic Confederacy finallyended. The Confederacy surrendered after heavy losses during their last stand on the Borderworlds. These finalbattles where so devastating and horrifying that whole planets evacuated before the armies arrived and fled in hugefleets into uncharted Space. In the end the Alliance, in a magnanimous move, adopted some parts of theConfederate Charter of independence and granted more autonomy to their member planets. To symbolize thisgrand act the name of the new empire was changed to the Confederate Alliance of Planets and some members ofthe Confederacy leadership even joined the Alliance Senate.Today the grip of the Confederate Alliance of Planets (CAP) on its main systems is still very tight. However,simply due to the size of CAP space the local governments have more lenience in how they conduct business. Thisleads to a sudden rise in power for criminal syndicates and large corporations in some CAP sectors. The bordersystems now belong to the Alliance and the most important ones, be it for resources or industry, have a CAPdeployment of troops and ships to secure the area. The fringe systems however are mostly left to their own devices,and they harbor many refugees, fugitives, old Confederacy warriors and fortune hunters. Some fringe worlds andthe systems they reside in can be considered completely lawless. Due to a lack of CAP government influence manybizarre and unusual forms of government or society have developed. The Nomads, refugees from the war without ahome planet, still drift through the void in the former evacuation fleets. While many are still on the search for anew planet to colonize, most of them are settling into the new way of life in space and call the gigantic fleets theirhome.In this galaxy opportunity is everywhere, you just have to grab it. There are enough gaps to slip through andenough places to conduct any kind of business. But also prepare for conflict. You are not alone out there and manywill try to stop you. Fringers, Pirates, CAP Military, Corporations, Policeforces, Nomads, Crimelords Independentsand many more are all looking out for their own interests and will stop at nothing to reach their goals.Go out into the void, keep your blaster ready, your ship flying, and find your own destiny among the stars.Welcome to Savage Space!5

CharactersCharacter CreationCharacter creation follows the standard Savage Worlds rulebook with only minor changes.Creation Summary1) RaceThe default race is human as in SWD. If you want to play an alien take a lookat SWD p. 20 for some inspiration.2) Traits You start with d4 in each attribute and have 5 points with which to raisethem. Raising an attribute one die type costs 1 point You have 15 points for skills. Each die type in a skill costs 1 point up tothe linked attribute. Going over the linked attribute costs 2 points per level3) Edges & HindrancesYou gain additional points for taking up to one Major Hindrance (2 points) andtwo Minor Hindrances (1 point each). For 2 points you can: Gain another attribute point, or Choose an Edge For 1 point you can: Gain another skill point Increase starting funds by 100%4) GearAll Characters start with 750 Credits to buy their equipment with.5) Background DetailFill in the details of your character's background.Skill ChangesMost skills remain unchanged from SWD. The following chang

Jim again for Savage Mass Effect, J.L Herbert and Mark A. Siefert for Savage Worlds Firefly, Mike Glanville for Savage Star Wars, John Brown for the another Savage Star Wars as well as Victor Lacroix for his Star Wars Conversion, Greg Bruni for his Star Frontiers Conversion, Savage Heroes for their collection of conversions, Jamie

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