Exergaming - Computer Science

2y ago
617.02 KB
17 Pages
Last View : 7d ago
Last Download : 5m ago
Upload by : Alexia Money

ExergamingComp 585 Serious GamesBy: Aaron Brown

A Brief History of Exergaming

JoyBoard Regarded as the firstexample of Exergaming Released in 1982 by Amiga A balance board that actedlike a joy stick for the feet Mogul Maniac was the onlygame released for it Skiing game

PowerPad Developed by Bandai andreleased in 1986 12 sensor plastic mat to beused with the NES Released alongside WorldClass Track Meet

Power Glove Made by Mattel in the US Designed for the NES Released in 1989 Could move hand and fingers tocontrol character on screen Criticized for being hard to use https://www.youtube.com/watch?v 93iDhnBcMGo

Tectrix VR Bike and VR Climber User would watch a screenas they pedaled or climbed The screen would provide anice view Six different worlds wereavailable to users Released in 1992

Dance Dance Revolution Released by Konami in 1998 Originally released as anarcade game in Japan Then released as aPlayStation game Involves stepping on arrows tomatch arrows on screen Used in schools for physicaleducation

Yourself! Fitness Developed byRespondesign First released for theXbox in 2004 The player is lead inexercises by a fitnesscoach Exercises are personalizedfor you current fitnesslevel

Wii Fit Released in North America in2008 Over 22 million sold Game comes with a balanceboard Games to make exercising fun Yoga Strength Training Aerobics Balance

Kinect Motion Sensing Input Device Released by Microsoft in 2010 Senses depth with an infraredlaser projector There are a variety ofexercise games available Zumba Kung Fu High Impact NBA Baller Beats

Does Exergaming Work?

Dance Dance Revolution Study In 2007 researchers at Wisconsin University found that players burned onaverage 5.9 cal/min in light mode (354 cal/hour) 6.7 cal/min in standard mode (402 cal/hour) 8.1 cal/min in difficult mode (486 cal/hour)In 2009 researchers at the University of Oklahoma found that the energyexpended from playing DDR games was similar to walking 3.66 miles in an hour when on middle levels double the energy expended watching TV when on beginning levels

Wii Fit Study In 2009 the American Council on Exercise and the University of Wisconsinstudied the average calorie expenditure for Wii Fit games Free Run and Island Run burned 165 calories per 30 min (330 cal/hour) Rhythm Boxing burned 114 calories per 30 min (228 cal/hour) Super Hula Hoop burned 111 calories per 30 min (222 cal/hour) Advanced Step burned 108 calories per 30 min (216 cal/hour) Free Step burned 99 calories per 30 min (198 cal/hour)

Kinect Study A study was published in the Archives of Pediatric and Adolescent Medicinewhere 18 children ages 11 to 15 tried boxing and dancing on Kinect They found that the games increased calorie burning by 150 percent for the game Dance Central 263 percent for Sports BoxingThe kids were able to burn up to 172 extra calories per hour compared toplaying a traditional video game

Numbers for ComparisonApproximate calories used (burned) by a 154-pound manMODERATE physical activities:HikingLight gardening/ yard workDancingGolf (walking and carrying clubs)Bicycling (less than 10 mph)Walking (3.5 mph)Weight training (general light workout)StretchingVIGOROUS physical activities:Running/ jogging (5 mph)Bicycling (more than 10 mph)Swimming (slow freestyle laps)AerobicsWalking (4.5 mph)Heavy yard work (chopping wood)Weight lifting (vigorous effort)Basketball (vigorous)In 1 hour370330330330290280220180In 1 hour590590510480460440440440DDR standard (402 cal/hour)DDR light (354 cal/hour)Free/Island Run (330 cal/hour)Rhythm Boxing (228 cal/hour)Super Hula Hoop (222 cal/hour)Advanced Step (216 cal/hour)Free Step (198 cal/hour)DDR difficult (486 cal/hour)

Conclusion Exergaming won’t burn much more calories than regular exercises Exergaming will burn more calories than traditional video games Exergaming won’t help one’s health that much if it replaces other exercises Exergaming will help one’s health if done in addition to a person’s normalroutine

Sources L. SL1300 .jpg i-joyboard.html http://home.total.net/ hrothgar/museum/Joyboard/index.html http://theisozone.com/images/screens/xb 116-101288131588.jpg ories-burn.html http://www.ecievents.net/ARCADE/Entertainment Connection Arcade Video Games.htm l-dance/ story-of-exergames/ burned-wii-fit-activities/ ose-weight-with-exergaming http://www.wrmf.com/upload/WiiFitBoard.jpg http://zozimo.files.wordpress.com/2008/03/nintendo accessories power pad box.jpg?w 450

Dance Dance Revolution Study In 2007 researchers at Wisconsin University found that players burned on average 5.9 cal/min in light mode (354 cal/hour) 6.7 cal/min in standard mode (402 cal/hour) 8.1 cal/min in difficult mode (486 cal/hour) In 2009 researchers at the University of Oklahoma

Related Documents:

This handbook supplement applies to students entering the fourth year of their degree in Computer Science, Mathematics & Computer Science or Computer Science . Undergraduate Course Handbook 1.2 Mathematics & Computer Science The Department of Computer Science offers the following joint degrees with the Department of Mathematics: BA .

Trends in the State of Computer Science in U.S. K-12 Schools 2016 Table of Contents Executive Summary 3 Introduction 5 Value of Computer Science in Schools 6 Opportunities to Learn Computer Science 9 Perceptions of Computer Science 14 Challenges and Opportunities for Computer Science in K-12

Introduction to Computer Science I Course Overview Computer Science 111 Boston University Welcome to CS 111! Computer science is not so much the science of computers as it is the science of solving pro

Computer Science Teachers Association, Cyber Innovation Center, and National Math and Science Initiative have answered the call by organizing states, districts, and the computer science education community to develop conceptual guidelines for computer science education. The K-12 Computer Science Framework was developed for -12 Computer Science

Computer Science as a discipline 8.1 The role and sub-disciplines of computer science 8.2 Artificial intelligence, data science and computer science 8.3 Ethical aspects of computer science 8.4 The ACM Code of

Science Color & Light Delta Science Module (DSM) 4 Science Mixtures & Solutions Kit Full Option Science System (FOSS) 5 Science Landforms Kit Full Option Science System (FOSS) 5 Science Variables Kit Full Option Science System (FOSS) 5 Science Environments Full Option Science System (FOSS) 5 Science Oceans Delta Science Module (DSM) 5

Introduction to Science Section 2 The Branches of Science, continued The branches of science work together. -biological science: the science of living things botany, ecology -physical science: the science of matter and energy chemistry: the science of matter and its changes physics: the science of forces and energy -earth science: the science of the Earth, the

Accounting Paper 1 You do not need any other materials. Pearson Edexcel International GCSE Turn over . 2 *P48370A0220* SECTION A Answer ALL questions. Some questions must be answered with a cross in a box . If you change your mind about an answer, put a line through the box and then mark your new answer with a cross . 1 A business sells goods for cash. What are the entries in the books of the .