CODEX: ORKS - Epic-UK

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EPIK UK PRESENTSCODEX: ORKSAn unofficial codex for use with Games Workshop’sEpic Armageddon rule setVersion: 0112141

INFORMATIONMORE INFORMATION ABOUT THE ORKSFor more information about the background of the Orks, please purchase the Warhammer 40,000 OrksCodex from Games Workshop. Alternatively you can visit Games Workshop’s website for moreinformation.THANK YOUA big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love,this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within theUK, has been their only payment.A big thank you also has to go to Games Workshop; without their imagination, creativeness and support thisgame would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team,both past and present.Also a big thank you has to go to all the independent EPIC developers, especially the army developers onthe Tactical Command internet forum. Without their ideas some of the developments within this book wouldnot be a reality.PICTURESAll miniatures photographed within this book are Games workshop 2003. All rights reserved. Used withoutpermission – models painted by Matt Arnold, Tim Hunt, Joe Jephson, Mark Logue, Reg Steiner and DaveWojtkowskiTEXTAll text (including stories) is an unofficial production created by EPIC UK derived, without permission, uponthe Warhammer intellectual property owned by Games Workshop Ltd.DISCLAIMERThis book is completely unofficial and in no way endorsed by Games Workshop Limited.Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, BloodAngels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, theChaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex,Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'EavyMetal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, FireWarrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon,Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, theInquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lordof Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, NecromundaPlate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices,Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau,the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch,Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device,Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names,races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowlgame, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TMand/or Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countriesaround the world. Used without permission. No challenge to their status intended. All Rights Reserved totheir respective owners.1

CONTENTSPage 1.InformationPage 2.ContentsPage 3.Ghazgkhull Mag Uruk Thraka’s War Horde Special RulesPage 4-9.Ghazgkhull Mag Uruk Thraka’s War Horde UnitsPage 10.Ghazgkhull Mag Uruk Thraka’s War Horde Army ListPage 11.Burning Death Speed FreaksPage 12.Burning Death Speed Freaks Special RulesPage 13.Burning Death Speed Freaks UnitsPage 14.Burning Death Speed Freaks Army ListPage 15.Warlord Snagga Snagga’s Feral Ork HordePage 16.Warlord Snagga Snagga’s Feral Ork Horde Special RulesPage 17-18.Warlord Snagga Snagga’s Feral Ork Horde UnitsPage 19.Warlord Snagga Snagga’s F 6 WeaponRangeShootas(15cm)Fire PowerSmall ArmsNotes-Choppas(base contact)Assault Weapons-Notes: Jump Packs, Scouts.ORK KOMMANDOSTypeSpeedArmourClose CombatFire FightInfantry15cm6 4 6 WeaponRangeFire PowerNotesShootas(15cm)Small Arms-Big Shootas30cmAP6 /AT6 -Choppas(base contact)Assault Weapons-Notes: Infiltrators, Scouts.ORK BIG GUNZTypeSpeedArmourClose CombatFire FightInfantry10cm-6 5 WeaponRangeFire PowerNotesBig Gun45cmAP5 /AT5 -Notes:ORK WARBIKESTypeSpeedArmourClose CombatFire FightInfantry35cm5 4 6 WeaponRangeFire PowerNotesTwin Sawn-off Big Shootas15cmAP5 /AT5 -Notes: Mounted.ORK BUGGIES / WARTRAKSTypeSpeedArmourClose CombatFire FightLight Vehicle35cm5 5 5 WeaponRangeFire PowerNotesTwin Big Shootas30cmAP5 /AT6 -Notes:ORK SKORCHATypeSpeedArmourClose CombatFire FightLight Vehicle35cm5 6 4 WeaponRangeFire PowerNotesSkorcha15cmAP4 Ignore CoverNotes:5

ORK DETH KOPTATypeSpeedArmourClose CombatFire FightLight Vehicle35cm4 6 5 WeaponRangeFire PowerNotesTwin Big Shootas30cmAP5 /AT6 -Notes: Skimmer.ORK BATTLEWAGONZTypeSpeedArmourClose CombatFire FightArmoured Vehicle30cm5 6 5 WeaponRangeFire PowerNotes2 Twin Big Shootas30cmAP5 /AT6 -Notes: Transport (may carry up to two of the following units: Boyz, Kommandos, Nobz. One of the units transported may be a Big Gunz. May carry one GrotzGrot in addition to anyother units).ORK GUNWAGONZTypeSpeedArmourClose CombatFire FightArmoured Vehicle30cm5 5 5 WeaponRangeFire PowerNotesBig Gun45cmAP5 /AT5 -Notes: Transport (may carry one of the following units: Boyz, Kommandos, Grotz, Nobz, Big Gunz).ORK FLAKWAGONZTypeSpeedArmourClose CombatFire FightArmoured Vehicle30cm5 5 5 WeaponRangeFire PowerNotesFlak Gun30cm2 AP6 /AT6 /AA6 -Notes: Transport (may carry one of the following units: Boyz, Kommandos, Grotz, Nobz, Big Gunz).ORK KILLA KANTypeSpeedArmourClose CombatFire FightArmoured Vehicle15cm5 5 6 WeaponRangeFire PowerBig Shootas30cmAP6 /AT6 Notes-Kombat Klaws(base contact)Assault WeaponsMacro Weapon, Extra Attack ( 1)Notes: Walker.ORK DREADNOUGHTTypeSpeedArmourClose CombatFire FightArmoured Vehicle15cm4 4 5 WeaponRangeFire Power2 Big Shootas30cmAP6 /AT6 Notes-Kombat Klaws(base contact)Assault WeaponsMacro Weapons, Extra Attack ( 1)Notes: Walker.6

ORK STOMPATypeSpeedArmourClose CombatFire FightArmoured Vehicle15cm4 4 4 WeaponRangeFire Power2 - 3 Big Gun45cmAP5 /AT5 Notes-0 - 1 Kombat ‘Ammerand30cm(base contact)AP5 /AT6 Assault WeaponMacro Weapon, Extra Attack ( 1)Notes: Reinforced Armour, Walker. May be armed with 3 Big Gun or 2 Big Gun and 1 Kombat 'Ammer.ORK BATTLEFORTRESSTypeSpeedArmourClose CombatFire FightWar Engine30cm4 4 4 WeaponRangeFire PowerNotes4 Twin Big Shootas30cmAP5 /AT6 -Big Gun45cmAP5 /AT5 -Damage Capacity: 3Critical Hit Effect: The attack hits the Battlefortress’s running gear and it flips over. The Battlefortress comes to rest D6cm away in a random direction, hitting anything it lands on.The Battlefortress is destroyed.Notes: Transport (may carry up to eight of the following units: Boyz, Kommandos, Nobz. One of the units transported may be a Big Gunz.z. May carry up to four Grotz inaddition to any other units). May only transport units from own formation.ORK GUNFORTRESSTypeSpeedArmourClose CombatFire FightWar Engine30cm4 4 4 WeaponRangeFire PowerNotes5 Twin Big Shootas30cmAP5 /AT6 -3 Big Gun45cmAP5 /AT5 -Damage Capacity: 3Critical Hit Effect: The attack hits the Gunfortress’s running gear and it flips over. The Gunfor e Save, Mounted, Supreme Commander.ORK MEKBOY SPEEDSTATypeSpeedArmourClose CombatFire FightArmoured Vehicle35cm5 6 5 WeaponRangeFire PowerNotesKustom Kannon45cmMW4 -Powerfields: D3Notes:ORK BIKER NOBZTypeSpeedArmourClose CombatFire FightInfantry35cm4 3 5 WeaponRangeFire PowerNotesShootas(15cm)Small Arms-2 Big Shootas30cmAP6 /AT6 -Big Choppas(base contact)Assault WeaponsExtra Attack ( 1)Notes: Leader, Mounted.ORK WARBIKE OUTRIDERSTypeSpeedArmourClose CombatFire FightInfantry35cm5 4 6 WeaponRangeFire PowerNotesTwin Sawn-off Big Shootas15cmAP5 /AT5 -Notes: Mounted, ScoutsORK TRUKKTypeSpeedLight Vehicle35cmArmourClose Combat5 6 Fire Fight-WeaponRangeFire PowerNotes----Notes: Transport (may carry one of the following units: Boyz, Grotz, Nobz, Big Gunz).13

BURNING DEATH SPEED FREAKS ARMY LISTOrk armies have a strategy rating of 3. All Ork formations have an initiative rating of 3 .BURNING DEATH SPEED FREAKSFORMATIONCORE UNITSSpeed FreaksWarbandOne Nobz unit, three Boyz units andfour TrukksplusAny four chosen from the following:Buggies/Wartraks, Warbikes, SkorchasNORMALBIGUGEEXTRAS200375550Any number of Boyz (each with free Trukk),Stormboyz, Buggies/Wartraks, Warbikes,Skorchas, Big GunzAny number of Battlewagonz, Deth Koptas,Flakwagonz, GunwagonzUp to one Nobz (with free Trukk) or one BikerNobzUp to one Mekboy Speedsta 25 each 35 each 35 each 50 eachWarbike OutridersFive Warbike Outriders units150250350-Kult of SpeedAny eight chosen from the following:Buggies/Wartraks, Warbikes, Skorchas200350500Any number of Buggies/Wartraks, Warbikes,SkorchasAny number of Deth Koptas, Flakwagonz,GunwagonzUp to one Mekboy Speedsta 25 eachAny number of Buggies/Wartraks, Warbikes,SkorchasAny number of Deth Koptas, Flakwagonz,GunwagonzUp to one Nobz or one Biker NobzUp to one Mekboy SpeedstaUp to one Gunfortress 25 each 35 each 50 each 125 eachAny number of BoyzAny number of FlakwagonzUp to one Nobz or one Biker NobzUp to one BattlefortressUp to one Gunfortress 25 each 35 each 35 each 115 each 125 each 50 eachBlitz BrigadeAny four chosen from the following:Gunwagonz, Deth Koptas, Flakwagonz150275250475350Fortress MobAny two chosen from the following:Battlefortress, Gunfortress-Fighta SqwadronThree Fighta-Bommers150--Up to six Fighta-BommersLandaOne Landa200---0-1 KroozerOne Kill Kroozer100--May be upgraded to a Battle Kroozer- 35 each 50 each 35 each 50USING THE ARMY LIST Some Ork formations may be available as normal, big and uge formations for the costsindicated. A normal formation comes with the core units listed. A big formation comes with doublethe number of core units and an uge formation with triple the number of core units. Formations may include any of the units listed under extras. Limits to the number ofunits are doubled for big formations and tripled for uge formations. For example a bigKult of Speed may include two Mekboy Speedsta and an uge Kult of Speed may includethree Mekboy Speedsta. A maximum of up to a quarter of the points available to the army may be spent onAircraft and Spacecraft.14

WARLORDSNAGGA SNAGGA’SFERAL ORK HORDE15

WARLORD SNAGGA SNAGGA’S FERAL ORK HORDE SPECIAL RULESMOB RULESee page 3.POWER OF THE WAAAGH!See page 3.FERAL ORK WARLORDEvery Feral Ork army must include a supreme commander character called a Warlord. The Warlordcharacter is free; you don’t have to pay any points for it.The Warlord character must be added to the formation in the army with the most units (war engines count asa number of units equal to their starting damage capacity).16

WARLORD SNAGGA SNAGGA’S FERAL ORK HORDE SPECIAL UNITS(For all other Warlord Snagga Snagga’s Feral Ork Horde units, see pages 4 to 9)ORK WYRDBOYTypeSpeedArmourClose CombatFire FightCharactern/an/an/an/aWeaponRangeFire PowerNotesFist of Gork45cmMW5 /AA5 Macro WeaponNotes: Character.ORK WILDBOYZTypeSpeedArmourClose CombatFire FightInfantry15cm6 4 -WeaponRangeFire PowerNotesChoppas(base contact)Assault Weapons-Notes:ORK MADBOYZTypeSpeedArmourClose CombatFire FightInfantry15cm6 4 6 WeaponRangeFire PowerChoppas(base contact)Assault WeaponsNotes-Shootas(15cm)Small Arms-Notes: Fearless.ORK BOARBOYZTypeSpeedArmourClose CombatFire FightInfantry20cm5 4 6 WeaponRangeFire PowerChoppas(base contact)Assault WeaponsNotes-Shootas(15cm)Small Arms-Notes: Infiltrators, Mounted.ORK SQUIG CATAPULTTypeSpeedArmourClose CombatFire FightInfantry10cm-6 5 WeaponRangeFire PowerNotesSquig Catapult45cm1BPDisruptNotes:17

ORK JUNKATRUKKSTypeSpeedArmourClose CombatFire FightLight Vehicle25cm5 5 6 WeaponRangeFire PowerNotesBig Shootas30cmAP6 /AT6 -Notes: Transport (may carry one of the following units: Boyz, Nobz, Wildboyz. May carry one Grotz in addition to any other units).ORK SQUIGGOTHTypeSpeedArmourClose CombatFire FightLight Vehicle20cm4 4 5 WeaponRangeFire Power2 Twin Big Shootas30cmAP5 /AT6 Notes-Teeth & Horns(base contact)Assault WeaponMacro Weapon, Extra Attacks ( D3)Big Gun45cmAP5 /AT5 -Notes: Reinforced Armour, Thick Rear Armour, Transport (may carry up to four of the following units: Boyz, Nobz, Wildboyz. May carry up to two Grotz in addition to any otherunits).ORKEOSAURUSTypeSpeedArmourClose CombatFire FightWar Engine15cm4 4 5 WeaponRangeFire Power4 Twin Big Shootas30cmAP5 /AT6 Notes-Goring Tusksor(base contact)(base contact)Assault WeaponAssault WeaponMacro Weapon, Extra Attacks ( D3)Extra Attack ( 1), Titan Killer (D3)2 Big Gun45cmAP5 /AT5 -Damage Capacity: 6Critical Hit Effect: A painful shot enrages the Orkeosaurus. It immediately rampages a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units countas part of target formation) and takes an additional point of damage. If this move takes it into impassable terrain then it stops immediately and is destroyed. If this move takes itinto a War Engine then it stops immediately and takes an additional point of damage. Any units moved over or contacted take a macro weapon hit on a D6 roll of 4 .Notes: Reinforced Armour, Thick Rear Armour, Transport (may carry up to twelve of the following units: Boyz, Nobz, Wildboyz. May carry up to six Grotz in addition to anyother units).ORK STEAM GARGANTTypeSpeedArmourClose CombatFire FightWar Engine15cm4 4 4 WeaponRangeFire PowerNotesFist of Gork45cmMW5 /AA5 Macro Weapon0-2 Soopaguns60cm2BPMacro Weapon0-2 Mega-choppa(base contact)Assault WeaponExtra Attack ( 1), Titan Killer (D3)Damage Capacity: 4Critical Hit Effect: The Steam Gargant’s boiler explodes. The Steam Gargant is destroyed and any units within 2D6cm of the model suffer a hit.Notes: Fearless, Reinforced Armour, Walker. May be armed with 2 Soopagun or 1 Soopagun and 1 Mega-choppa or 2 Mega-Choppa.18

WARLORD SNAGGA SNAGGA’S FERAL ORK HORDE ARMY LISTOrk armies have a strategy rating of 3. All Ork formations have an initiative rating of 3 .WARLORD SNAGGA SNAGGA’S FERAL ORK HORDEFORMATIONCORE UNITSWarbandTwo Nobz units, six Boyz units and twoGrotz unitsWildboyzNORMALBIGUGEEXTRAS200350500Any number of Boyz (each with optional Grotz),two Wildboyz, BoarboyzUp to three Squig CatapultsUp to one NobzUp to one WyrdboyAny number of SquiggothsUp to one Orkeosaurus 25 each 35 each 50 each 50 each 175 eachAny number of Boarboyz, two WildboyzUp to three Squig CatapultsUp to one NobzUp to one WyrdboyAny number of SquiggothsUp to one Orkeosaurus 25 each 25 each 35 each 50 each 50 each 175 eachTwo Nobz units and six Wildboyz units125TrappasSix Wildboyz units (gain Scouts ability)150--Boarboyz HordeFive Boarboyz units1001752500-1 Madboyz HordeSix Madboyz units100-Junka BrigadeSix Boyz units and six Junkatrukks1753000-1 Steam GargantOne Steam Gargant200225350325Up to one Nobz 25 each 35Any number of BoarboyzUp to one Wyrdboy 25 each 50 each-Up to six MadboyzUp to three Wyrdboy 15 each 50 each-Any number of Boyz (each with freeJunkatrukk)Up to one Nobz with JunkatrukkUp to one Wyrdboy 25 each500- 50 each 50 each-USING THE ARMY LIST Some Ork formations may be available as normal, big and uge formations for the costsindicated. A normal formation comes with the core units listed. A big formation comes with doublethe number of core units and an uge formation with triple the number of core units. Formations may include any of the units listed under extras. Limits to the number ofunits are doubled for big formations and tripled for uge formations. For example a bigWarband may include two Orkeosaurus and an uge Warband may include threeOrkeosaurus.19

EPIC UK ORKSWHAT, HOW AND WHYSo you’ve just finished reading through the new and updated EPIC UK Orks codex, however you have somequestions; what has EPIC UK done? How have we done it and why? Well this part of the army book is hereto help you out!Below you will find out what we’ve done, how and why we did it. Have a read though this and find out whatwas in the EPIC UK team’s head when we updated each of the Ork army lists.THE ORK ARMY BOOK IS BORNWith the flexibility allowed by the Ghazgkhull Horde list, combined with the more specialised Speed Freakand Feral Ork lists it is already possible to cover most styles of Ork play, so with this in mind it was decidednot to add new variant lists to the Orks Codex.GHAZGKHULL MAG URUK THRAKA’S WAR HORDESo how do you modify and improve what is seen as the most balanced list in Epic. Quite simply you do yourbest not to.Kommandos are not seen that much in UK tournament lists and it was suggested that a formation of thesecould be added to the list promoting their abilities. To achieve this, the Stormboyz Horde formation wasmodified to allow a choice between Stormboyz and Kommandos and renamed the Blood Axe Horde.The Gunfortress and Battlefortress were also noted as not appearing in great numbers in tournament lists.The problem for fortresses was their poor armour save and vulnerability to macro and titan killer shots.Options explored were improving their armour save, adding reinforced armour and a points drop.In the end a slight cost reduction was implemented of 10 points for each fortress. This was combined withthe addition of a new Oddboyz character to the list; to allow the option of adding D3 powerfields to aBattlefortress or Gunfortress.BURNING DEATH SPEED FREAKSThe cost of a Big and Uge Speed Freaks Warband was increased to 375 points and 550 pointsrespectively, as these have been show

Ork flyboyz similarly relish the chance to shoot things up, and receive a 2 modifier to their action test roll when attempting to carry out interception or ground attack actions. ORK WARLORD Every Ork army must include a supreme commander character called a Warlord. The Warlord character is free; you don’t have to pay any points for it.File Size: 1MB

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