Complete Dragon Magazine 3.5 Arms & Equipment -

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Complete Dragon Magazine 3.5 Arms and Equipment – IntroductionVERSIONSINTRODUCTION TO V2.0Version 2.0 adds 30 items from DUNGEON MAGAZINEstarting with issue #100. There was no “official” launchmagazine for 3.5 for DUNGEON MAGAZINE, meaning, therewas no single issue that had stamped “First Issue D&D 3.5”the way DRAGON MAGAZINE did. However, DRAGONMAGAZINE’s first 3.5 issue was released in June of 2003,therefore, I assumed DUNGEON MAGAZINE 100, which wasreleased in the same month, to be the first 3.5 issue.In addition to the items from DUNGEON MAGAZINE,Grimoires from DRAGON MAGAZINE #338 were added.INTRODUCTIONThe Complete Dragon Magazine 3.5 Arms and Equipmentcompilation is the fourth in a series of compilations that seekto combine all like information in the 3.5 Dragon Magazinerun. Collected here is every bit of non-magical adventuringgear, alchemical item, ammunition, armor and armormaterial, clothing, drug, equipment array, gunpowderweapon and artillery, herb, mount related gear, plant, poison,siege engine, skill kit, tool, toxin, transport related gear,transport, trap, weapon and weapon material. It is, in essence,the 3.5 Arms and Equipment Guide.Every item here has been entered by OCR andpainstakingly proofread. In some cases, the OCR was so badthat entire items were completely typed in. Most itemsappear as they did in the magazine with one exception: Text that was simply informational (i.e. had no bearingon game play), was broken out and moved to a sectioncalled “Lore”. Sometimes the lore was woven into theitem description and breaking it out would force anentire re-write. In those cases, the informational textwas left alone.If for any reason you do not trust my judgment, feel free toreference the actual magazine. However, I feel confidenteverything has been entered relatively correctly.1.0: The initial release.2.0: Added items from DUNGEON MAGAZINE and Grimoiresfrom DRAGON MAGAZINE #338.WHO AM I?Plain and simple: nobody. I’m not a graphic artist. I do notdesign layouts for magazines or newsletters of any sort.While I would love to say who I am, I’d rather not be hassledfor creating this compilation for the gaming community. Ioften go by the name of EldritchHorror or some variationand sometimes can be found as Strider.Look for my other compilations:Magic Items, Feats and Flawsand Spells.ITEM DESCRIPTIONSThe items listed in this compilation have the followingproperties:Name: Each item has a description as well as a listing inthe appropriate table. Item names do not appear in larger,capitalized font like they do for magic items. Instead theyappear only in bold. This was done to mimic how they appearin the PLAYER’S HANDBOOK and the ARMS AND EQUIPMENTGUIDE.Suggested Class: If an item was taken from an article thatwas geared toward a specific class, such as items from a “ClassActs” article, then this special note is added to thedescription. This was done to keep the original target class orrace intact. This is, however, just a suggestion as to whomight use these items, it is not a prerequisite.Dragon Magazine #: Which issue and article theinformation was taken from.IMAGESMost of the items did not come with images or they werelumped together in one large image. Therefore, item imagesdo not often appear near the item itself. Images are taggedwith the item name or the item name appears in the shortdescription accompanying the image. All images come fromDragon Magazine and have only been altered to clean themup for use in this compilation.1A dragon hunter arms himself with acarapace vest, liquid courage, plate thinner, asnout snare, sugar bombs, and wing clips

Complete Dragon Magazine 3.5 Arms and Equipment - Weaponsimpact, the alchemist's fire ignites, dealing 1d4 points of firedamage. The target can use a full-round action to attempt toextinguish the flames before taking this damage. It takes asuccessful DC 15 Reflex save to extinguish the flames.Rolling on the ground earns the target a 2 bonus on thesave. Fully submerging in water automatically extinguishesthe flames.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Alchemist's Frost: Similar in design to thealchemist's fire arrow, this arrow instead carries analchemical compound that creates a spray or intense cold. Ifthe arrow strikes a target, the arrow immediately shatters anddeals 1d4 points of cold damage.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Blunt: These projectiles have blunt tips wrapped inleather instead of pointed arrowheads. They have a shorterrange increment than normal arrows and deal nonlethaldamage.Note: A picture of this weapon appears on page 8.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Dragonsbreath: A dragonsbreath arrow has a shaftsoaked in resin or pitch and a slightly enlarged head filledwith a dab of alchemist's fire. Slots in the head force air intothe chamber when the arrow is fired, igniting the alchemist'sfire and the shaft as well. The slots in the head emit a lowscreech as the arrow flies through the air. A dragonsbreatharrow deals an extra 1 point of fire damage when it hits atarget, and that target must make a DC 15 Reflex save orcatch on fire. A dragonsbreath arrow can't be reused on amiss.Note: A picture of this weapon appears on page 8.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Dyed Fletching: While colored fletching has longexisted, Roberd developed a cheap and easy way to dye them.Fletching can be a solid color or marked with symbols –Roberd favored a distinctive green.Anyone studying an arrow with a distinctive dyed fletchingWEAPONS AND ARMORThis chapter lists all the various weapons and armor foundin the pages of Dragon Magazine issues 309-362. All items aredesigned for Medium-size creatures unless otherwise noted.Some of the weapons on the table do not havecorresponding descriptions. These items can be found in thePLAYER’S HANDBOOK and are included on the table forstrangulation statistics (see the “Strangulation” sidebar onpage 18 for more informationWEAPONSAdamantine Arrows and Bolts: Ammunition fashionedfrom adamantine has a natural ability to bypass hardnesswhen sundering weapons or attack objects, ignoring hardnessless than 20. Adamantine is so costly that ammunition madefrom it is always of masterwork quality. Thus, adamantineammunition has a 1 enhancement bonus on attack rolls.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Alchemical Silver Arrows and Bolts: A complex processinvolving metallurgy and alchemy can bond silver to aweapon made of steel so that it bypasses the damagereduction of creatures such as lycanthropes. On a successfulattack with a silvered weapon, the wielder takes a -1 penaltyon the damage roll (with the usual minimum of 1 point ofdamage).Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Ankus: The ankus is made up of a long dull hook alongwith a blunt point attached to a pole. An ankus has reach. Youcan strike opponents 10 feet away with it, but you can't use itagainst an adjacent foe. You can use an ankus to make tripattacks. If you are tripped during your own trip attempt, youcan drop the ankus to avoid being tripped.Dragon Magazine #: 331 (The Point of Pole Arms – AComprehensive Guide)Arrow, Alchemist's Fire: Each of these projectiles carriesa deadly load of alchemist's fire in its hollow shaft. When itstrikes a target, the arrow's shaft shatters, releasing thealchemist's fire directly onto the target. One round afterTable 1-1: WeaponsSimple WeaponsLight Melee WeaponsDisguised daggerHookPoison ringSharktooth gauntletsMarket PriceDMG (S)DMG (M)CriticalRange IncrementWeight10Type 11 50 gp8 gp45 gp10 gpas base1d311d3as base1d411d4as basex42018-20as base----as base1 lb.-1 lb.as basePiercingPiercingPiercing or slashing15 gp1 sp150 gp7 gp5 gp-varies1 gp2 gp60 gp25 x3x2--x3-----------20 ft.---1 lb.1/10 lb.8 lbs.10 lbs.9 lbs.4 lbs.varies-6 lbs.1 lb.--Strangulation14Strangulation14Piercing or n14150 gp100 gp70 gp50 gp35 gp20 20/x2x219-20/x219-20/x2x280 ft.80 ft.120 ft.120 ft.80 ft.80 ft.8 lbs.8 lbs.12 lbs.8 lbs.4 lbs.4 oningTwo-Handed Melee WeaponsChain (5 ft.)Cord (5 ft.)Crossbow, pearSteel cable (5 ft.)Wire (5 ft.)Ranged WeaponsCrossbow, bladedCrossbow, doubleCrossbow, grapple-firingCrossbow, heavyCrossbow, lightProdd2

Complete Dragon Magazine 3.5 Arms and Equipment - WeaponsTable 1-1: Weapons (cont.)Market PriceDMG (S)DMG (M)CriticalRange IncrementWeight10Type 1115 gp1d41d619-20/x2--3 lbs.Piercing and slashingBardicheDuom3Executioner’s Mace9 gp20 gp75 gp1d81d61d101d101d82d6x3x3x3----12 lbs.8 lbs.12 lbs.Glaive 3Guisarme3, 5Halberd4, 5Lucerne hammer3Naginata3Partisan3Pilum3Ranseur3, 6Spetum6Voulge38 gp9 gp10 gp12 gp10 gp12 gp5 gp10 gp10 gp10 2d41d82d42d41d10x3x3x3x4x3x3x3x3x3x3------20 ft.10 lbs.12 lbs.12 lbs.10 lbs.15 lbs.12 lbs.6 lbs.12 lbs.8 lbs.14 lbs.SlashingPiercingBludgeoning andpiercing or bludgeoningand slashingSlashingSlashingPiercing or slashingBludgeoning or piercingSlashingPiercing or slashingPiercingPiercingPiercingSlashing15 gp75 gp400 gp100 gp30 gp75 x3x3x330 ft.100 ft.60 ft. (10 ft.)110 ft.60 ft.70 ft.1 lbs.3 lbs.3 lbs.3 lbs.2 lbs.2 ngMarket PriceDMG (S)DMG (M)CriticalRange IncrementWeight10Type 1110 gp50 gp20 gp50 gp10 gp65 gp5 sp100 d218-20/x218-2019-20/x2x4x220x2x3-----10 ft.---1/2 lb.-2 lbs.1 lb3 lbs.2 lbs.2 lbs.1 gSlashingPiercing450 gp30 gp320 gp1d42d41d4/1d41d62d41d6/1d6----1 lb.2 lbs.2 lbs.SlashingBludgeoningPiercing5 sp35 0/x2x219-20----10 lbs.6 lbs.2 lbs.BludgeoningSlashingSlashingAnkus3, 5Awl pike4Axe, orc double7Bec de corbin3, 4BolaChain, spikedFlail, direGoadGreatcleaver3Greatspear3Gyrspike15 gp10 gp60 gp28 gp5 gp25 gp90 gp8 gp40 gp25 gp90 --x2x3x319-20/x2--------10 ft.--15 lbs.10 lbs.15 lbs.14 lbs.2 lbs.10 lbs.10 lbs.10 lbs.15 lbs.9 lbs.15 lbs.Kaua’koi5 gp1d4/1d41d6/1d6x2--5 lbs.Lochaber axe3, 5Longspear, microlith barbed 3, 9Longstaff7Meteor hammerPoleaxe, heavy3RitiikRope dartSasumata3, 5Sharrash, Telenta3Sodegarami 3Stingbox18 gp5 gp15 gp3 gp20 gp5 gp3 gp8 gp18 gp4 x2x2x3x3x2x219-20/x4x2x2------------15 lbs.9 lbs.6 lbs.4 lbs.15 lbs.6 lbs.4 lbs.8 lbs.10 lbs.5 lbs.4 lbs.Urgrosh, dwarven4, 7Warpike, dwarven3, 4, 5Whip (5 ft.)Yuan-ti serpent bow50 gp45 gp1 gp150 1d101d41d3 gulation14Bludgeoning or piercingSlashingPiercingBludgeoning andslashingBludgeoning, piercing,or cing or gSlashingx3x3-19-20/x2-----12 lbs.15 lbs.2 lbs.5 lbs.Piercing or slashingPiercing or slashingStrangulation14SlashingMartial WeaponsLight Melee WeaponsCutlassTwo-Handed Melee WeaponsRanged WeaponsHandbowLongbowLongbow, aquaticLongbow, compositeShortbowShortbow, compositeExotic WeaponsLight Melee WeaponsBraid bladeGarrote ringJaputeRibbon DaggerShimalo’koaSpring dart bootsStone handaxe9WristlancetOne-Handed Melee WeaponsDragonclaw GauntletFlindbarGhost spike7Stone celt9Tiger hook swordWhip-daggerTwo-Handed Melee Weapons3

Complete Dragon Magazine 3.5 Arms and Equipment - WeaponsTable 1-1: Weapons (cont.)Exotic WeaponsRanged WeaponsAtlatlAtlatl dartAtlatl javelinBlowgunBlowgun, needlesBlowgun, repeatingBone bowBoomerang, huntingChakriCrossbow, aquaticCrossbow, greatCrossbow, handCrossbow, orz fishingCrossbow, repeating heavyCrossbow, repeating lightDouble axeheadDouble bow, elvenFootbowGreatbowGreatbow, compositeIcechuckerMountain chainRiverbowWing clipYuan-ti serpent bowMarket PriceDMG (S)DMG (M)CriticalRange IncrementWeight10Type 114 gp95 sp91 gp91 gp1 gp100 gp250 gp15 gp910 gp250 gp150 gp100 gp75 gp400 gp250 gp30 gp1,000 gp150 gp150 gp200 gp150 gp25 gp200 gp40 gp150 9-20/x2x2x3x3x3x3x3-19-20/x3-x3-80 ft.120 ft.-10 ft.40 ft.120 ft.25 ft.20 ft.40 ft. (40 ft.) 15120 ft.30 ft.80 ft. (40 ft.) 15120 ft.80 ft.20 ft.90 ft.110 ft.120 ft.130 ft.30 ft.1/240 ft.10 ft.80 ft.2 lbs.1/2 lb.1/2 lb.-2 lbs.1 lb.4 lbs.2 lbs.1 lbs.4 lbs.14 lbs.2 lbs.20 lbs.12 lbs.6 lbs.2 lbs.3 lbs.3 lbs.6 lbs.6 lbs.12 lbs.2 lbs14 lbs.14 lbs.5 ingPiercing-Slashing-PiercingDMG (M)1d4121d4121d88, --19-20/x2--Range Incrementx 3/4 13x 3/413x1/213as weaponx1-1/413--as weaponas weapon-x1/213-as weaponas weapon-3/4as weapon30 ft. (30 ft. cone)x1/213x1/213as weaponWeight101/5 lb.1/5 lb.3 lbs.3 lbs.3 lbs.5 lbs.3 lbs.3 lbs.4 lbs.3 lbs.3 lbs.3 lbs.3 lbs.1/3 lb.3 lbs.2 lbs.8 lbs.1/5 lb.4 lbs.1/5 lb.1/2 lb.Type cing and gSonicPiercing or slashingFire-Piercing-Piercing--DMG (M)as baseas baseCriticalas baseas baseRange Incrementas baseas baseWeight10as baseType 11as baseas baseAmmunitionMarket PriceDMG (S)Arrow, alchemist’s fire (1)75 gp1d412Arrow, alchemist’s frost (1)75 gp1d412Arrow, blunt(20)1 gp1d68, 12Arrow, dragonsbreath (20)50 gp1d412Arrow, flight (20)8 gp1d612Arrow, hardwood (20)10 gp-Arrow, pungent (20)5 gp-Arrow, serpentstounge (20)3 gp1d612Arrow, signal (20)5 gp1d612Arrow, singing (20)20 gp-Arrow, smoking (1)30 gp1d312Arrow, star (20)10 gp-Arrow, swiftwing (20)20 gp1d4Arrow, thundering (1)2 gpSpecialArrow, zigzag (20)3 gp-Bolt, exploding60 gp2d12Bolt, grapple (10)200 gp-Bolt, splintering (1)30 gp1d412Bolt, tanglefoot (1)60 gpSpecialBolt, tumbling (1)5 gp1d612Dart, fletched (20)1 gp-Special Materials, Constructions, and EnhancementsDyed fletching (20)8 spEngraved shaft (20)1 gpAdamantine 60 gp per arrow/boltCold Ironx2 per arrow/boltElvencraft (bows only) 300 gpSilvered 6 gp per arrow/boltSteel (crossbows only) 300 gpSpecialFolding bowModular weapon1Market Price 75 gp 150DMG (S)as baseas base1Total weight as base weapon. Each individual component weighs 1/5 of the total weapon weight.This damage is strangulation damage and only applies if using the optional hit point strangulation rules (see the Strangulation side bar for more information).3This weapon has reach; you can use it to strike foes 10 feet away, but not adjacent foes.4This weapon deals double damage when readied against a charge.5You can use this weapon to make trip attacks. If you are tripped during the attempt, you may drop the weapon to avoid being tripped in return.6This weapon grants a 2 bonus on disarm attacks.7Double weapon.8This weapon deals nonlethal damage.9The cost is provided for the purpose of creating the items using the Craft (weaponsmithing) skill. They are rarely available for purchase in any settlement largerthan a village.10Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.11When two types are give, the weapon is both types if the entry specifies “and”, or either type (player’s choice at time of attack) if the entry specifies “or”.12Weapon damages assume a longbow or composite longbow. If using a shortbow or composite shortbow, reduce the damage die one step (1d8, 1d6, 1d4, 1d3, 1d2).13Round the range increment up to the nearest 10-foot increment.14See the Strangulation side bar or the weapon description for more information including a strangle bonus.15Range increment underwater.24

Complete Dragon Magazine 3.5 Arms and Equipment – Weapons and Armorthat bears the known marks of a famous (or infamous) archergains a 1 circumstance bonus on Knowledge (local),Knowledge (nobility and royalty), or bardic knowledgechecks to determine the owner of the arrow. The fletchingpattern must be unique to the archer seeking notoriety.Note: See the “Flights of Fancy” sidebar on page 9for moreinformation on the notorious ranger Roberd.Suggested Class: RangersDragon Magazine #: 330 (Class Acts – Flights of Fancy)Arrow, Engraved Shaft: Designs along the shaft make anarrow distinctive without impairing its flight.Anyone studying an arrow with a distinctive engraved shaftthat bears the known marks of a famous (or infamous) archergains a 1 circumstance bonus on Knowledge (local),Knowledge (nobility and royalty), or bardic knowledgechecks to determine the owner of the arrow. The engravingsmust be unique to the archer seeking notoriety.Lore: Roberd would often carve two lines on his arrow shaftjust before the nock.Note: See the “Flights of Fancy”sidebar on page 9 for moreinformation on the notorious rangerRoberd.Suggested Class: RangersDragon Magazine #: 330 (ClassActs – Flights of Fancy)Arrow, Flight: The light shaft andspecial design of this masterworkarrow increases a bow's rangeincrement by 25 feet.Dragon Magazine #: 349 (Hittingthe Bullseye – A ComprehensiveGuide to Bows and Crossbows)Arrow, Hardwood: Hardwoodshafts are simultaneously strongerand more flexible than a regulararrow's. A hardwood arrow thatmisses its target has only a 25%chance of being destroyed instead of50%.Suggested Class: RangersDragon Magazine #: 330 (ClassActs – Flights of Fancy)Arrow, Pungent: Similar topowder arrows, these arrowheadsdeal no damage and contain a sticky,foul-smelling substance. Anyone tracking a person markedby a pungent arrow gains a 1 circumstance bonus onSurvival checks made to track ( 4 if the tracker has the scentability) for one hour. The substance washes off in 5 minuteswith ample water.Suggested Class: RangersDragon Magazine #: 330 (Class Acts – Flights of Fancy)Arrow, Serpentstongue: Arrows aren't very useful forattacking objects, so elves developed the serpentstonguearrows. These arrows have sharp edges on the tips and insidethe prongs. A skilled archer can neatly sever a rope or leatherstrap with a serpentstongue arrow. A serpentstongue arrowdeals both piercing and slashing damage, and it deals fulldamage (rather than the usual half damage) to objects with ahardness of 5 or less.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)5Arrow, Signal: This arrow is specially designed to emulatea bird's call when fired. A successful DC 20 Knowledge(nature) check determines whether the sound comes from abird or another source. The intricate carvings on the arrow'sshaft make it clumsy in flight, imposing a -2 penalty on attackrolls.Note: A picture of this weapon appears on page 8.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Singing: Roberd borrowed this technique from theelves. The elves carved a series of notches along their arrowsso that, when fired, they emitted a distinctive series of notes.Elven troops firing in sequence could create chords or evenwhole songs this way. Roberd was content to design a singledistinctive whistle for his own arrows.Note: See the “Flights of Fancy” sidebar on page 9 for moreinformation on the notorious ranger Roberd.Suggested Class: RangersDragon Magazine #: 330 (ClassActs – Flights of Fancy)Arrow, Smoking: The frontportion of this arrow is made of thesame substance used to makesmokesticks. It is commonly used asa signaling device. When lit andfired within the same round, itleaves behind a trail of thick, blacksmoke (too thin to obscure sight).When the arrow hits, it deals nodamage, but fills a 10-foot cube withsmoke as a smokestick.Dragon Magazine #: 349 (Hittingthe Bullseye – A ComprehensiveGuide to Bows and Crossbows)Arrow, Star: A star arrow glowswith a dim colored light when fired.The arrows shed bright light in a 5foot radius and shadowy light in a15-foot radius.Lore: Through muchexperimentation, Roberd developedan alchemical compound thatphosphored under particularconditions.Note: See the “Flights of Fancy”sidebar on page 9 for moreinformation on the notorious ranger Roberd.Suggested Class: RangersDragon Magazine #: 330 (Class Acts – Flights of Fancy)Arrow, Swiftwing: These arrows are made slightly longerthan normal, with a small, aerodynamic head and enlargedfletching for extra stability and accuracy on long shots. Aswiftwing arrow incurs only half the usual penalty forattacking at range (-1 per range increment rather than theusual -2).Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Thundering: Thundering arrows are tipped withthunderstones (PLAYER'S HANDBOOK, 129). A hit from athundering arrow deals no damage but triggers the thunderstone's sonic attack. Thundering arrows that miss should betreated as an attack with a thrown splash weapon (PLAYER'SHANDBOOK, 158).Note: A picture of this weapon appears on page 8.

Complete Dragon Magazine 3.5 Arms and Equipment – Weapons and ArmorDragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Arrow, Zigzag: Anyone firing a zigzag arrow takes a -4penalty on attack rolls, but the arrow deals double damage toobjects with a hardness of 0.Lore: Roberd designed this forked arrowhead to make thearrow loop and spin crazily when fired. Later he realized thearrowhead was perfect for severing ropes and used them tosave several innocents from hanging.Note: See the “Flights of Fancy” sidebar on page 9 for moreinformation on the notorious ranger Roberd.Suggested Class: RangersDragon Magazine #: 330 (Class Acts – Flights of Fancy)Arrows and Bolts: An arrow or bolt used as a meleeweapon is treated as a light improvised weapon (-4 penalty onattack rolls) and deals damage as a dagger of its size (criticalmultiplier x2). Arrows come in leather quivers that hold 20arrows; bolts come in cases that hold 10 bolts. An arrow orbolt that hits its target is destroyed; one that misses has a 50%chance of being destroyed or lost.Dragon Magazine #: 349 (Hitting the Bullseye – AComprehensive Guide to Bows and Crossbows)Atlatl: This tool, a flexible wooden stick about 2 feet long,enables a stone-tipped dart to fly a greater distance and tostrike for greater damage. It is the barbarian's first choiceagainst creatures of size Large or greater, and some attributeits nearly universal use among prehistoric peoples as a factorin the hunting of the great mammals to extinction. The atlatlshaft is sometimes decorated with elaborate carvings.The atlatl usually has a small stone attached to the shaft thatacts as a counterweight. The projectile is either a stone-tippeddart or a stone-tipped javelin. The dart's butt is placed in ahooked groove at the end of the atlatl. The thrower snaps hisforearm forward, launching the dart. A character trying to usethe atlatl without proficiency suffers a-2 penalty on attackrolls in addition to the normal -4 non-proficiency penalty.Special: A barbarian can give up proficiency with all metalmartial weapons in order to gain proficiency with thisweapon.Suggested Class: BarbarianDragon Magazine #: 331 (Class Acts – Archaic Armaments)Awl Pike: Built similarly to a longspear, the awl pike isalmost 15 feet long. You can strike opponents 15 feet awaywith it, but you can't use it against foes closer than that. Ifyou use a ready action to set an awl pike against a charge, youdeal double damage on a successful hit against a chargingcharacter.Note: A picture of this weapon appears on page 11.Dragon Magazine #: 331 (The Point of Pole Arms – AComprehensive Guide)Axe, Orc Double: The orc double axe consists of a pair oflarge double-sided axe heads mounted on both ends of a pole.An orc double axe is a double weapon. You can fight with it asif fighting with two weapons, but if you do, you incur all thenormal attack penalties associated with fighting with twoweapons, just as if you were using a one-handed weapon anda light weapon. A creature wielding an orc double axe in onehand can't use it as a double weapon–only one end of theweapon can be used in any given round.Dragon Magazine #: 331 (The Point of Pole Arms – AComprehensive Guide)Bardiche: This weapon combines a pole with long curvingcleaver blade, mounted near the tip. A bardiche iscumbersome and unwieldy but devastating when it strikes.6Note: A picture of this weapon appears on page 11.Dragon Magazine #: 331 (The Point of Pole Arms – AComprehensive Guide)Bec de Corbin: Also called a "raven's beak," the bec decorbin has both the head of an exceptionally heavy pick and aspear blade. A bec de corbin has reach. You can strikeopponents 10 feet away with it, but you can't use it against anadjacent foe. If you use a ready action to set a bec de corbinagainst a charge, you deal double damage on a successful hitagainst a charging character.Note: A picture of this weapon appears on page 11.Dragon Magazine #: 331 (The Point of Pole Arms – AComprehensive Guide)Blowgun: The blowgun is most often used by primitivetribes to deliver poison to an unfortunate target. This weaponrequires two hands to use. Loading a blowgun is a moveequivalent action that provokes attacks of opportunity.Special: A blowgun is an exotic weapon, but any nativeMaztican may treat it as a martial weapon.Note: This description comes from Dragon Magazine #275and while not officially 3.5, it is the only description availablethat contains game rule information. The Blowgun alsoappears in MASTERS OF THE WILD and ORIENTALADVENTURES.Suggested Class: AssassinDragon Magazine #: 312 (Assassin – Specialty PrestigeClasses)Blowgun, Repeating: This blowgun includes a slidingmechanism that resembles a six-note pan pipe. Each pipe ispreloaded with a blowgun dart, allowing the user to fire up totwo blowgun darts per round rather than the usual one perround (assuming the user has the ability to make at least twoattacks in a round).The repeating blowgun holds six blowgun darts. As long asit holds darts, you can reload it by pushing the cartridge up asa free action and take a second shot. Loading a new cartridgeof six darts requires a full-round action that provokes attacksof opportunity.You can fire a repeating blowgun with one hand but youcan only fire one per round. You must use two hands to load anew cartridge.Dragon Magazine #: 348 (Class Acts – Mountain Ghosts)Bolt, Exploding Crossbow: These powerful and extremelydangerous alchemical bolts contain reactive agents thatexplode in a 5-foot radius when they strike. The explosiondeals 2d12 points of fire damage. A creature struck by thebolt strikes can make a DC 20 Reflex save for half; thosecaught in the explosion can make a DC 15 Reflex save tonegate the damage,The formula for exploding crossbow bolts is unknownoutside the strongholds of the mountain ghosts, but they aresometimes sold to "reliable" allies for five times the listedcost, typically in small lots of no more than four to six bolts ata time.Because of their awkward shape and weight, an explodingcrossbow bolt can only be fired from a heavy crossbow and itsrange increment is reduced to 3/4 normal.Dragon Magazine #: 348 (Class Acts – Mountain Ghosts)

Complete Dragon Magazine 3.5 Arms and Equipment – Weapons and ArmorDragon Magazine #: 331 (Class Acts –Bolt, Splintering: A splintering bolt isFIRING CROSSBOWSArchaic Armaments)actually a dozen smaller bolts loosely boundUnless otherwise noted, you cantogether and designed to come apart fromBow, Elvencraft: One of the biggestfire a crossbow with both handsthe force of being fired. When fired, theproblems facing any archer is deciding whatwithout penalty. You can shoot,bolts separate, creating a 30-foot cone ofto do when a foe gets within melee reach.but not load, a crossbow with onemetal-tipped splinters. No attack roll isElven bowyers have simplified the choicehand at a -4 penalty on attack rolls.required. Creatures in the cone take 1d6by crafting bows that can stand up to meleeYou can shoot a crossbow withpoints of damage (1d4 points of damage forcombat. Thanks to elven ingenuity, theseeach hand, but you take a penaltya Small crossbow). This damage is reducedweapons work just as well as melee weaponson attack rolls as if you attackingby half with a DC 15 Reflex save.as they do as ranged weapons.with two one-handed weaponsDragon Magazine #: 349 (Hitting theAn elvencraft bow is thicker and heavier(see page 160 of the PLAYER’SBullseye – A Comprehensive Guide to Bowsthan a normal bow. Elvencraft shortbowsHANDBOOK). These penalties areand Crossbows)function as clubs when wielded as meleecumulative with the penalty forweapons, while elvencraft longbowsBolt, Tanglefoot: Tanglefoot bolts arefiring the crossbow one-handed.function as quarterstaffs when wielded astipped with a large, round ball that containsmelee weapons. The wielder incurs noa tanglefoot bag (PLAYER'S HANDBOOK, 128).penalty on attack rolls when using anA hit from a tanglefoot bolt deals no damageelvencraft bow as a melee weapon.but triggers the tanglefoot bag's ensnarement. TanglefootA character wielding an elvencraft bow can freelybolts that miss should be treated as an attack with a throwninterchange mele

magazine for 3.5 for DUNGEON MAGAZINE, meaning, there was no single issue that had stamped “First Issue D&D 3.5” the way DRAGON MAGAZINE did. However, DRAGON MAGAZINE’s first 3.5 issue was released in June of 2003, therefore, I assumed DUNGEON MAGAZINE 100, which was released in the same month, to be the first 3.5 issue.

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Create your own dragon! Pick which type of dragon you’d like to make! A flying paper plate dragon or a fire breathing dragon! Flying Paper Plate Dragon You’ll need: Dragon template, 1 paper plate, pencil, scissors, stapler, markers, paints, crayons or other decorating item Directions: Use the scissors to cut out the dragon template.

3. Click Dragon release notes. Dragon Wireless Headset User Guide Instructions for connecting and using your Bluetooth headset with Dragon. Dragon Support web site Dragon Workbook Instructions and training exercises for performing Dragon’s basic tasks, like dictating and correcting text by voice. Dragon Support web site Interactive tutorial

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and the Dragon,5 where the prophet Daniel rips apart the dragon Bel. The links here are that Bel the dragon represents Marduk, who famously defeated his own dragon. The dragon is torn apart by Daniel, much like Tiamat was, by Daniel defeating a dragon in Marduk’s own temple, a victory is won for the YHWHists. The story of Bel and the Dragon .

DRAGON magazine is published monthly by Dragon Publishing, a division of TSR Hobbies, Inc. Subscription orders and change-of-address notices should be sent to Dragon Publishing, P.O. Box 110, Lake Geneva WI 53147. Tele-phone (414) 248-8044. DRAGON magazine is available at hundreds I of hobby stores and bookstores throughout the

DRAGON magazine is published monthly by Dragon Publishing, a division of TSR Hobbies, Inc. The mailing address of Dragon Publishing is P.O. Box 110. Lake Geneva WI 53147: tele-phone (414) 248-8044. DRAGON magazine is available at hundreds of hobby stores and bookstores throughout the United States and Canada, and through a limit-

DRAGON magazine is published monthly by Dragon Publishing, a division of TSR Hobbies, Inc. The mailing address of Dragon Publishing is P.O. Box 110, Lake Geneva, WI 53147; telephone 414-248-8044. DRAGON is available at hundreds of hobby stores and bookstores throughout the United States and

accounting and bookkeeping principles, practices, concepts and methods featured in the unit and there was good evidence of preparation and practice with regard to structure, format and presentation of accounting data and information among the sound financial statements, double-entry bookkeeping and cash budgets submitted. That said, this is not a unit solely of numbers or arithmetic and there .