Camera Projection Matrix - University Of Minnesota

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Camera Projection Matrix

Camera Model

Camera Model (1st Person Coordinate)CameraGround plane

Camera Model (1st Person Coordinate)CameraRecall camera projection matrix:XCGround plane u f v 1 fpx X p y Y 1 Z Camera intrinsic parameter: metric space to pixel space

Camera Model (1st Person Coordinate)CameraRecall camera projection matrix:XCGround plane u f v 1 px X fK p y Y 1 Z Camera intrinsic parameter: metric space to pixel space

Camera Model (1st Person Coordinate)CameraRecall camera projection matrix:XC u f v 1 2D image (pix)Ground planepx X fK p y Y 1 Z 3D world (metric)

Camera Model (1st Person Coordinate)CameraRecall camera projection matrix:Origin at cameraXC u f v 1 2D image (pix)Ground planepx X fK p y Y 1 Z 3D world (metric) u X K -1 v Y XC 1 Z

Camera Model (1st Person Coordinate)CameraRecall camera projection matrix:Origin at cameraX C1X C2 Where is origin? u f v 1 2D image (pix)Ground planepx X fK p y Y 1 Z 3D world (metric) u 1 X 1 K -1 v 1 Y1 X C1 1 Z 1 u 2 X 2 K -1 v 2 Y2 X C2 1 Z 2

Camera Model (3rd Person Coord. World Coord.)CameraRecall camera projection matrix:X3D worldOrigin at world coordinateGround plane u f v 1 2D image (pix)px X fK p y YX 1 Z 3D world (metric)

Point Rotation2D rotationX (x ,y ) x y World

Point Rotation2D rotationX 1 ( x 1, y 1 )X (x ,y ) x 1 cos y 1 sin World sin x cos y

Coordinate Transform (Rotation)2D coordinate transform:X (x ,y ) x y World

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )Camera World x C cos sin x ? y C sin cos y

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )Camera x C cos y C sin sin x cos y Coordinate transformation: Inverse of point rotationWorld

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )Camera World x C cos y C sin cos det sin sin x cos y sin 22 cos sin 1 cos

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )Camera x C cos rX sin x y C sin cos y rXWorldrX : x axis of camera seen from the world

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )rYCamera x C cos rX sin x y C sin rY cos y rXWorldrX : x axis of camera seen from the worldrY : y axis of camera seen from the world

Coordinate Transform (Rotation)2D coordinate transform:X (x,y )XC ( x C , y C )r2Camera x C cos y r1 C sin sin x r2 cos y r1Worldr1 : x axis of world seen from the camerar2 : y axis of world seen from the camera

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planeX ( x , y ,z )World rx1 rx2 rx 3 X C ry1 ry2? ry 3 X C R W X r r z1 z 2 rz 3

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planeX ( x , y ,z )XC ( x C , y C ,z C )Camera rx1 rx 2 rx 3 X C ry1 ry?2 ry 3 X C R W X r r z1 z 2 rz 3

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planeX ( x , y ,z )XC ( x C , y C ,z C )Camera rx1 rx 2 rx 3 X C ry1 ry 2 ry 3 X C R W X r r z1 z 2 rz 3

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planeX ( x , y ,z )XC ( x C , y C ,z C )Camera rx1 rx 2 rx 3 X C ry1 ry 2 ry 3 X C R W X r r z1 z 2 rz 3 Degree of freedom?

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldX rx1 rx2 rx 3 X C ry1 ry2 ry 3 X C R W X r r z1 z 2 rz 3 Degree of freedom?Origin at world coordinateCGround planeR W SO(3) Orthogonal matrixX ( x , y ,z )XC ( x C , y C ,z C )CameraWorld CRW TC R W I3 , det C R W 1

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldX rx1 rrx2X rx 3 X C ry1 rry2Y ry 3 X C R W X r rr r z1 zZ2 z 3 Origin at world coordinateCGround planeX ( x , y ,z )XC ( x C , y C ,z C )R W SO(3)rXrYCameraWorld Orthogonal matrix Right hand rulerZ rX rYCRW TC R W I3 , det C R W 1

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RWX3D world rx1 rrx2X rx 3 X C ry1 rry2Y ry 3 X C R W X r rr r z1 zZ2 z 3 Origin at world coordinateCGround planeR W SO(3) Orthogonal matrix Right hand rulerX : camera x axis seen fromthe world coord.CameraWorldrXrYrZ rX rYCRW TC R W I3 , det C R W 1

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldX rx1 rrx2X rx 3 X C ry1 rry2Y ry 3 X C R W X r rr r z1 zZ2 z 3 Origin at world coordinateCGround planerZrY : camera y axis seen fromthe world coord.rX : camera x axis seen fromthe world coord.CameraWorldR W SO(3) Orthogonal matrix Right hand rulerXrYrZ rX rYCRW TC R W I3 , det C R W 1

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RWX3D world rx1 rx2 rx 3 X C rry11 rry22 ry33 X C R W X r r z1 z 2 rz 3 Origin at world coordinateCGround planeR W SO(3) Orthogonal matrix Right hand ruler1r2CameraWorldr1 : world x axis seen fromthe camera coord.r3 r1 r2CRW TC R W I3 , det C R W 1

Coordinate Transform (Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldX rx1 rx2 rx 3 X C rry11 rry22 ry33 X C R W X r r z1 z 2 rz 3 Origin at world coordinateCGround planeR W SO(3) Orthogonal matrix Right hand ruler3r1r2 : world y axis seen fromthe camera coord.r2CameraWorldr1 : world x axis seen fromthe camera coord.r3 r1 r2CRW TC R W I3 , det C R W 1

Camera Projection (Pure Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planer3r2 : world y axis seen fromthe camera coord.CameraWorldr1 : world x axis seen fromthe camera coord. rx1 rx2 rx 3 X C rry11 rry22 ry33 X C R W X r r z1 z 2 rz 3 Camera projection of world point: u f v 1 f px X C fK p y YC 1 Z C fp x rx1 rx2 rx 3 X p y ry1 ry2 ry 3 Y 1 rz1 rz2 rz 3 Z

Camera Projection (Pure Rotation)CameraC1Coordinate transformation from world to camera:RW3D worldXOrigin at world coordinateGround planer3r2 : world y axis seen fromthe camera coord.CameraWorldr1 : world x axis seen fromthe camera coord. rx1 rx2 rx 3 X C rry11 rry22 ry33 X C R W X r r z1 z 2 rz 3 Camera projection of world point: u f v 1 f px X C fK p y YC 1 Z C p x rx1 rx2 rx 3 X f K p y ry1 ry2 ry 3 Y 1 rz1 rz2 rz 3 Z

Euclidean Transform Rotation TranslationCameraCRW , tC3D worldXOrigin at world coordinateGround planeX (x , y ,z )World

Euclidean Transform Rotation TranslationCameraCRW ,tC3D worldXOrigin at world coordinateGround planeXC ( x C , y C ,z C )X (x , y ,z )CameraWorld

Euclidean Transform Rotation Translation2D coordinate transform:X (x,y )XC ( x C , y C )Camera x C cos y C sin sin x cos y Coordinate transformation: Inverse of point rotationWorld

Euclidean Transform Rotation Translation2D coordinate transform:X (x,y ) x C cos y C sin WorldXC ( x C , y C )TranslationCamerasin x cos y

Euclidean Transform Rotation Translation2D coordinate transform:X (x,y )XC ( x C , y C ) x C cos y C sin sin x t x cos y t y WorldTranslation t x t y Camera t x : the location of world coordinate t seen from camera coord. y

Euclidean Transform Rotation TranslationCameraCRW ,tC3D worldXOrigin at world coordinateGround planeXC ( x C , y C ,z C )X (x , y ,z )CameraWorld

Euclidean Transform Rotation TranslationCameraCCoordinate transformation from world to camera:RW ,tC3D worldXOrigin at world coordinateGround planeXC ( x C , y C ,z C )X (x , y ,z )CtCameraWorld rx1 rx 2 rx 3 t x X X C C R W X C t ry1 ry 2 ry 3 t y 1 r r z1 z2 rz 3 t z where C t is the world orgin seen from camera.

Euclidean Transform Rotation TranslationCameraCCoordinate transformation from world to camera:RW ,tC3D worldXOrigin at world coordinateGround planeXC ( x C , y C ,z C )X (x , y ,z )CtCameraWorld rx1 rx 2 rx 3 t x X X C C R W X C t ry1 ry 2 ry 3 t y 1 r r z1 z2 rz 3 t z where C t is the world orgin seen from camera.

Geometric InterpretationCameraCCoordinate transformation from world to camera:RW ,tC3D worldXOrigin at world coordinate rx1 rx 2 rx 3 t x X X C C R W X C t ry1 ry 2 ry 3 t y 1 r r z1 z2 rz 3 t z where C t is the world orgin seen from camera.Ground planeRotate and then, translate.XC ( x C , y C ,z C )X (x , y ,z )CtCameraWorld

Geometric InterpretationCameraCCoordinate transformation from world to camera:RW ,tC3D worldXOrigin at world coordinate rx1 rx 2 rx 3 t x X X C C R W X C t ry1 ry 2 ry 3 t y 1 r r z1 z2 rz 3 t z where C t is the world orgin seen from camera.Ground planeRotate and then, translate.XC ( x C , y C ,z C )X (x , y ,z )cf) Translate and then, rotate.CCameraWorld rx1 rx 2 rx 3 1-C x X X C C R W X C ry1 ry 2 ry 3 1-C y 1 r r 1 -C z z1 z2 rz 3 where C is the camera location seen from world.

Camera Projection MatrixCameraCCoordinate transformation from world to camera:RW ,tC3D worldXOrigin at world coordinate rx1 rx 2 rx 3 t x X X C C R W X C t ry1 ry 2 ry 3 t y 1 r r z1 z2 rz 3 t z Camera projection of world point: u f v 1 Ground planeXC ( x C , y C ,z C )X (x , y ,z ) f CCameraWorldpx X C fK p y YC 1 Z C X p x rx1 rx 2 rx 3 t x Y fK p y ry1 CrRy 2W ry 3 C tty Z 1 rz1 rz2 rz 3 t z 1

Image Projection -r C 0 0 r 0 -1 0 R 0 0 -1 1 0 0

Image Projection -r C 0 0 r r 0 -1 0 R 0 0 -1 1 0 0

Image Projectionr r -r C 0 0 0 -1 0 R 0 0 -1 1 0 0 r cos C r sin 0 -sin R 0 -cos cos 0-sin 0 -1 0

RotateCamera.mImage ProjectionK [200 0 100;0 200 100;0 0 1];radius 5;theta 0:0.02:2*pi;for i 1 : length(theta)camera offset [radius*cos(theta(i)); radius*sin(theta(i)); 0];camera center camera offset center of mass';rz [-cos(theta(i)); -sin(theta(i)); 0];ry [0 0 -1]';rx [-sin(theta(i)); cos(theta(i)); 0];R [rx'; ry'; rz'];C camera center;P K * R * [ eye(3) -C];proj [];for j 1 : size(sqaure point,1)u P * [sqaure point(j,:)';1];proj(j,:) u'/u(3);endend

Geometric InterpretationCameraCRW ,tCCamera projection of world point:3D world u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 Ground plane u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 X p14 Yp 24 Z p 34 1 What does each number mean?

Geometric InterpretationCameraCRW ,tCCamera projection of world point:3D worldGround planeXX 0 0 1 u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 p14 0p 24 0 p 34 1 What is point at infinity in world x direction?

Geometric InterpretationCameraCRW ,tCCamera projection of world point:3D worldXX Ground planeuX 0 0 1 u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 p14 0p 24 0 p 34 1 What is point at infinity in world x direction?This point is at infinite but finite in image.

Geometric InterpretationCameraCRW ,tCCamera projection of world point:3D worldXX Ground planeuX 0 0 1 u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 p14 0p 24 0 p 34 1 p11X p14 p11 X p X pp 313134u limp 21X p 24 p 21 X p X pp 313134v lim

Geometric InterpretationCameraCRW ,tCCamera projection of world point: uX p11 p 21 p 31 3D worldXX Ground planeuX 0 0 1 u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 p14 0p 24 0 p 34 1 p11X p14 p11 X p X pp 313134u limp X p 24 p 21v lim 21 X p X pp 313134 uX u p11 v p 21 1 p 31

Geometric InterpretationCameraCRW ,t uY C p12 p 22 p 32 3D worlduY Camera projection of world point: u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 Ground planeuX u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 0 p14 p 24 0 p 34 1 p12Y p14 p12 X p Y pp 323234u limp Y p 24 p 22v lim 22 X p Y pp 323234 uY u p12 v p 22 1 p 32

Geometric InterpretationCameraCRW ,tC uZ p13 p 23 p 33 Camera projection of world point:3D world u f v 1 X p x rx1 rx 2 rx 3 t x X Y CC P fK p y ry1 rRy 2 ry 3 tty W Z 1 1 rz1 rz2 rz 3 t z 1 Ground plane u p11 p12 v p 21 p 22 1 p 31 p 32p13p 23p 33 0 p14 0p 24 p 34 1 p13 Z p14 p13 X p Z pp 333334u limp Z p 24 p 23v lim 23 X p Z pp 333334 uZ u p13 v p 23 1 p 33

PracticeWimg3840 1224pixWccd0.0048WH21603840p x img p y img 1080pix 1920pix2222f fm 0.00153PredictVanishingPoint.m 0.0070 C 0.7520 -0.2738 -0.8496 0.0498 0.5731 R -0.3216 -0.8203 -0.4067 0.4180 -0.5299 0.6835

PracticeWimg3840 1224pixWccd0.0048WH21603840p x img p y img 1080pix 1920pix2222f fm 0.00153PredictVanishingPoint.m 0.0070 C 0.7520 -0.2738 P KR I3 -0.8496 0.0498 0.5731 R -0.3216 -0.8203 -0.4067 0.4180 -0.5299 0.6835 -0.2374 -0.9565 2.0138 1.2723 C 0.0578 -1.5763 0.2404 1.2508 0.0004 -0.0005 0.0007 0.0006

PracticeWimg3840 1224pixWccd0.0048WH21603840p x img p y img 1080pix 1920pix2222f fm 0.00153PredictVanishingPoint.m 0.0070 C 0.7520 -0.2738 P KR I3 -0.8496 0.0498 0.5731 R -0.3216 -0.8203 -0.4067 0.4180 -0.5299 0.6835 -0.2374 -0.9565 2.0138 1.2723 C 0.0578 -1.5763 0.2404 1.2508 0.0004 -0.0005 0.0007 0.0006 R [-0.8496 0.0498 0.5731-0.3216 -0.8203 -0.40670.4180 -0.5299 0.6835];u x -567.8239138.2813C [0.00700.7520-0.2738];u y 1.0e 03 *1.80502.9748P K * R * [eye(3) -C]u x P(1:2,1)/P(3,1)u y P(1:2,2)/P(3,2)u z P(1:2,3)/P(3,3)u z 1.0e 03 *2.94630.3517

PracticeWimg3840 1224pixWccd0.0048WH21603840p x img p y img 1080pix 1920pix2222f fm 0.00153 0.0070 C 0.7520 -0.2738 P KR I3 -0.8496 0.0498 0.5731 R -0.3216 -0.8203 -0.4067 0.4180 -0.5299 0.6835 -0.2374 -0.9565 2.0138 1.2723 C 0.0578 -1.5763 0.2404 1.2508 0.0004 -0.0005 0.0007 0.0006 R [-0.8496 0.0498 0.5731-0.3216 -0.8203 -0.40670.4180 -0.5299 0.6835];u x -567.8239138.2813C [0.00700.7520-0.2738];u y 1.0e 03 *1.80502.9748P K * R * [eye(3) -C]u x P(1:2,1)/P(3,1)u y P(1:2,2)/P(3,2)u z P(1:2,3)/P(3,3)u z 1.0e 03 *2.94630.3517

PracticeWimg3840 1224pixWccd0.0048WH21603840p x img p y img 1080pix 1920pix2222f fm 0.00153PredictVanishingPoint.m 0.0070 C 0.7520 -0.2738 P KR I3 -0.8496 0.0498 0.5731 R -0.3216 -0.8203 -0.4067 0.4180 -0.5299 0.6835 -0.2374 -0.9565 2.0138 1.2723 C 0.0578 -1.5763 0.2404 1.2508 0.0004 -0.0005 0.0007 0.0006 R [-0.8496 0.0498 0.5731-0.3216 -0.8203 -0.40670.4180 -0.5299 0.6835];u x -567.8239138.2813C [0.00700.7520-0.2738];u y 1.0e 03 *1.80502.9748P K * R * [eye(3) -C]u x P(1:2,1)/P(3,1)u y P(1:2,2)/P(3,2)u z P(1:2,3)/P(3,3)u z 1.0e 03 *2.94630.3517

Inverse of Camera Projection MatrixCamerau u v KX C 1 K -1uXCGround plane3D world

Inverse of Camera Projection MatrixCameraCu u v KX C 1 K R W u CC-1XGround plane3D world K C R W X C t K CR W ( X C )

Inverse of Camera Projection MatrixCameraCu u v KX C 1 K R W u CC-1XGround plane3D world K C R W X C t K CR W ( X C ) u -1X K CR W v C 1 3D ray direction 3D ray origin

CheiralityCameraCu u v KX C 1 K R W u CC-1XGround plane3D world K C R W X C t K CR W ( X C ) u -1X K CR W v C 1 3D ray direction 3D ray originwhere 0

Perspective CameraCameraPerspective camera model:WorldStrong perspectiveness u p11 p12X v P p21 p22 1 p 1 31 p 32p13p23p 33p14 X p24 1 p 34

Affine CameraCameraPerspective camera model:World u p11 p12X v P p21 p22 1 p 1 31 p 32p13p23p 33p14 X p24 1 p 34 Affine camera model:Strong perspectiveness u p11 p12 v P X pp A 1 21 22 1 00p13p230p14 X p23 1 1 u p11 p12 v p 21 p22p13p23p14 X p23 1

Affine CameraCameraCameraPerspective camera model:World u p11 p12X v P p21 p22 1 p 1 31 p 32p13p23p 33p14 X p24 1 p 34 Affine camera model:Weak perspectivenessStrong perspectiveness u p11 p12 v P X pp A 1 21 22 1 00p13p230p14 X p23 1 1 u p11 p12 v p 21 p22p13p23p14 X p23 1

Orthographic CameraAffine camera: u p11 p12 v p 21 p22p13p23p14 X p23 1 Orthographic camera:f 1 pX pY 0 u r11 r12 r13 t x X v r r 21 22 r23 t y 1

Camera Anatomy

Lens Radial Distortion

Radial Distortion ModelAssumption: Lens distortion is a function of distance from the principal point.udistortedp x ,p y

Radial Distortion ModelAssumption: Lens distortion is a function of distance from the principal point.uundistortedudistortedp x ,p yudistorted L( ρ ) uundistortedwhereρ udistortedL( ρ ) 1 k 1ρ2 k 2 ρ4

Radial Distortion Modeludistorted L( ρ ) uundistortedL( ρ ) 1 k 1ρ2 k 2 ρ4 udistorted L( ρ ) uundistortedwhereρ udistortedL( ρ ) 1 k 1ρ2 k 2 ρ4 k1 0k1 0

Radial Distortion ModelAssumption: Lens distortion is a function of distance from the principal point.[X, Y] meshgrid(1:(size(im,2)), 1:(size(im,1)));h size(X, 1); w size(X,2);X X(:);Y Y(:);pt [X'; Y'];pt bsxfun(@minus, pt, [px;py]);pt bsxfun(@rdivide, pt, [f;f]);r u sqrt(sum(pt. 2, 1));pt bsxfun(@times, pt, 1 k * r u. 2);pt bsxfun(@times, pt, [f;f]);pt bsxfun(@plus, pt, [px;py]);imUndistortion(:,:,1) reshape(interp2(im(:,:,1), pt(1,:), pt(2,:)), [h, w]);imUndistortion(:,:,2) reshape(interp2(im(:,:,2), pt(1,:), pt(2,:)), [h, w]);imUndistortion(:,:,3) reshape(interp2(im(:,:,3), pt(1,:), pt(2,:)), [h, w]);

f p r r r f p r r r r X Y rrZ X Y Z Ground plane Camera 3D world z Origin at world coordinate Camera Projection (Pure Rotation) X C 1 R W Coordinate transformation from world to camera: Camera World 3 C C W 3 ªº «» «» «» ¼ X X R X r r r r 1: world x axis seen from the camera coord. r1r2 r 3 r 2: world y axis seen from the camera .

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