Fortnite Building Treasure Hunt Race Lesson - Unreal Engine

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BUILDING A TREASURE HUNT RACE:CREATING A SCORING SYSTEM USINGVARIABLES IN FORTNITE CREATIVEContent/Grade: Computer Science/Hour of Code: Grades 8–12Lesson Timeframe: One hour

BUILDING A TREASURE HUNT RACE:CREATING A SCORING SYSTEM USING VARIABLES IN FORTNITE CREATIVELESSON/AUTHOR/CLASS INFORMATIONLesson Title: Creating a Scoring System using VariablesContent/Grade: Computer Science/Hour of Code: Grades 8–12Lesson Timeframe: One hourTeacher GuideStudent GuideAUTHOR CONTACTAuthor: Steven Isaacs and Brian DickmanEmail: stevei2071@gmail.com brian@cleverlike.comTwitter: @mr isaacs @cleverlikeLinkedIn: https://www.linkedin.com/in/steve-isaacs/ https://www.linkedin.com/in/cleverlike/DESCRIPTION OF CLASS / LEARNING ENVIRONMENTThis lesson is designed for Hour of Code during Computer Science Education Week. It can be used in any curricular areainterested in participating in Hour of Code. It can also be used outside of Hour of Code in a game design or computerscience course. This can serve as a stand alone-lesson, or used in conjunction with the other activities to complete alarger project.Author Steve Isaacs teaches Game Design and Development as a quest- or choice-based learning environment thatprovides students with opportunities to take different approaches to meeting the learning outcomes based on their owninterests, in terms of content as well as project options.Author Brian Dickman studied computer science, and operates a full-time game development studio that producesentertaining and educational content inside popular video games.LESSON OVERVIEWHave you ever thought about how score is handled in video games? If you’ve ever played Pac-Man, you have certainlytried to get a high score. As you collect dots you get points and bonus points for fruit. When the monsters turn blue, youtry to get as many as you can as the score for each one increases and you eat your way through them. Many gameshave a scoring mechanism that is an integral part of the game.Scores in games are handled with variables. A variable is set at the beginning of the game and changes throughout thegame, based on actions that impact the score.In this activity, you will set up a scoring system using variables. This is just one of many ways variables are usedin programming.2

BUILDING A TREASURE HUNT RACE:CREATING A SCORING SYSTEM USING VARIABLES IN FORTNITE CREATIVEDESIRED RESULTSWHAT ARE THE LEARNING OUTCOMES FOR STUDENTS?ESSENTIAL QUESTIONS/BIG IDEASCan students learn computer science concepts as part of a meaningful activity rather than simply learning syntax as anisolated skill?Will learning computer science concepts like variables through an activity in Fortnite Creative generalize tounderstanding the concept in a coding environment?Can students learn computer science concepts through game mechanics?Will students show more motivation to learn computer science when the concepts are introduced in a game environment?LEARNING OUTCOMES/OBJECTIVESThe student will be able to: Demonstrate an understanding of variables as a conceptApply the understanding of variables in the context of a gameCreate a puzzle in a game environment that incorporates the use of variablesLESSON PLANLEARNING ACTIVITIESHOW TO USE THE FORTNITE CREATIVE HOUR OF CODE LESSONSThis series of lessons has been designed to provide flexibility. Each lesson is set up as a stand-alone lesson to teach acoding concept in isolation in the span of about an hour as part of the Hour of Code initiative. The teacher can choosewhich lesson students complete, or students can choose one (or more) that appeal to them.The lessons also work together so that a student could complete all five lessons and create a game experience with fivedifferent puzzles, demonstrating the different concepts. Likewise, students can work in groups where each student orsmall group completes one of the activities as part of a larger project.Each lesson is accompanied by a student guide with notes to guide the educator in

ACTIVITY Students will build a treasure hunt in Fortnite Creative. The players will search the island for treasure (coins). The game will end when the player collects a certain number of coins, or when the time runs out. The treasure hunt should incorporate variables, and score to track the value/score based on the number of coins collected.

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