Syllabus Diploma In Multimedia And Animation

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Diploma in Animation & Multimedia(For the candidates admitted from the academic year 2020-2021 onwards)Eligibility for Admission:Candidates for admission to the Diploma course shall be required to have passed the HigherSecondary examinations (Academic or Vocational) conducted by the Government ofTamilnadu or any other examination accepted as equivalent thereto by the syndicate.Duration of the course:The course shall extend over a period of six months comprising of one semester.Medium of instruction and examinations:The medium of instruction and examinations shall be in English.Passing minimum:a) A candidate shall be declared to have passed in a paper if he or she obtains not less than40% of marks in that paper.b) A candidate failing to secure the minimum marks prescribed shall be required to reappearfor the examination in that paper and obtain not less than the minimum marks required forpassing the paper.Classification of successful candidatesa) Successful candidates passing the examinations by securing not less than 60% of totalmarks in all subjects shall be declared to have passed in First class.b) Successful candidates passing the examinations by securing not less than 50% of totalmarks in all subjects shall be declared to have passed in second classc) All other successful candidates shall be declared to have passed the examinations in Thirdclass.

Diploma in Animation & Multimedia(For the candidates admitted from the academic year 2020-2021 onwards)SCHEME OF EXAMINATIONTITLE OF THE PAPEREXAMDURATIONTOTAL MARKS1. Introduction to Multimedia3hrs100 marks2. 2D Animation3hrs100 marks3. 3D Animation3hrs100 marks4. Animation Practical3hrs100 marksTotal 400 marksProgramme Objective:1. To enable the students to be multimedia literates, which will prepare them to activelyparticipate in various media related activities for strengthening their skills.2. The Course will have scope for skill development in the field of Electronics and MediaProduction, which in turn make them employable in the media industry.

Paper 1Introduction to MultimediaUnit IIntroduction to Computers & NetworksMultimedia Hardware, Multimedia Software, Multimedia operating systems, Multimediacommunication systemsUnit IIContent Development & DistributionDesktop publishing (Coral Draw, Photoshop, Page maker), Multimedia Animation &Specialeffects (2D/3D animation, Flash), Social Networking &Publishing (Blogging, Facebook,Youtube, Instagram, etc.), Content Distribution Systems (CD/DVD, Internet, Radio,Television)Unit IIIArt & Science of MultimediaAudio fundamentals (Audio quality, formats and devices), Understanding Image andVideo (Resolution, Color, Video standards, formats), Film and Digital photography(technology, techniques, composition & lighting etc.), Introduction to PrintingtechnologyUnit IVProgramme Production TechniquesThe Media Industry: Structure and Strategies, Audio-Video programme production(Conceptto Mastering), Compositing and Audio-Video Editing, Web Design and Publishing (Webdesign and development)Unit IVMedia Management & MarketingOwnership of Media, Media as Business & Media Economics, Income sources of DifferentMedia, Government Policies for Media Ownership, Career avenues in multimediaRecommended Books:1. Tay Vaughan, Multimedia: Making it Work (with CD), 8th Edition, McGraw Hill Education20112. Ranjan Parekh, Principles of Multimedia, 2nd Edition, McGraw Hill Education, 2013.3. Rose Gonnella, Christopher Navetta, Max Friedman, Design Fundamentals: Notes onVisual Elements and Principles of Composition, 2015, 2nd edition, Peachpit Press4. David A. Lauer, Stephen Pentak, Design Basics, 2012, Eighth edition, WadsworthCengage Learning. Reference Books

Paper II2D AnimationUnit IIntroduction to 2D AnimationIntroduction to 2D Animation, Drawing concept, Colour theory & basics, Incorporatingsound into 2D animationUnit IILayout & DesigningBasic of sketching, still life and assignment of basic drawing, Composition of basicelements, Work in different media, such as drawing, collage, and painting, Explore therelationship between elements and principal, Pixel and resolution: Vector and BitmapGraphicsUnit IIIGraphics and advertisingCreating Digital Layout, Professional image editing (PHOTOSHOP), Advertising and relevantcase , Graphics and illustration (Corel Draw, Paint), Vector Composition , 2D animation(Macromedia Flash)Unit IVBroadcast DesignWorking with visual images, Story Boarding, Titles and Credit Making, Stop motionanimationUnit VProduction / Post-ProductionPaint & animate (scanning, tracing, ink & Paint), Understanding Background composition,Basic Understanding of 2D animation and technique, Animation with flash, PortfolioMakingRecommended Books:1. The Illusion of Life: Disney Animation - Frank Thomas and Ollie Johnston2. Cartoon Animation - Preston Blair3. The Animator's Survival Kit - Richard Williams4. Chong, Andrew, Digital Animation, Ava Academia, 2008.5. Welles, Paul. Fundamentals of Animation, Ava Publishing, 2006.

Paper III3D AnimationUnit I3D ModelingIntroduction to 3D space in Blender, Introduction to Modeling Techniques, In- organicModeling, Organic ModelingUnit II3D ShadingUse of Materials & Shader, Shader and Texture editing, Shading organic Models, Shading In– Organic ModelsUnit III3D Animation and RiggingIntroduction to 3D Animation, Create, Edit and working with Animation Graph, Riggingusing Blender, Setting up controllers for joints, Simple Skeleton structure with proper jointorientation.Unit IV3D Lighting and RenderingUnderstanding Lighting in Cycles, Direct and Indirect Lighting, Light Linking, FinalComposition, Creating composition and Light with the Shaded ModelsUnit V3D DynamicsIntroduction to Dynamics, Active and Passive Bodies, Creating basic Simulation andcollusion using Rigid body, Cloth Simulation, Simulation of Brick wall collusion, Introductionto Fluid Effects, Creating fluid simulationRecommended Books:1. Ollie Johnston and Frank Thomas, “The illusion of life”, First Edition, Abbeville press,19812. Harold Whitaker and john Halas, “Timing for Animation”, focal Press, Oxford, 20023. Maraffi, Chris (2004). Maya Character Creation: Modeling and Animation Controls. NewRiders.4. Oliverio, Gary (2006). Maya 8 Character Modeling. Jones & Bartlett Publishers5. Allen, Eric & Murdock, Kelly L. (2008). Body Language: Advanced 3D Character Rigging.Sybex Publication.6. Digital Lighting & Rendering, Second Edition by Jeremy Birn

Paper IVAnimation Practical2D animation1. Drawing fundamentals using lines2. Sketching of cartoon characters3. 2D Logo designing4. Storyboarding of a 30 seconds film5. Portfolio making of an organization3D Animation1. Exploring the Interface of 3D application & Basic Modelling2. Create different types of Materials and create a Shading3. Create a simple walk cycle using the character rigs4. Create a composition and Light set up5. Create a Fluid simulation & rendering

SCHEME OF EXAMINATION TITLE OF THE PAPER EXAM DURATION TOTAL MARKS 1. Introduction to Multimedia 2. 2D Animation 3hrs 3hrs 100 marks 100 marks 3. 3D Animation 4. Animation Practical 3hrs 3hrs 100 marks 100 marks Total 400 marks Programme Objective: 1. To enable the students to be

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