FOOTBALL OFFICIALS MANUAL 2020 – 2021

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FOOTBALL OFFICIALS MANUAL2020 – 2021Editor assistance by: Bobby LongPhotography by: Emily CrowellPublished by theTENNESSEE SECONDARY SCHOOLATHLETIC ASSOCIATION3333 Lebanon RoadP. O. Box 319Hermitage, Tennessee 37076615-889-6740 FAX 615-889-0544Website: www.tssaa.org E-Mail: tssaa@tssaa.org

TSSAA FOOTBALL MANUAL COMMITTEERichard McWhirterAssistant ExecutiveDirectorDon BarrySupervisorWayne ClendenenSupervisorHarold DentonSupervisorPaul HoltSupervisorGeorge JordanSupervisorBill MarbetSupervisorL.D. MoreeSupervisorScott WhiteSupervisorAlan CooperOfficialDan EllisOfficialFloyd FlippinOfficialTom MooreOfficialLeonard ScarbroOfficialDon TalbottOfficialDavid ViarOfficial

TABLE OF CONTENTSAll Officials.55 MAN CREWSReferee.21Umpire.39Linesman.47Line Judge.58Back Judge.687 MAN CREWSReferee.79Umpire.97Linesman.105Line Judge.116Back Judge.125Side Judge.135Field Judge.144ECO/PCO.152Penalty Summary/Official Football Signals.154

ALL OFFICIALSPage 5ALL OFFICIALSOFFICIALS UNIFORMAll Officials in the crew must be dressed alike. Additionally, the Back Judge and Linesman must carry twocontrasting bean bags. Bean bags can be white, black, or blue. wear the Football 2 inch stripe Collared Shirt (short or long sleeve) with TSSAApatch centered above the pocket. wear black pants with the 1 ¼” white stripe and black socks. wear black athletic shoes with black laces. Some white accents are permitted. wear the official black hat with narrow white piping, with the exception of theReferee. The Referee will wear the white hat with TSSAA embroidered on the front.All hats must be fitted. wear a black belt 1-1/4” to 2” wide with a plain buckle. wear black undershirts, if undershirts are worn. Undershirts cannot show at thecollar or through the outer striped shirt or extend below the sleeves of the outerstriped shirt. Turtle necks are allowed for cold weather.APPEARANCE AND CONDUCTAll Officials in the crew must be neatly groomed.treat players and coaches with courtesy and respect at all times.never use profanity or inappropriate language or gestures.never consume alcoholic beverages on the day of any game at any level of playprior to the contest.never purchase alcoholic beverages or even enter an establishment that servesalcoholic beverages while wearing a TSSAA Official’s uniform.never use any form of tobacco product (e-cigarette or similar item) beginning at thearrival at competition site until departure.never degrade another TSSAA Official or make inappropriate comments aboutgames in public or on social media.assume everything said or done is being monitored by the host school.

Page 6TSSAA FOOTBALL OFFICIALS MANUALPREGAME CONFERENCEAll Officials willI.II.III.IV.V.VI.review the coin-toss mechanics.discuss free kicks by reviewing positions and responsibilities.review coverage during scrimmage plays.review legal formations, running plays, positions and coverage.review forward passes, eligibility of receivers and interference.review positions and coverage during scrimmage kicks:A. First touching by K.B. Fair-catch situations.C. Kicks out of bounds.D. Kick-catching interference.E. Numbering requirements.F. PSK foul implications.G. Field Goals, including free kicks after a fair catch.VII. review “momentum” rule as it applies inside the 5-yard line on kicks,interceptions and recoveries.VIII. be in correct positions for goal-line play and try.IX. review:A. Substitution rule.B. Starting and stopping the game clock and play clock.C. Procedures during measurement.D. Duties during time-outs and intermission between periods.E. Penalizing personal and unsportsmanlike fouls.F. Extending or shortening a period.SOUNDING WHISTLEI.The Game Official covering the runner willA. see the ball in possession of the runner who is down or whose forwardprogress stopped before sounding his whistle.B. sound his whistle quickly and loudly when the ball becomes dead in his area.C. be the only Official allowed to blow his whistle (no echo whistle).D. move in quickly to be certain all action stops on the whistle.E. assure player safety; it is his first responsibility.F. be alert and in position to keep the ball in view.G. be ready to assist the covering Official after the whistle has sounded.

ALL OFFICIALSH.I.Page 7use his bean bag to mark the spot of the end of the run if a whistle issounded inadvertently.not have an inadvertent whistle, but if an inadvertent whistle occurs1. the ball becomes dead immediately.2. the location at which the ball will be put into play and the number ofthe next down will be determined by the location and status of the ballwhen the whistle was sounded.STOPPING AND STARTING THE GAME CLOCKI.II.All Officials should stop the game clock (S #3) twice whenA. the down ends following a foul.B. an Official’s time-out is taken.C. a charged or TV/radio time-out is granted.D. the period ends.E. the ball is out of bounds.F. a forward pass is incomplete (legal or illegal), except for the official whosignals it incomplete.G. any unusual delay occurs such as “digging out” a fumble.H. a fair catch is made or awarded.I.an obvious first down has occurred.J. the down ends following a change of possession during the down.K. a fourth down play has ended.L. a free kick has ended.An Official’s time-out requires the game clock to be stopped when the ballbecomes dead. An Official should stop the game clock (S #3) followed by tappinghis hands on his chest twiceA. when there is a measurement for a possible first down.B. when captains and coaches are notified of time remaining.C. when a player appears to be injured.D. when a player is in need of equipment repair.E. to dry or change the ball after the ball had been spotted.F. for unusual heat or humidity which may create a health risk to the players.G. for any other reason relating to the administration of the game.

Page 8III.IV.TSSAA FOOTBALL OFFICIALS MANUALThe following are situations for starting the game clock.A. Unless the game clock will start on the snap by rule, on the Referee’ssignal (S #2) following a first down inbounds, or when a free kick is legallytouched, the game clock will start on the ready-for-play signal (S #1)followed by the game clock wind signal (S #2) – two different signals – ifthe game clock was stopped1. for an Official’s time-out.2. for a dead ball foul.3. for an inadvertent whistle.B. If the game clock starts on the snap, no visible signal to start the gameclock is given.C. The game clock will start on a free kick when the ball is touched other thanfirst touching by K and the covering Official signals the game clock to start(S #2) twice.D. If signal to stop the game clock (S #3) is erroneously given, restart thegame clock immediately (S #2) upon discovery of the error.If the ball becomes dead near the sideline inbounds and a first down is gained,A. the covering Official will1. use normal coverage2. give one signal to indicate the game clock would normally continue torun (S #2) because the ball became dead in the field of play and thenstop the game clock with the time-out signal (S #3) twice to indicatethat the line to gain was reached.B. the Referee will start the game clock with a silent wind (no whistle) signal(S #2) when the ball as been respotted and is ready for play unless hereceives a signal from the Back Judge that the ball was not ready for playwith at least 25 seconds remaining on the 40-second play clock, in whichcase the Referee will direct the play clock to be re-set to 25 seconds (witha pumping motion with one arm with a flat palm pointed upward) andfollow the 25-second play clock procedure.

ALL OFFICIALSPage 9STARTING THE PLAY CLOCKI.II.The play clock will be set to 40-seconds whenA. the ball is declared dead in field of play on a play from scrimmage and thecovering Official raises his arm to indicate that the ball is dead and indicatethe number of the next down or gives a wind signal (S #2) followed by atime-out signal (S #3) to indicate the line to gain has been reached.B. the covering Official signals that a pass is incomplete.C. the covering Official signals to stop the game clock because the ball is deadout-of-bounds.D. a defensive stoppage occurs for injury, loss of helmet, or equipment repair.The play clock will be set to 25-seconds when the play clock is startedA. after the administration of a penalty.B. when play resumes after a charged or TV/radio time-out is granted.C. for the first play of a quarter or overtime period.D. for a free kick or try.E. when Team A retains possession after a scrimmage kick or when Team B isawarded a first down (being very deliberate to give time for ball exchangeand both teams to change sides).F. when play resumes after an Official’s time-out is taken for an offensiveinjury, an offensive player who lost his helmet, offensive equipment repair, ameasurement, heat/humidity, or any other reason.G. when the Referee requests a re-set of the play clock because at least 25seconds of a 40-second play clock were not remaining when the ball wasready for play. (The game clock starts on the snap unless the game clockwas running when the Referee requested a re-set of the play clock.)FUMBLE PROTOCOLI.II.III.IV.V.When a fumble occurs, all Officials who see the fumble must drop their bean bagat the yard line of the fumble.When a fumble occurs in a pile, the nearest official needs to go into the pile andstart digging to see who has possession.All other officials need to stop the game clock and keep players from diving ontothe pile.After the official who is in the pile determines who has the ball, the nearestofficial needs to signal in the direction the ball will be going.If the team that fumbles has recovered the ball, wind the game clock and startthe 40 second play clock immediately.

Page 10TSSAA FOOTBALL OFFICIALS MANUALOFFICIALS’ RADIO HEADSET PROTOCOLI.II.III.Officials’ radios and headsets are legal TSSAA equipment as long as the localassociation approves the use of them.Each local association must have a written protocol.Remember most radio systems are not secure from the public and you need tobe careful of the language you use while speaking. DO NOT say anything youwould not say over the PA system.CREW COMMUNICATION SIGNALSWhen officials do not use radios to communicate, the following signals will be used:I.II.For the number of players off the LOS outside of the tackles, the Linesman andLine Judge will communicate with each other by putting an arm in the backfieldindicating the number of players off the LOS with his fingers. To help see thenumber, consider showing the fingers in front of the body before extending thearm. Example: if the Linesman has two players off the LOS, he will indicate withtwo fingers on his arm extended straight out in the backfield.The Linesman and Line Judge will communicate with each other by raising a fistif there are four or less players off the LOS. If either has four players on the LOSon his side of the snapper, he will then wave four fingers and cover his TSSAApatch with his hand to indicate a covered receiver.Team A usFoul: too many A playersFoul: too many A players & too many A backsLegalFoul: too many A backsLegalFoul: too many A backsLegalFoul: too many A backs (Could also be a foul fornot enough players on the LOS.)Foul: not enough on LOS

ALL OFFICIALSPage 11III.For Penalty Enforcement, the Umpire will communicate with the Line Judge andLinesman before marking off a penalty. When marking off the penalty the Umpirewill jog off the yardage from the spot of the foul, unless the foul was outsidethe hash marks. If the foul is outside the hash marks, mark the penalty from thehash marks. The following signals should be usedA. One finger indicates a 5-yard penalty.B. Two fingers indicate a 10-yard penalty.C. Three fingers indicate a 15-yard penalty.D. An outstretched arm with the opposite hand to the elbow indicates a halfdistance penalty.IV. Double StakesV. Snapper ProtectionVI. Last play was out of boundsVII. LegalVIII. Receiver Covered upUSE OF PENALTY MARKERI.II.III.The penalty marker should be tucked out of sight. If the penalty marker is tuckedin the front of the pants, the black-ball type is recommended.The penalty marker will be used to mark the appropriate yard line on which aGame Official has observed an infraction. Officials will avoid throwing flags atplayers.Discretion, officiating position and game situation should determine whether themarker is dropped or tossed following an infraction. However, as a general rule,Officials will throw the penalty marker in the air on a dead ball foul and throw thepenalty marker out to a location or spot on a live ball foul.

Page 12TSSAA FOOTBALL OFFICIALS MANUALUSE OF CAPI.II.III.The hat is to be tossed to the spot where the player goes out of boundsvoluntarily or involuntarily.If voluntarily, meaning the player goes out of bounds on his own, and during thedown (a) returns to the field, (b) intentionally touches the ball, (c) influence theplay, or (d) otherwise participates it is a penalty for illegal participation.If involuntarily, meaning the player is blocked out of bounds and returns at thefirst opportunity, this is legal and no foul has occurred.USE OF THE BEAN BAGI.II.III.IV.V.The bean bag is to be dropped on the appropriate yard line in accordance withthe situations calling for such action in this manual.The bean bag is to serve as an aid to enforcement and not an absolute referencepoint. The Bean Bag is to be used:A. to mark the spot of first touching by K on free kicks that have not yettraveled 10 yards.B. to mark the spot of first touching by K on a scrimmage kick that hastraveled beyond the expanded neutral zone.C. to mark the spot of possession if at the five yard line or less for B or R iftheir momentum carries them into the end zone.D. to mark the spot of a fumble.E. to mark the spot where the ball was located when an inadvertent whistlesounds.F. to mark the spot of a backwards pass that occurs beyond the lineof scrimmage.The Back Judge, Side Judge, Field Judge, and Umpire (The Linesman and LineJudge on Short Free Kick situations) should have their bean bag in hand inpreparation for all Free Kicks.The Back Judge must carry contrasting bean bags and has responsibility fromsideline to sideline on all scrimmage kicks. A bean bag should be dropped whenthe kick is returned by R, to mark the spot of a catch inside the 5-yard line or tomark first touching by K.The Linesman must also carry contrasting bean bags to mark the spot aftera first down when play is ready to start and the down mark operator is not inplace.

ALL OFFICIALSPage 13CONTROLLING SAFETY ISSUES ON THE SIDELINEAND IN THE TEAM BOXI.II.III.All Game Officials willA. consistently administer and enforce team-box and coaches’ arearestrictions.B. be firm and professional, ensuring that restrictions are enforced so that allGame Officials have enough room to work.After the First Violation by a team:A. the covering Official will give a sideline warning.B. the covering Official will drop his penalty marker, sound his whistle afterthe ball becomes dead, give the proper signal, then report the infraction tothe Referee.C. the Referee will give the proper signal and indicate the offending sideline.D. the covering Official will echo the sideline warning signal (S #15) whileverbally informing the coach of the warning. Communication shouldalso include a reminder of enforcement of distance penalties for furtherviolations.E. all Game Officials record the time and the period that the warning is given.After Second and Subsequent Violations by a team:A. the covering Official will drop the penalty marker, sound his whistle afterthe ball becomes dead, and report the infraction to the Referee.B. the Referee will give approved signals (S#15, S#29, S#27) and the Umpirewill assess the applicable distance penalty.C. the covering Official will verbally inform and remind the Head Coach thateach subsequent offense will result in a 15-yard penalty.D. all Game Officials record the time and the period that the penalty isassessed.FIELD-GOAL ATTEMPT BY FREE KICK AFTER A FAIR CATCH ORAWARDED FAIR CATCHI.Positions:A. Back Judge and Line Judge will be behind their upright.(5 Man Crew)B. Back Judge and Field Judge will be behind their upright.(7 Man Crew)C. Back Judge will rule on the crossbar.D. Both Game Officials determine whether the kick is successful.E. The Referee will line up in the Back Judge position on a normal kick off.F. All other Game Official mechanics are the same as a kickoff.

Page 14TSSAA FOOTBALL OFFICIALS MANUALKEYS AND PRIORITY OF KEYS – 5 MAN CREWSI.In determining keys, several definitions are needed for clarification.A. Strength of the formation is determined by the number of eligible receiverson a particular side of the offensive information. It has nothing to do withthe number of linemen on each side of the center, but rather the number ofeligible receivers outside the tackles. If there is no strong side, strength isdeclared to the Line Judge’s side.B. Tight end is the end man on the line of scrimmage lined up no more than 4yards from the nearest offensive lineman.C. Back in backfield is a player in the backfield between the tackles at thesnap.D. Trips refers to three or more receivers outside the offensive tackles.E. Balanced formation occurs when there are the same number of eligiblereceivers outside the offensive tackles on each side of the formation. TheBack Judge will key on the widest eligible receiver to the Line Judge’sside of the formation. The Line Judge will then key on the next widesteligible receiver. The Linesman will key on the eligible(s) on his side of theformation.1. Example: Team A sets in a balanced formation with two tight ends.The Back Judge will key on the tight end (the widest eligible) to theLine Judge’s side of the formation.2. Example: Team A has a flanker and a tight end on the side of theformation next to the Line Judge. The Back Judge will take theflanker and the Line Judge will take the tight end.3. Example: Team A has a split end and a slot back on the side of theformation next to the Line Judge. The Back Judge will take the splitend and the Line Judge will take the slot back. In examples 2 and 3the Linesman takes the eligible(s) on his side of the formation.F. Unbalanced formation occurs when the strength of the formation isdetermined by the number of eligible receivers outside of the offensivetackles. The Back Judge takes the widest eligible(s) to the strength of theformation. The wing to the strong side strength of the formation takeseligible(s) on his side. For example:Team A has a flanker and a tight end to the Linesman’s side of theformation. On the Line Judge’s side there is a tight end. The BackJudge will take the flanker and the Linesman will take the end on hisside of the formation. The Line Judge will take the eligible(s) to hisside. If Team A sets in trips, the Back Judge will take the two outside

ALL OFFICIALSII.Page 15eligible receivers to the strength of the information. The strong sidewing will take the inside eligible receiver. If the trips are stacked, theBack Judge takes the front two.G. The Back Judge takes the man in motion or the last man in motion.The priority of keys to determine initial assignments for each Game Official is asfollows:A. Back Judge has the first key.B. Line Judge and Linesman have the second key. Note: Do not key off thesame player as the Game Official ahead of you is the priority. The LineJudge or the Linesman will not key off of the same player as the BackJudge. Normally, one wing Official will key off of the receiver on the sidewhere the strength is not declared, and the other wing Official will bekeying a strong side back.BALANCED FORMATIONSTRENGTH TO L’S SIDESTRENGTH TO LJ’S SIDE

Page 16TSSAA FOOTBALL OFFICIALS MANUALTRIPS TO ONE SIDE(THREE RECEIVERS)DOUBLE WING, OR ANY FORMATIONWITH TWO RECEIVERS EACH SIDEMOTION WHICH CHANGES STRENGTH(CHANGES KEY)MOTION WHICH DOES NOT CHANGESTRENGTH (DOES NOT CHANGE KEY)

ALL OFFICIALSPage 17KEYS & PRIORITY OF KEYS – 7 MAN CREWSI.II.III.The priority of keys to determine initial assignments for each Game Official is asfollows:A. Back Judge has the second key.B. Field Judge and Side Judge have the first key. Note- Do not key off thesame player as the Game Official ahead of you in the priority. The FieldJudge or the Side Judge will not key off of the same player as the BackJudge. Normally, one deep Official will key off of the receiver on the sidewhere the strength is not declared, and the other wing Official will bekeying a strong side back.Balanced formation: When there are the same numbers of eligible receivers (2)outside the offensive tackles on each side of the formation, then the Back Judgewill key on the second eligible receiver to the Line Judge’s side of the formation.The Field Judge will then key on the next widest eligible receiver. The SideJudge will key on the widest eligible on his side with the Linesman keying on the2nd eligible on his side.A. Example: Team A sets in a balance formation with two tight ends. The FieldJudge will key on the tight end (the widest eligible) to the Line Judge’sside of the formation and the Side Judge will key the tight end (the widesteligible) to the Linesman side of the formation.B. Example: Team A has a flanker and tight end on the side of the formationnext to the Line Judge. The Back Judge will take the tight end and theField Judge will take the flanker.C. Example: Team A has a split end and a slot back on the side of theformation next to the Line Judge. The Field Judge will take the split endand the Back Judge will take the slot back. In both examples the SideJudge and Linesman take the eligible/s on his side of the formation.Unbalanced formation: The strength of the formation is determined by thenumber of eligible receivers outside of the offensive tackles. The Back Judgetakes the 2nd eligible/s to the strength of the formation. The Field Judge/SideJudge to the strong side strength of the formation takes the widest eligible/s onhis side.

Page 18TSSAA FOOTBALL OFFICIALS MANUALA.IV.Example: Team A has a flanker and a tight end to the Linesman’s side ofthe formation. On the Line Judge’s side there is a tight end. The SideJudge will take the flanker and the Linesman will take the end on his sideof the formation. The Field Judge will take the eligible/s to his side. IfTeam A sets in trips the Field Judge/Side Judge will take the widest eligiblereceiver and Back Judge will take the 2nd eligible to the strength of theformation. The strong side wing (Line Judge or Linesman) will take the 3rdeligible receiver. If the trips are stacked let the receivers declare whichdirection they go.Motion: if motion occurs, the strength of the formation is not determined until thesnap. Keys may change with motion.A. Example: Team A sets in a formation with a flanker and a tight end on theLinesman’s side and the tight end on the Line Judge’s side. The BackJudge initially takes the tight end, the Side Judge initially takes the flankerand the Field Judge initially takes the tight end on his side. If the flankergoes in motion, his position at the snap will determine if the original keyswill change. In this example the flanker gets past the tight end on the LineJudge’s side at the snap. The Back Judge then switches to the tight endon the Line Judge side and the Field Judge will switch to the flanker side.The Side Judge will switch to the tight end side. If the flanker is behind thetight end at the snap, then the Back Judge will stay with the flanker (motionman) and the Field Judge will stay with his original key, the tight end.REVERSE MECHANICS FOR 7 MAN CREWSI.II.III.Reverse mechanics occur when there is a change of team possession and areturn.The Field Judge and Side Judge will cover action on and around the runner ontheir side and have the forward progress spot to the 2-yard line.The Linesman and Line Judge will have the goal line and forward progress insidethe 2-yard line.

ALL OFFICIALSPage 19PRO SETDOUBLE/DOUBLE SETBALANCEDTRIP SETFULL HOUSE

Page 20TSSAA FOOTBALL OFFICIALS MANUAL5 RECEIVER SET4 & 1 SETSTACK SETBUNCH SET

5 MAN CREWPage 21REFEREEGAME WEEK PREPARATIONSI.II.During the week of the game, the Referee willA. contact the Athletic Director (or other Administrator) of the host school toverify game time, obtain location of Officials’ parking and locker room, andinquire about any special events occurring prior to or during the game orany other unusual circumstances at game site.B. if unfamiliar with game site, obtain information regarding location of teamdressing rooms to determine if crew should be prepared to prevent theteams from crossing paths entering and leaving the field.C. confirm the Administrator’s Meeting will be held immediately after thepregame conference with both Head Coaches, approximately 30-minutesprior to game time.D. contact crew members prior to game day to advise them of the meetingtime for travel departure site or the game site and any additionalinformation with respect to the game provided by the host school.E. establish the pregame meeting time, and all Officials will arrive not lessthan 5-minutes prior to the scheduled time.Upon Arrival at Game SiteA. conduct pregame meeting with the crew from printed outline.B. assure that all members of the crew enter the field together, not less than45-minutes prior to scheduled game time.PREGAME COACHES CONFERENCEThe Referee willI.II.III.IV.V.have the crew enter the field 45-minutes prior to kickoff.deliver the list of Game Officials to each Head Coach, starting with the home team.ask the Head Coach to verbally verify, in presence of all crew members, that allplayers are legally equipped and in compliance with NFHS rules.obtain captains’ names/numbers and advise that captains are needed 5-minutesprior to the scheduled kickoff.check with each Head Coach for any unusual plays, shifts, or formations.5 MAN CREWREFEREE5 MAN CREW

5 MAN CREWREFEREEPage 22VI.VII.VIII.IX.X.XI.XII.XIII.XIV.XV.TSSAA FOOTBALL OFFICIALS MANUALsecure names of coaching staff personnel who will be responsible for sidelinesafety control of team members and report this information to all Officials.secure names of coaching staff personnel designated to call time-outs inabsence of Head Coach.verify where teams will be before the game and at half time.verify with each Head Coach the preferred choice if his team wins the toss.inquire about any clock problems with home team Head Coach.verify that the home team has the Chain Crew, a ball person and the game balls.confirm the time and place for the Game Administrators’ Meeting with HeadCoaches and Game Administrators.determine whether each team has an athletic trainer or doctor on its sideline andverify that an emergency plan is in place.remind coaches that no more than four captains are allowed for the coin toss.secure the name of team’s designated representative (Coach or Player) who willmake decisions regarding penalty acceptance or declination and ask them tocommunicate these decisions through Linesman and Line Judge.FOLLOWING PREGAME COACHES CONFERENCEThe Referee willI.attend the Administrators’ Meeting with the two Head Coaches. The GameAdministrator should identify security that will escort crew on and off the fieldand notify both Head Coaches of length of intermission.II. direct game management to remove or repair any hazards on or near the field.III. coordinate the inspection of playing field and pylons.IV. inform Head Coaches of starting time and whether the game clock will be kepton the field.V. inform visiting Head Coach of any change in halftime intermission (a maximumof 5-minutes either way).VI. keep the official score.VII. ensure that the Back Judge instructs the game clock operator to time theintermission. On the Referee’s signal, the score board keeper will set 15 or20-minutes on the game clock. The game clock will start on the Referee’s signalto be given after the teams have left the field, and time will elapse completely.When time has elapsed, the score board keeper will immediately reset 3-minuteson the game clock to time the mandatory warm-up period.VIII. ensure that the Line Judge and Back Judge secure and approve the game balls.The Line Judge will use the as

B. when play resumes after a charged or TV/radio time-out is granted. C. for the first play of a quarter or overtime period. D. for a free kick or try. E. when Team A retains possession after a scrimmage kick or when Team B is awarded a first down (being very deliberate to giv

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