Adobe Premiere Pro Scrum Adoption - Agile Alliance

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Adobe Premiere ProScrum AdoptionPeter GreenAgile @ AdobeCopyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageHi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageI am a professional musicianHi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageI am a professional musicianHi, I’m Peter GreenThat explains myTwitter handle@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

But musicians don’t make a lot of money,and I’ve got one of these:Hi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageThe cutest family on the planetHi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

So I got a day job testing software, andeventually discovered Agile. These days, Ihave the coolest jobHi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageI am a CST, leading the agile adoption at Adobe SystemsHi, I’m Peter Green@tptman Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageThis is Adobe Premiere Pro, a Non-Linear Video Editor Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Setting the StageThis was a video in the actual presentation with a cleverpunchline. You only get the punchline in the PDF version :-(But not as sexy as a good Scrum adoption story! Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataA Quick History of Premiere ProCopyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering Data1991Adobe PremiereA Quick History of Premiere ProCopyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.2002

Gathering Data1991Adobe Premiere2003Adobe Premiere Pro20022008A Quick History of Premiere ProCopyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering Data19912002Adobe PremiereThis story starts here2003Adobe Premiere Pro2008A Quick History of Premiere ProCopyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataIn late 2008, Premiere Pro had some challenges Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataThese are monthsThe open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataNo one kept trackof open bugs for thefirst six months.The open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataEnd Game: Feature Complete to ReleaseThe open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataThe open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataThe open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataDuring the end gamethree team memberswere hospitalizedfor exhaustion andother related illnessesThe open bug curve for the CS4 release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataMany customers were not happy Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataWe had some stiff competition Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataWe had some stiff competition Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Gathering DataWe had some stiff competition Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Oh Noz!What should we do? Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Generating InsightsAdobe AuditionCS2 vs. CS3Peak bugs reduced to 33% of previous cycleAnother team at Adobe had success with Scrum Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Decide what to doSo Premiere Pro decided to give it a try Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Decide what to doRelease Planning: affinity estimationSo Premiere Pro decided to give it a try Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

CloseThe Goal of Scrum:create a transparent systemallowing the team to inspect and adapt Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

CloseI’ll talk about four impedimentsexposed by scrumand how we dealt with them Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

CloseThen I’ll talk about the overall results ofScrum adoption in three areasthe teamthe qualitythe customers Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 1: Communication with remote teamsEdiJng UI Update SeaGle Laura W. 64 bit Port Managers Andrew E Minnesota Tim G. Sheri C. San Jose Giles B. Akil W. David K. Atsuko Y. Owen W. Eugene L. Kevin T. David B. Gerry M. Eljay Paul Y. Jerry S. Tod S. Reg S. Jeremy D. Remote Enzo Todd R. Steve H. Peter L. Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 1: Communication with remote teamsStrategy:Level the Communication Playing Field Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 1: Communication with remote teams Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 2: Breaking down big features Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 2: Breaking down big featuresA vertical slice approach is the biggest initialchallenge for almost every team that adoptsscrum at Adobe Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 2: Breaking down big featuresStrategy:Connect team with experienced peers,have them slice some real User Storiestogether Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 3: Working with non-agile teamsPremiere Pro integrated several componentsand delivered to the Creative Suite team.These teams did not use agile Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 3: Working with non-agile teams Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 3: Working with non-agile teamsStrategy: Agile release plans Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 3: Working with non-agile teamsStrategy: Agile release plansFrequent updates Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 3: Working with non-agile teamsStrategy: Agile release plansFrequent updatesCommunicate, Communicate, Communicate Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 4: Product Owner BottleneckChallenge: Lots of domain expertiseThree scrum teamsSingle Product Owner Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 4: Product Owner BottleneckChallenge: Lots of domain expertiseThree scrum teamsSingle Product Owner Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Impediment 4: Product Owner BottleneckGilesDaveSheriStrategy: Product Owner Councilmade up of domain expertsacross management and the teamPaulLaura Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

And the results. Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Bug Curves Before & After Scrum Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Bug Curves Before & After ScrumAdobe Premiere ProCS4 vs. CS5Peak bugs reduced to 43% of previous cycle Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Fewer Defects Introduced, Fewer Defects Deferred% of found defectsdeferredAverage Defectsfixed per monthPremiere ProCS421%205Premiere ProCS516%185Release Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Bug Curves Before & After ScrumAdobe Premiere ProCS4 vs. CS5Peak bugs reduced to 43% of previous cycle Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

The team liked scrum much more after releasing.§ Difference between 12 months & 18 monthsIf it was up to you, wouldyour team continue usingscrum?12 mos: 77% respond yes18 mos: 80% respond yes0 – Completely Disagree to 10 – Completely AgreeThe quality of our software has improved since implementing scrum.12 mos 18 mos6.58.2communication on our team has improved since implementing scrum. 7.2The communication7.83We deliver a better productproduct to our customers since implementing scrum.7.756.6 Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Improved quality & productivity provides options:Reduced end game by 8 weeks, a 40% reduction.Adobe AuditionCS3 vs. CS4Reduced end game by 10 weeks, a 39% reduction.Adobe After EffectsCS4 vs. CS5Reduced end game by 16 weeks, a 66% reductionAdobe ConnectPre vs. PostAdobe Flash ProCS5 vs. CS5.5Adobe Premiere ProPulled 1/3 of their team off of end game activities tostart working on the next release.Chose not to reduce end game, but to focus onreducing accumulated technical debtCS4 vs. CS5Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Premiere Pro Improvements in Market Perception*Adobe Premiere Pro Perception Tracking Global Study Wave 3 2011, Marketing Insights & Operations Team Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Questions Copyright 2012 Adobe Systems Incorporated. All rights reserved. Adobe confidential.

Adobe Audition. Reduced end game by 10 weeks, a 39% reduction. Pulled 1/3 of their team off of end game activities to start working on the next release. Chose not to reduce end game, but to focus on reducing accumulated technical debt. CS4 vs. CS5. Adobe A#er Effects. CS4 vs. CS5. Adobe Premiere Pro. CS5 vs. CS5

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