WARHAMMER 40K TEAM TOURNAMENT - Adepticon

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SATURDAY & SUNDAY :: MARCH 25-26SUN7:30 AMTO4:30 PMSAT7:00 AMTO8:00PMWARHAMMER 40KTEAM TOURNAMENTDo not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is yourresponsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

WARHAMMER 40K TEAM TOURNAMENTTHE SPIRIT OF THE TEAM TOURNAMENTFor the past fourteen years, the Warhammer 40K Team Tournament has been the flagship event at AdeptiCon. Originallyconceived as an alternative event to the standard Grand Tournaments of old, the team event was designed to be an allinclusive, hobby competition that created a purposely different way to play the game with your friends. Over the years,the event has grown by leaps and bounds as teams continually raise the bar in terms of thematic approach, generalship,modeling expertise and team spirit – creating a unique and memorable experience for all.In the Team Tournament, four players combine forces to compete against opposing teams in a day full of gaming andcomradery. While all tournaments are competitive by nature, the Team Tournament encompasses much more than thegames played throughout the day. In many cases the day of the tournament is a culmination of months of planning,writing, building, converting and painting. The format of the tournament challenges generals, tacticians, hobbyists, fluffbunnies and casual gamers alike. The rewards go far beyond the prizes and medals as the event is a unique andcollaborative experience as much as an excuse to enjoy a beverage with friends from across the country and sometimes,the globe. Additionally, the format encourages players to visually realize the immense theme and flavor of theWarhammer 40,000 universe on the tabletop. On Saturday, after the first days games conclude, the Team TournamentArmy Showcase will again feature those Teams, as chosen by a panel of judges, who have created something trulyspectacular and deserving of the spotlight. A highlight of the event, the showcase enables players, spectators andcelebrity judges to take in all of the effort and phenomenal results teams produce.To Glory or Death!AdeptiCon 2017 Team Tournament StaffHALL OF CHAMPIONS2016201520142013201220112010Sons of ScottyTeam U.S.Eh?Capitol ImperialisThey Shall Know FearThey Shall Know FearI'm A Bear.Put Your Head in my MouthSons of Shatner2009200820072006200520042003Recurring NightmareDaboyzCheckmate HobbiesSo. Cal GW LeagueSaim HeinousCasus BelliTeam TnAADEPTICON 2016 WARHAMMER 40K TEAM TOURNAMENT p.com

WARHAMMER 40K TEAM TOURNAMENTARMIES AND WARLORDSArmies: For the purposes of the Warhammer 40K Team Tournament, Team Members forming an Army are consideredAllies per the Warhammer 40,000 rulebook with the following modifications: Battle Brothers: Factions denoted as Battle Brothers per the Allies Matrix chart are considered Battle Brothersfor the Warhammer 40K Team Tournament and follow all the relevant rules and restrictions per the rulebook.Armies comprised of two detachments from the same faction are also considered Battle Brothers with thefollowing clarifications:o Wargear and Special Abilities will benefit/affect both detachments in an Army, but they will not affectdetachments in the other Army on a different table. For example, The Autarch’s Path of Strategy rule couldaffect both members of an Army but would not affect other players from the team on a different table.o Wargear and Special Abilities that affect your Army’s detachments DO NOT stack, unless specified in therules for that particular piece of Wargear or Special Ability.o Please be sure to reference the relevant official Games Workshop FAQ documents for further clarificationon how specific Wargear and Special Abilities are applied in Warhammer 40,000 7th Edition. Allies of Convenience: All other alliances are considered Allies of Convenience regardless of what the Allies Matrixindicates and follow all the relevant rules and restrictions for Allies of Convenience per the rulebook. For thepurposes of the Team Tournament, a Team Captain that chooses the 1 Lord of War Upgrade Option may includean Imperial Knight as if it were an “Ally of Convenience”.Multiple Factions: If a Team Member’s detachment is comprised of multiple factions (e.g. a detachment choosingthe Assassins or Imperial Knights upgrade option), ignore the Upgrade Option of the detachment when determiningfactional allegiance. In all cases, the Warhammer 40K Team Tournament rules regarding Allies are still in effect.Codex Inquisition: Regardless of the composition of your Team, Codex Inquisition still follows the TeamTournament rules for Allies. As such, any faction noted as Battle Brothers remains so, ALL other alliances aretreated as Allies of Convenience; there will always be a significant amount of skepticism surrounding theInquisition!Warlords: Each Army will nominate a single Warlord per the Warhammer 40,000 rulebook with the followingmodifications and clarifications: Your Army Warlord can be from either detachment, but it MUST be a character if there is at least one characteravailable in the Army. If the Army contains no characters, then you must nominate a single model to represent theArmy’s Warlord, but you will forfeit the Warlord Trait.All Warlords that are eligible to roll for a Warlord Trait may re-roll the result on the appropriate Warlord Trait table.If your Army’s Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord countsas being slain for the purposes of calculating Slay the Warlord.TERMINOLOGYTeam Member: An individual member of a Team and their 1000-point detachment.Army: The Allied detachments of two Team Members. An Army is treated as a single entity comprised of two individual1000-point detachments and follows all rules associated with the term Army. Teams will form two Armies each game thatwill operate independently.Team: The combined detachments of all four Team Members. A Team is treated as a single entity comprised of fourindividual 1000-point detachments. Teams will also be referred to as Imperial, Heretical, Xenos or Hybrid.

WARHAMMER 40K TEAM TOURNAMENTARMY SHOWCASESCORINGAfter the conclusion of tournament games on Saturdayevening, Teams receiving Rank 5 (Showcase) honors willbe invited to set up for display in a special section of theConvention Center where a panel of celebrity judges willassemble to award bonus points.The maximum number of points each Team can score is440, divided up as follows:Teams participating in the Army Showcase will be eligiblefor up to 10 bonus points. While participation is notmandatory, Teams declining this invitation will receivethe base 50 points for Rank 5 and be ineligible to receiveany bonuses.WIPEOUTS AND CONCEDINGIf one Army is wiped out or concedes the battle, thewinning Army automatically receives 30 Battle Points andthe losing Army receives 0 Battle Points.A NOTE ON UNITS FALLING BACKUnits that fall back move directly towards their own tableedge by the shortest route possible as described in theWarhammer 40,000 rulebook.As per the Warhammer 40,000 rulebook, units that arefalling back are no longer considered Scoring Units andCANNOT control objectives and cannot claim theLinebreaker Secondary Objective.ROUND PAIRINGSThe tournament will consist of five rounds of play. Duringeach round, two Team Members will be paired togetherin an Army and they will play their own game. Thus, eachTeam will be playing 2 separate games each round.Opposing Team Captains WILL ALWAYS play each other.The pairing of Team Members will be determined by thetable assignments posted before every round.CategoryBattle PointsAppearanceTheme & Display BaseSportsmanship MarksTeam SpiritPoints300100100SpecialSpecial% of Total60%20%20%0%0%Each mission will define a number of objectives based onthose presented in the Eternal War and customProgressive Objective missions which will generate VictoryPoints. The Victory Point differential will determine totalBattle Points earned during each mission. Battle Points area cumulative total of all mission results throughout theentire tournament.Note: Secondary Objectives are worth Victory Points, NOTBattle Points, when calculating mission results.TOURNAMENT SCHEDULE (FRI)9:00PM – 12:00AMTeam Check-in & Table AssignmentsTOURNAMENT SCHEDULE (SAT)7:00AM - 8:00AM7:00AM - 9:00AM9:15AM - 12:150PM12:15PM - 1:15PM1:15PM - 4:15PM4:15PM - 5:00PM5:00PM - 8:00PM8:30PM9:00PM – 12:00AM12:00AMRegistration and Table Assignments*Appearance, Theme & Spirit JudgingGame #1Lunch / Appearance and Theme JudgingGame #2BreakGame #3Army Showcase SetupJudge’s Consideration and Public DisplayConclusion of Army Showcase**TOURNAMENT SCHEDULE (SUN)7:30AM – 8:30AMTable Assignments8:30AM – 11:30AM Game #411:30AM – 12:30PM Lunch12:30PM – 3:30PM Game #54:00PMAwardsTeamsthatcheckedin on Friday night must have their*detachments, display base and any additional thematicelements set up at their assigned table and ready for a judgeby 7:00AM Saturday morning. Appearance, Theme and SpiritJudging will start promptly. Only one representative from theTeam needs to be present between 7:00AM and 9:00AM inorder to answer questions regarding theme.**All models and display elements must be retrieved at theconclusion of the Team Tournament Army Showcase.

WARHAMMER 40K TEAM TOURNAMENT BATTLE ORDERSBATTLE ORDERS1.2.3.4.5.6.7.8.Terrain: Terrain is not fixed; Armies roll-off and alternate placing terrain. No piece of terrain may be placedwithin 4” of another piece of terrain or the board edge.Generate Pre-game Abilities: Determine Combat Squads, determine pre-game abilities such as Warlord Traits,Psychic Powers, Gifts of Mutation, Demonic Rewards and the like.Place Primary Objective Markers (If Applicable): See the Mission rules for specific instructions.Night Fighting: Either Army can declare that they wish to fight the battle at night. If either Army does so, roll aD6 before deployment: On a roll of 4 , the Night Fighting special rule is in effect during game turn 1 and allunits have the Stealth special rule.Determine Deployment Zones: Armies roll-off and the winner chooses his deployment zone/table half.Determine Deployment Order: Armies roll-off and the winner decides who will deploy first and second.Deployment: The side deploying first then must set up all units in their Army (including Fortifications). Then theother side sets up all units in their Army (including Fortifications). Resolve Infiltrating units and Scout moves.Determine First Turn: The Army that deployed first can choose to take the first or second turn; their opponentcan attempt to seize the Initiative. If the opposing army includes a Super Heavy Vehicle or GargantuanCreature, and yours does not, you receive 1 to this roll.Game Length: Variable Game Length will be utilized in all missions.Mission Special Rules: Impending Doom (modified above #8), Through Attrition Victory, Night Fighting, MysteriousObjectives and Reserves are in effect for all missions.Team Tournament Command Benefits: Armies may always choose to re-roll the result when determining their WarlordTrait. All units, except those purchased via the 1 Additional Formation Upgrade Option, with the Battlefield Role ‘Troops’are considered to have the Objective Secured special rule.OBJECTIVES AND SCORING *Orders of Opportunity*: Once per game, as long as your Warlord has not been removed as a casualty, youmay issue an Order of Opportunity. These orders represent bonus objectives that may be completed duringthe game and will earn your Army additional Victory Points. Orders of Opportunity are declared at the endof an Army’s turn and MUST be completed by the end of your next turn or they are considered lost andscore no Victory Points. Each mission will specify when an Order of Opportunity becomes available.Progressive Objectives: Some missions include progressive objectives. The specifics of how and when theseprogressive objectives are scored will be defined in each mission. When used, your mission will include a scoringsection to help keep track of points.Eternal War Objectives: Some missions include Eternal War objectives. Eternal War Objectives are ALWAYSscored at the end of the game. Each mission will specify the conditions of the Eternal War objectives.Secondary Objectives and other sources of Victory Points: Every game includes the following secondaryobjectives; Slay the Warlord, First Blood, Line Breaker, Through Attrition Victory. Warlord traits, Formationbenefits and other special rules that generate Victory Points are added to your total points in the SecondaryObjectives section of the score sheet.Differential Scoring: At the end of the game, Armies will compare total Victory Points earned. The difference inVictory Points will be added to the winning Army’s Battle Points and subtracted from the losing Army’s BattlePoints. Both Armies begin the game with 15 Battle Points.Example: Army One scores 15 total Victory Points and Army Two scores 8 Victory Points. There is a 7 Victory PointDifferential between the two Armies. The game is scored as such:o Army One: 22 Battle Points (15 starting 7 for Victory Point Differential)o Army Two: 8 Battle Points (15 starting -7 for Victory Point Differential)The Maximum score is 30 Battle Points; the minimum score is 0 Battle Points.Wipeouts or concessions are automatically scored 30-0.

WARHAMMER 40K TEAM TOURNAMENTMISSION 1: THE WAR MACHINES*** READ THE ENTIRE MISSION BEFORE SETTING UP ***DEPLOYMENT & SPECIAL RULESPlease follow the Battle Orders rules as presented inthe Warhammer 40K Team Tournament Battle Orderssheet.Place three (3) Objective Markers: Place one in thecenter of the table and two 12” from either shortboard edge along the center line of the table.Mission Special Rules: Impending Doom, MysteriousObjectives, Night Fighting, Reserves:: DAWN OF WAR ::SECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, your Army scores 1 Victory Point.2. First Blood: The first unit to be completelydestroyed during the game is worth 1 VictoryPoint to the opposing Army at the end of thegame.3. Linebreaker: If, at the end of the game, yourArmy has at least one model from one or morescoring units completely within 12” of theenemy’s table edge, you score 1 Victory Point.4. Through Attrition, Victory: At the end of thegame your Army scores 1 Victory Point for every3 full Wounds or Hull Points lost by an enemyLord of War unit.VICTORY POINT TRACKERARMY 1ORDER OF OPPORTUNITYIf your Warlord is on the table and not fleeing, ONCE,at the end of your THIRD Army turn (or any turnthereafter), you may declare, “Drive Them Back!”Drive Them Back!: Earn 5 Victory Points if there are noenemy units with 3” of any objective at the end of theturn following the turn you declared the Order ofOppurtunity. For example, if you declare this at theend of your Army’s FOURTH turn, you will check at theend of your Army’s FIFTH turn.PRIMARY OBJECTIVESProgressive Objective: The 3 Objective Markers (seeabove) are scored starting with the second game turn.Armies score objectives at the top of the Army (player)turn. Objectives are worth 1 Victory Point each.Eternal War Objective (Kill Points): Score 1 VictoryPoint for each enemy unit completely destroyed, and2 Victory Points for each Fast Attack unit that wasdestroyed.TURN 2TURN 3TURN 4TURN 5TURN 6TURN 7Kill PointsSecondaryObjectivesTOTALARMY 2

WARHAMMER 40K TEAM TOURNAMENTMISSION 2: THE MASSACRE OF ST. BARTHOLOMEW’S EVE*** READ THE ENTIRE MISSION BEFORE SETTING UP ***DEPLOYMENT & SPECIAL RULESPRIMARY OBJECTIVESPlease follow the Battle Orders rules as presented in theWarhammer 40K Team Tournament Battle Orders sheet.Place two (2) Objective Markers: Place both objectivemarkers 14” in from the long board edges along thecenter line of the table.Mission Special Rules: Impending Doom, MysteriousObjectives, Night Fighting, ReservesFirebase: Each deployment zone has a 6” radius FirebaseZone (see below). To control a Firebase you must haveANY scoring unit WHOLLY within the zone. If there is anenemy unit wholly in a Firebase it is NOT CONTROLED(Objective Secured has no effect on Firebase zones).Progressive Objective #1: The 2 Objective markers(see above) are scored starting with the second gameturn. Armies score objectives at the top of the Army(player) turn. Objectives are worth 2 Victory Pointseach.Progressive Objective #2: Firebases are scoredstarting with the second game turn. Armies scoreFirebases at the top of the Army (player) turn. Armiesearn Victory Points equal to the turn number if theopposing Army does not CONTROL (see above) theirown Firebase.:: HAMMER AND ANVIL ::VICTORY POINT TRACKERARMY 1ARMY 2TURN 2TURN 3TURN 4TURN 5TURN 6ORDER OF OPPORTUNITYIf your Warlord is on the table and not fleeing, ONCE, atthe end of your THIRD ARMY turn (or any turnthereafter), you may declare, “Dominate!”Dominate! Earn 5 Victory points if you control BOTHFirebase zones at the end of the turn following the turnyou declared the Order of Opportunity. For example, ifyou declare this at the end of your Army’s THIRD turn,you will check at the end of your Army’s FOURTH turn.TURN 7SecondaryObjectivesTOTALSECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, the enemy's Warlord has been removed as a casualty, your Army scores 1Victory Point.2. First Blood: The first unit to be completely destroyed during the game is worth 1 Victory Point to the opposing Army atthe end of the game.3. Linebreaker: If, at the end of the game, your Army has at least one model from one or more scoring units completelywithin 12” of the enemy’s table edge, you score 1 Victory Point.4. Through Attrition, Victory: At the end of the game your Army scores 1 Victory Point for every 3 full Wounds or HullPoints lost by an enemy Lord of War unit.

WARHAMMER 40K TEAM TOURNAMENTMISSION 3: THE KEYS OF MARINUS*** READ THE ENTIRE MISSION BEFORE SETTING UP ***DEPLOYMENT & SPECIAL RULESSECONDARY OBJECTIVESPlease follow the Battle Orders rules as presented inthe Warhammer 40K Team Tournament Battle Orderssheet.1. Slay the Warlord: If, at the end of the game, theMission Special Rules: Impending Doom, NightFighting, Reserves2. First Blood: The first unit to be completely destroyed:: VANGUARD STRIKE ::enemy's Warlord has been removed as a casualty,your Army scores 1 Victory Point.during the game is worth 1 Victory Point to theopposing Army at the end of the game.3. Linebreaker: If, at the end of the game, your Armyhas at least one model from one or more scoringunits completely within 12” of the enemy’s tableedge, you score 1 Victory Point.4. Through Attrition, Victory: At the end of the gameyour Army scores 1 Victory Point for every 3 fullWounds or Hull Points lost by an enemy Lord ofWar unit.ORDER OF OPPORTUNITYIf your Warlord is on the table and not fleeing, ONCE, atthe end of your THIRD Army turn (or any turnthereafter), you may declare, “Exterminatus!”Exterminatus! Earn 2 Victory Points for each Kill Pointyou earn the turn after you declared the Order ofOpportunity. For example, if you declare this at the endof your Army’s THIRD turn, you will score Victory Pointsat the end of your Amry’s FOURTH turn.PRIMARY OBJECTIVEEternal War Objective (Allied Table Quarters): Tocontrol a table quarter there must be a Scoring Unitfrom each Team Member in the table quarter at theend of the game and the quarter must not becontested. To contest a table quarter there must be atleast one Scoring Unit from each Team Member in thetable quarter.Units with the Objective Secured rule may control orcontest a table quarter on its own.At the end of the game, each Table Quarter is worth 7Victory Points to the Army that controls it.VICTORY POINT TRACKERARMY 1ARMY 2TABLE QUARTERS(# Controlled X 7 VP each)Objective of Opportunity(Kill Points Earned X 2 VPeach)Secondary ObjectivesTOTALNotes on Table Quarters: Table quarters are determinedby drawing two lines through the center of the battlefield,parallel to the table edges.A unit may only control or contest ONE table quarter at atime. If a unit is spread between multiple table quarters,the unit is considered to control or contest the tablequarter containing a MAJORITY of that unit. If this isunclear, then randomly determine which table quarter theunit is controlling or contesting.

WARHAMMER 40K TEAM TOURNAMENTMISSION 4: THE TIME MEDLER*** READ THE ENTIRE MISSION BEFORE SETTING UP ***DEPLOYMENT & SPECIAL RULESPlease follow the Battle Orders rules as presented in theWarhammer 40K Team Tournament Battle Orders sheet.Place six (6) Objective Markers: Each Team will placeone objective in their deployment zone, no man’s landand their opponent’s deployment zone.Mission Special Rules: Impending Doom, MysteriousObjectives, Night Fighting, Reserves:: VANGUARD STRIKE ::SECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, your Army scores 1 Victory Point.2. First Blood: The first unit to be completelydestroyed during the game is worth 1 VictoryPoint to the opposing Army at the end of thegame.3. Linebreaker: If, at the end of the game, yourArmy has at least one model from one or morescoring units completely within 12” of theenemy’s table edge, you score 1 Victory Point.4. Through Attrition, Victory: At the end of thegame your Army scores 1 Victory Point for every3 full Wounds or Hull Points lost by an enemyLord of War unit.VICTORY POINT TRACKERARMY 1ORDER OF OPPORTUNITYIf your Warlord is on the table and not fleeing, ONCE, atthe end of your THIRD Army turn (or any turnthereafter), you may declare, “Seize Ground!”Seize Ground!: Earn 1 Victory Point for each objectivecontrolled at the end of the turn following the turn youdeclared the Order of Oppurtunity. For example, if youdeclare this at the end of your Army’s FOURTH turn, youwill check at the end of your Army’s FIFTH turn.PRIMARY OBJECTIVESProgressive Kill Points: At the end of each game turntotal the Kill Points earned by each Army in that turnonly. The Army with more Kill Points earns Victory Pointsequal to the game turn. If tied, no points are earned.Eternal War Objectives: Objectives are scored at theend of the game; each objective controlled is worth 3Victory Points.TURN 1TURN 2TURN 3TURN 4TURN 5TURN 6TURN 7ObjectivesSecondaryObjectivesTOTALARMY 2

WARHAMMER 40K TEAM TOURNAMENTMISSION 5: THE TENTH PLANET*** READ THE ENTIRE MISSION BEFORE SETTING UP ***DEPLOYMENT & SPECIAL RULESPlease follow the Battle Orders and game length rules aspresented in the Warhammer 40K Team Tournament BattleOrders sheet.Place four (4) Objective Markers: Place an objective in eachcorner of the battlefield, 6” in from the long board edge and12” in from the short edge.Mission Special Rules: Impending Doom, MysteriousObjectives, Night Fighting, ReservesScoring Zones: Each Army has a designated “Scoring Zone”(see below). To control/contest a zone an Army must have ascoring unit wholly in the zone. Treat zones as objectives forthe purposes of Objective Secured.:: DAWN OF WAR ::SECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, your Army scores 1 Victory Point.2. First Blood: The first unit to be completelydestroyed during the game is worth 1 Victory Pointto the opposing Army at the end of the game.3. Linebreaker: If, at the end of the game, yourArmy has at least one model from one or morescoring units completely within 12” of theenemy’s table edge, you score 1 Victory Point.4. Through Attrition, Victory: At the end of thegame your Army scores 1 Victory Point for every3 full Wounds or Hull Points lost by an enemyLord of War unit.VICTORY POINT TRACKERARMY 1TURN 2ORDER OF OPPORTUNITYIf your Warlord is on the table and not fleeing, ONCE, at theend of your THIRD Army turn (or any turn thereafter), youmay declare, “Clear Their Base!”Clear Their Base!: Earn 5 Victory Points if the opposing Armyhas no units wholly in their deployment zone at the end ofyour player turn after you declared the Order of Opportunity.For example, if you declare this at the end of your Army’sTHIRD turn, you will score Victory Points at the end of yourArmy’s FOURTH turn.PRIMARY OBJECTIVESProgressive Scoring Zone: Zones are scored starting with thesecond game turn. Armies score zones at the top of the Army(player) turn. Scoring Zones are worth Victory Points equal tothe current turn number. Armies may only score their ownScoring Zone.Eternal War Objective: Objectives are scored at the end ofthe game and are worth 4 Victory Points each.TURN 3TURN 4TURN 5TURN 6TURN 7ObjectiveMarkersSecondaryObjectivesTOTALARMY 2

TEAM TOURNAMENT RECORD OF BATTLEThis sheet is strictly for your Team’s use to record the results of each mission and is purely optional. It does not need to beturned in to the tournament judges.MISSION 1:OPPONENTSARMY:BATTLE POINTSORDER OF OPPORTUNITYYN Slay the WarlordFirst BloodLinebreakerARMY:NOTES:MISSION 2:OPPONENTSARMY:BATTLE POINTSORDER OF OPPORTUNITYYN Slay the WarlordFirst BloodLinebreakerARMY:NOTES:MISSION 3:OPPONENTSARMY:BATTLE POINTSORDER OF OPPORTUNITYYN Slay the WarlordFirst BloodLinebreakerARMY:NOTES:MISSION 4:OPPONENTSARMY:BATTLE POINTSORDER OF OPPORTUNITYYN Slay the WarlordFirst BloodLinebreakerARMY:NOTES:MISSION 5:OPPONENTSARMY:BATTLE POINTSORDER OF OPPORTUNITYYN Slay the WarlordFirst BloodLinebreakerARMY:NOTES:TOURNAMENT TOTALSBATTLE POINTSSECONDARY OBJECTIVESSlay the WarlordFirst BloodLinebreaker

WARHAMMER 40K TEAM TOURNAMENTRESULTS FOR MISSION 5: THE TENTH PLANETTEAM NAMETABLE NOFINISH?* YesNo* Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out.VICTORY POINTSYOURVICTORY POINTSYOUR OPPONENT’SVICTORY POINTSVICTORY POINTDIFFERENTIALIf one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points.BATTLE POINTSSTARTINGBATTLE RY POINTDIFFERENTIAL / /-TOTALBATTLE POINTS Check all Secondary Objectivesachieved by your Armyregardless of outcome: SLAY THEWARLORDFIRST BLOODLINEBREAKERYour Battle Points Your Opponent’s Battle Points should ALWAYS equal 30. If not, please double check your results.Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEENDOUBLE-CHECKED AT THE JUDGE’S BOOTHNow, in private, rate your Opponent’s Sportsmanship by circling the appropriate mark below.Do NOT share these results with your opponent. Remember to record your opponent’s name on the sheet provided.SPORTSMANSHIP MARK Positive Average NegativeFantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went wellbeyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game.This is just the type of person you would want in your local gaming club. Players receiving the most net positivesmark are eligible to win Best Sportsmanship.Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers mostnormal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth agood effort to amicably resolve rules disputes.Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for theworst of the worst, you should only ‘award’ this mark in the direst of circumstances. This mark should be anevaluative negative on your opponent’s sportsmanship only and should NEVER be a reflection on the finalresults of the game.

WARHAMMER 40K TEAM TOURNAMENTRESULTS FOR MISSION 4: THE TIME MEDLERTEAM NAMETABLE NO FINISH?* YesNoDROP?**By writing DROP in this box,your Team is willingly droppingout of the Team Tournament.* Finished games are those that are ended by a Variable Game Length die roll or where all 7 game turns were fully played out.** Teams that drop from the tournament are ineligible for awards or other prizes. Please consider this option carefully.VICTORY POINTSYOURVICTORY POINTSYOUR OPPONENT’SVICTORY POINTSVICTORY POINTDIFFERENTIALIf one Army is wiped out or concedes the battle, the winning Army automatically receives 30 Battle Points and the losing Army receives 0 Battle Points.BATTLE POINTSSTARTINGBATTLE RY POINTDIFFERENTIAL / /-TOTALBATTLE POINTS Check all Secondary Objectivesachieved by your Armyregardless of outcome: SLAY THEWARLORDFIRST BLOODLINEBREAKERYour Battle Points Your Opponent’s Battle Points should ALWAYS equal 30. If not, please double check your results.Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEENDOUBLE-CHECKED AT THE JUDGE’S BOOTHNow, in private, rate your Opponent’s Sportsmanship by circling the appropriate mark below.Do NOT share these results with your opponent. Remember to record your opponent’s name on the sheet provided.SPORTSMANSHIP MARK Positive Average NegativeFantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went wellbeyond the call of duty, was incredibly sporting and honestly made additional effort to provide a fantastic game.This is just the type of person you would want in your local gaming club. Players receiving the most net positivesmark are eligible to win Best Sportsmanshi

To Glory or Death! AdeptiCon 201 7 Team Tournament Staff . . for the Warhammer 40K Team Tournament and follow all the relevant rules and restrictions per the rulebook. . For example, The Autarch’s Path of Strategy rule could affect both members of an Army but would not affect other players from the team on a different table. o.

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