Animation - Portfolio Guide 2017 - De Montfort University

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ANIMATION BA (HONS)ANIMATION (VFX) BA (HONS)PORTFOLIO GUIDANCE

COURSE OVERVIEWExamples of character animation,line tests or similar are welcome.Our courses enable you to chose a specialist route into the exciting field of Animation,preparing you for a career in a wide range of roles. Animation BA (Hons) integrates art,design and technology with a particular focus on character animation to give you a broadunderstanding of motion in various formats. Animation (VFX) BA (Hons) allows you towork on set extension and CG integration, using tools such as Nuke, Maya and Mari tocreate buildings, props and animated creatures for compositing into real environments.YOUR PORTFOLIO AND THE APPLICATION PROCESSYour portfolio is extremely significant in outlining your potential and suitability for thiscourse. It should be a thorough reflection on the breadth of your capabilities, and shouldbe treated like an insight into your skills as an animator or visual effects artist. Thesecourses are practice based, so as part of your application it is important that we can seethat you have the skills, enthusiasm and passion for Animation or visual effects (VFX).Your work should be laid out professionally and clearly so that it takes us through a visualjourney and provides us with clear evidence of the logical progression of your ideas andcreative ability. The development stage of a project is just as important as the final idea.Exploring ideas and design development can be shown through sheets in your portfolio,sketchbook or as models.This portfolio guide should give you an idea of the type of work we are looking for fromour applicants so that we can assess your suitability for our Animation courses. We believethat the quality of the work in your portfolio is more important than the quantity, so wewould only expect to see the work that best defines you as an artist.Familiarise yourself with these guidelines and remember that we’re looking for innovationand creativity as well as technical ability, so don’t be afraid to try something original.Please make sure you are familiar with these guidelines before you submityour portfolio.WHAT HAPPENS NEXT?Once you have made an application for Animation BA (Hons) orAnimation (VFX) BA (Hons), you will then be required to submit an online portfolio ofhigh-quality, scanned work; either in a PDF format or as a website link, and send it totechadmissions@dmu.ac.uk with your full name and the course title of Animationor Animation (VFX) in the email subject line. The contents of your online portfolioshould be the strongest examples of your work, and should contain a minimum of 15and a maximum of 20 pieces.Your online portfolio will then be reviewed by our experienced academics, and we maycontact you for further work if necessary. Then a decision will be made about whetheryou will be offered a place to study on the course.If your portfolio is not successful at this stage in your application, you may beconsidered on a similar course of interest, and we will be in touch to discuss youroptions at De Montfort University (DMU).

WHAT ARE WE LOOKING FOR?We are keen to see characterstudies where possible. Innovative thinking - to show evidence of unusual approaches to solving a problem Drawing skills - to demonstrate a range of techniques and styles Idea generation - quick initial doodles, sketches and thought processes Development of ideas - to show evidence of how you think An interest in animation, character design and sequential imagery Some experience of using computers and software for design. Photoshop and 3Dmodelling or 2D software would be desirable especially for VFX Spatial awareness and an ability to think three dimensionally A level of care and pride in your work. We are looking for a professional approach to thepresentation of your work An interest in the area of visual effects and its use in films Most importantly we are looking for evidence of a passionate and inquisitive mind, andstudents who can demonstrate they are ready for the high demands of the course.Examples of 3D modeling and rendering would benefityour portfolio, especially for Animation (VFX).

WHAT SHOULD YOUR PORTFOLIO CONTAIN?Observation and life drawing isrecommendedin your portfolio.‘Captioninformation’Our courses focus on character animation in 2D and 3D, modeling and visual effects; sowe will be looking for the following elements in your portfolio:DRAWINGWe are interested in seeing your skills as an animator or visual effects artist and drawing isimportant to both areas, so we would like you to include examples of good analytical andobservational drawing. You do not need to stick to one principle – make sure you includea range of different drawing types; for example paint, pencil, chalk, markers, or ink, so wecan get more of an idea of the scope of your skills.We encourage you to provide examples ofdrawing that demonstrates you can think in 3D.Include character poses where possible.

DIGITAL WORKWe would like you to include your bestexamples of any computer-aided design(CAD) or artwork that you have produced,as well as; photography, video, animation orvisual effects if you have had experience.Include character animation inany technique where possible.You can send these via links with yourportfolio. It would be useful to demonstratean interest in animation techniques such ashand drawn or stop-frame, and use ofdesign software such as Photoshop ormore advanced 3D modelling forAnimation (VFX).3D modeling is particularlyrelevant for Animation (VFX).‘Caption information’Creature designs are encouraged,particularly for Animation (VFX).

SKETCHBOOKSPERSONAL WORKYour portfolio should showcase your ability toinvestigate and analyse a project brief, andhow you have explored, experimented anddocumented your thought process.We encourage you to include personal work thatyou have done simply because you enjoy beingcreative; not driven by any brief or deadline. Thereare no specific guidelines or requirements for thiselement, but please do submit examples ofpersonal work to demonstrate that you areable to work independently.We are interested in seeing the wholeprocess; from the concepts and ideas, tothe progression and final piece. This willdemonstrate where your ideas come fromand how they transform through a processof either thorough research or extendedsketching around the problem.CONTEXTUAL RESEARCHSketches and doodles in yourportfolio are strongly encouraged.You will need to show that you are awareof animators and current practice in thesector, together with knowledge of thehistory of animation. We want to knowhow different animators have influencedthe work that you do, how their work hasinspired you and in what way it relatesto your own work. This can be shownthrough research or written annotations,showing how the work of other artistshas influenced your own.Sculpting is a skill we encourage, and we wouldlike to see examples of your experience in this.If you have experience with stop frameanimation, it would be great to include this.‘Caption information’If you have examples of character designwe would encourage you to include this.Facial expression is a goodindicator of more subtle motion.

FOR MORE INFORMATIONPLEASE CONTACTT:E:W:W: 44 (0)116 2 50 60 aThe content of this document is correct at the time of going to press. You are advised to checkour website before making an application in case there are any changes to the course you areinterested in, as the contents of the website will always take precedence (September 2017).

an interest in animation techniques such as hand drawn or stop-frame, and use of design software such as Photoshop or more advanced 3D modelling for Animation (VFX). Include character animation in any technique where possible. 3D modeling is particularly relevant for Animation (VFX). Creature designs are encouraged, particularly for Animation .

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