Optimized Facial Rigging And Animation

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Optimized Facial Rigging and Animation Pedro Bastos FCT Ph.D. grant SFRH/BD/69878/2010 Programa Doutoral em Media Digitais – FEUP 1st Meeting on Digital media Research Methods (24th May 2013)

Optimized Facial Rigging and Animation The process of planning and setting the mechanics and controls to animate the face of a 3D character.

Optimized Facial Rigging and Animation Applications: Media Films Videogames Advertising Prometheus, 2012 Samaritan, 2012

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Optimized Facial Rigging and Animation

Optimized Facial Rigging and Animation

Optimized Facial Rigging and Animation

Optimized Facial Rigging and Animation

Optimized Facial Rigging and Animation

Optimized Facial Rigging and Animation The artists approaches since the 90s: state of the art Many approaches worldwide Complexity of the approaches Bastos et al., Facial Rigging for Key Frame Animation, Proc. ARTECH’2012

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Optimized Facial Rigging and Animation Character facial rigging and animation is: laborious and frustrating very time-consuming expensive

Optimized Facial Rigging and Animation “Simulating the ocean is hard, simulating a face is harder.” Jen Hsun Huang NVIDIA Co-founder & CEO 2013 GPU Technology Conference

Optimized Facial Rigging and Animation Focus in the human face The human face as a basis for other facial styles: rig mechanics (behaviors) rig controls (interface)

Optimized Facial Rigging and Animation Focus in the human face

Optimized Facial Rigging and Animation Focus in the human face: facial model P. Bastos, Exploring Facial Modeling for Animation in Blender, BlenderArt Mag. 39

Optimized Facial Rigging and Animation Implementation open-source / community support tool quality significant impact in community

Optimized Facial Rigging and Animation Optimization of the facial rig mechanics Bones Shape-keys P. Bastos, Generic and Certified Facial Rig Mechanical Approaches for Key Frame Character Animation, Proc. CONFIA’2012

Optimized Facial Rigging and Animation Optimization of the facial rig mechanics

Optimized Facial Rigging and Animation Overall facial expression detail

Optimized Facial Rigging and Animation Optimization of the facial rig controls A multimodal rig interface for facial animation: Window-based Camera-based Viewport-based P. Bastos, Multimodal Rig Interfaces for Facial Animation, Proc. TKB’2013

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Optimized Facial Rigging and Animation User experiment in Blender PT Conference problender.pt/conf2013

Optimized Facial Rigging and Animation User Experiment Design Training Stage group (computers room) Task Stage individual (experiment room)

Optimized Facial Rigging and Animation Training stage Training system freely group use with 18 computers (20 min.) skills questionnaire consent sheet (10 min.)

Optimized Facial Rigging and Animation Task stage Building poses for the human face individual poses (8 min.) interview (4 min.)

Optimized Facial Rigging and Animation Thank you

Key Frame Character Animation, Proc. CONFIA'2012. Optimization of the facial rig mechanics Optimized Facial Rigging and Animation. Overall facial expression detail . User experiment in Blender PT Conference Optimized Facial Rigging and Animation problender.pt/conf2013.

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