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NMSA Home    l    NMSA Store    l    Annual Conference    l    Month of the Young Adolescent    l    Contact NMSASite Search:go!Wednesday, July 27, 2011About NMSA l Advocacy l Membership l Professional Development l Professional Preparation l Publications l Research l NMSA StoreHome Publications Middle School Journal Articles May 2011 Article 3Account LoginFeatured LinksUser Name:Middle School JournalPassword:May 2011 Volume 42 Number 5 Pages 4-9Middle GroundDigital Storytelling: A Tool for Teachingand Learning in the YouTube GenerationRMLE OnlineToday's Middle LevelEducatorLoginRemember Login*This We Believe CharacteristicsJoin/Renew MembershipMeaningful LearningMiddle E-ConnectionsChallenging CurriculumClassroom ConnectionsThe Family ConnectionMultiple Learning Approaches*Denotes the corresponding characteristics from NMSA's position paper, ThisView Digital IssuePreview/PurchaseCreate an AccountDigital IssueForgot Password?We Believe, for this article.Join/Renew NMSAOn TargetOliver Dreon, Richard M. Kerper, & Jon LandisWeb ExclusiveNMSA Account FAQsto Receive thisMember Access CenterMember BenefitSay the phrase "Charlie bit my finger," and just about every humanBook Publishingbeing with Internet access visualizes the viral video clip of baby CharlieGet ConnectedMiddle Level InsiderAbout NMSAprecociously biting the finger of his brother. With almost 200 millionWith more than 30,000views, this video represents just one of thousands of viral videos thatmembers in 48 countries,form a core component of modern entertainment, news, and advertisingNMSA is the voice for(Purcell, 2010). These snippets that people e-mail, post, and pass on tothose committed to theone another faster than the common cold have rapidly moved from theeducational andfringe of youth culture to the mainstream.developmental needs ofyoung adolescents. More.Monthly e-newsletterfeaturing useful articles,education news, freeresources, book excerpts,videos, and more.What if teachers could capitalize on student interest in these quick andquirky video clips as a way to help students connect with curriculum?That is exactly what Tyler Binkley, a first-year teacher and member ofthe YouTube generation, has set out to do in his middle school mathclass. Tyler creates online math video vignettes that teach critical mathskills (Binkley, 2010), and his unique approach has been featured onThe MarketplaceA showcase of products andservices designed forschools and classrooms.television and in other news outlets (e.g., Miller, 2010). His studentscurrent math task; and with thousands of views, Tyler's videos are aNMSA2011—38th Annualviral hit in Palmyra (PA) Middle School.Conference & ExhibitIn this article, Oliver Dreon and Jon Landis, educational technologyJob ConnectionBrowse resumes or postemployment opportunities.Featured Eventsreport going to Tyler's YouTube channel whenever they struggle with aprofessors, and Richard Kerper, a children's and young adolescentliterature professor, explain the emergence of Tyler's use of digitalLouisville, KYNovember 10-12, 2011Digital Brochurestorytelling in his middle school classroom. The article outlines howinstructional technology and content-specific courses in the teacherRSS FeedsNMSA RSS feeds keep youup to date on middlegrades news and headlines.education program work in tandem to develop beginning teachers'understanding of digital storytelling as an educational tool. Thiscoordination of efforts offers a framework for incorporating digitalstorytelling in the middle grades classroom and can also help practicingteachers understand the educational importance and cultural value ofTwitter@NMSAnewsYou can follow NMSA Newsand Headlines @Twitter.the digital storytelling medium.The importance of digital storytellingGrowing up with unprecedented access to technology has changed theNMSA on FacebookBecome a fan. Visit NMSA'sinformation, and learn (Oblinger & Oblinger, 2005; Prensky, 2001a,fan page on Facebook.2001b). Thus, many new teachers entering 21st century classrooms arePDF Versionway young people, "digital natives," communicate, interact, processdigital natives teaching digital natives (Prensky, 2001a). Lei's (2009)study of a group of digital native preservice teachers suggests that,although future teachers may hold strong positive beliefs abouttechnology and may be proficient with a variety of softwareCalendar of eventsFeatured Resources

applications, they may be unable to translate this knowledge to theirteaching. "Digital natives," Lei argued, "need to develop a systematicunderstanding of the technology, subject matter, pedagogy, and howthese aspects work together" (p. 93).Tyler's YouTube math videos make evident that he has been able toincorporate technology effectively in his classroom (Binkley, 2010).While the videos are instructional in nature, each video also tells ahumorous story that involves a host of characters and has a distinctplot. Although Tyler's online videos focus on teaching important mathconcepts, the stories are what ultimately engage his students.Digital storytelling is the art of combining narrative with digital mediasuch as images, sound, and video to create a short story (Robin, 2008).More than just a simple slideshow of photos set to music, digital storiesinterweave different media to support the art of telling a tale. In theDigital Storytelling Cookbook, Lambert (2006) identifies seven elementsthat are critical components of effective digital stories (see Figure 1).While these elements outline the nature of effective digital stories, theprocess of creating a digital story involves leveraging a wide variety ofskills, including researching topics, writing scripts, storyboarding, andassembling the final product using video editing software (Ohler, 2006).Figure 1The seven elements of digital storytelling1. Point of view: Outlines the point of the story and theperspective from which the story is told.2. A dramatic question: Sets the tension of the story byidentifying issues to be resolved.3. Emotional content: Engages the audience through commonemotions and themes (love, pain, humor).4. The gift of your voice: Helps the audience make meaning ofimages.5. The power of the soundtrack: Sets the mood of the story.6. Economy: Balances the auditory and visual tracks of meaning.7. Pacing: Sustains the attention of the audience by establishingand modifying the rhythm of the story.Adapted from Lambert (2006)The medium of digital storytelling offers tremendous opportunities forteachers to engage and assess students. By integrating visual imageswith written text, digital stories can be used to enhance and acceleratestudent comprehension (Burmark, 2004; Robin, 2008). For example,when using digital storytelling with middle and high school students,Kajder and Swenson (2004) found that digital stories helped strugglingreaders envision text and offered a platform for visually communicatingmeaning. When creating their own digital stories, students encounter anintegrated instructional activity that requires them to leverage a host ofcognitive, interpersonal, organizational and technical skills (NationalMiddle School Association [NMSA], 2010; Robin, 2008).Tyler's journey to using digital storytelling as a means of improvinginstruction, however, was not a voyage he took accidentally. Itrepresents a culmination of coordinated experiences at MillersvilleUniversity intended to prepare educators to teach in a connectedclassroom. These experiences are designed to help teacher candidatesrecognize technology, pedagogy, content, and context asinterdependent aspects of teaching content-based curricula effectivelywith educational technologies (Harris, Mishra, & Koehler, 2009).Connecting theory and practice with instructionaltechnologyAs an undergraduate elementary education major, Tyler enrolled in acourse called Instructional Technology in Elementary Education. Whilethe course is designed to instruct teacher candidates about technologyintegration, the course is not "technocentric" (Papert, 1987). Instead offocusing on specific technologies, it examines how technology can beintegrated in different content areas using sound pedagogicalapproaches. Ultimately, the course helps to develop preservice teachers'May 2011Meaningful Learningin 21st Century SchoolsThis We Believe:Keys to EducatingYoung AdolescentsResearch & ResourcesIn Support ofThis We BelieveNMSA online store

technological pedagogical knowledge, which involves an understandingof the effect on teaching and learning when educators incorporatedifferent technologies into lessons (Harris, Mishra, & Koehler, 2009).Each activity in the instructional technology course focuses onpedagogical aspects of technology and how they promote studentlearning. Teacher candidates do not just complete generic technologyprojects but develop lessons that incorporate technology into classroomsettings.Digital storytelling is one activity introduced in the instructionaltechnology course. While a more technocentric instructional technologycourse would focus solely on movie editing software, this classexamined digital storytelling as an instructional medium and how itcould be used in the teacher candidates' future classrooms. Using theDigital Storytelling Cookbook (Lambert, 2006) as a guide, Dreon andthe class discussed different storytelling elements such as point of viewand emotional content. They also discussed the potential benefits andchallenges of using digital storytelling in classroom settings. For theculminating activity of the digital storytelling unit, each preserviceteacher developed a story that could be used in a lesson. For his digitalstorytelling project, Tyler detailed the Hindenburg crash and told thestory from the point of view of a reporter on the scene. He expertlyintegrated actual footage of the crash and emotionally described thehorror of the accident as if he was witnessing it himself.Application in the teacher education programWhile the instructional technologycourse helps teacher candidatesdevelop technological skills and anunderstanding of technologyintegration, other classes helpmodel sound technologyintegration in content areas. Thesecourses demonstrate thattechnology is a tool for instructionand assessment. For instance, later in his program, Tyler enrolled in therequired course Literature for Children and Young Adolescents, taughtby Kerper. This course focused on literary genres, aesthetic response tostudent-selected and professor-selected exemplars in literature (Pradl,1984; Rosenblatt, 1986), and techniques for sharing literature withchildren (Kiefer & Tyson, 2009). One technique emphasized in thecourse was storytelling (MacDonald, 1993), and the primacy of storywas foundational to the course (Hardy, 1977; Wenner, 2004;Willingham, 2004). Kerper taught preservice teacher candidates to viewnarratives as symbolic words having sequence and meaning for thosewho live, create, or interpret them (Fisher, 1987).During the semester, preservice teacher candidates read and discussedbooks in small literary communities, as recommended by Daniels(2002). In previous years, students in the course learned the face-toface literature sharing technique known as a booktalk (Bodart, 1985).They delivered one booktalk in class, and many continued using thetechnique once they began teaching in a school. The year Tyler enrolledin the course, Kerper introduced a digital version of the booktalkproject.For the digital booktalk (Gunter & Kenny, 2008; Kenny & Gunter, 2010),preservice teachers worked with tools such as iMovie or Movie Maker tocreate two-minute trailers for the books they read, similar to movietrailers seen at the cinema (Woods & Beach, 2008). These digitalcreations communicated aspects of theme, plot, character, and settingto tempt the viewer to read the book on which it was based. Moreover,they represented manifestations of the preservice teachers' aestheticresponses to the literature (Connell, 2000; Rosenblatt, 1986). Thedigital booktalks provided reading motivation material that preserviceteachers could one day share with their students and a model theycould use to produce additional motivational pieces in the future.Once teams had read the pieces of literature they selected, they begancreating storyboards, just as the creators of the picture books and othergraphic media they read had done (Marcus, 2008; Shulevitz, 1985;

Thompson, 2007). They began by thinking about their responses tothemes, the protagonist's conflict, and the complications the charactersfaced. They also began to consider the impact that their visualperspective would have on their viewers' responses. Thus, they wereresponding to the literature while simultaneously processing theirresponses metacognitively (Lesley, Watson, & Elliot, 2007).Applying ideas discussed in thecoverage of picture books, teachercandidates decided whether to usea bird's-eye, a worm's-eye, or ahead-on view in filming scenes asthey reflected on the difference inimpact on the viewer. Followingthis planning, they gathered andtook photographs, filmed liveaction using Flip Video cameras as they performed or directed others,selected segments of music and sound effects, created voice-overs, andinserted titles and other brief text (Grayson, 2010). Then, they facedthe challenge of using the software to blend these elements togetherand made decisions about fade-outs, dissolves, cuts, and other moviemaking techniques. Once again, they considered the impact that eachwould have on the communication. As draft videos were prepared, manyteacher candidates used the support services provided by the oncampus digital learning studio that employs tech-savvy students whohave been trained to assist them in achieving their goals.While this work was being completed, Kerper issued each student aninvitation to Ning, a social networking tool, as recommended by Duffy(2008). Once draft videos were finished, the teacher candidatesuploaded them and the fun began. These novice video makers enjoyedviewing one another's creations and writing viewer comments that letthe creators know what had made sense to them in the communicationand where they had experienced uncertainty (Yang, Yeh, & Wong,2010). Using these comments, and stimulated by what they had seenand heard in others' videos, each creative team revised its video—sometimes re-filming, sometimes changing voice-overs, sometimesadjusting volume. The types of revisions were many, and thetransformation of the videos was quite apparent.When the teacher candidates submitted their logs of time worked andsummaries of the impact that peers' comments had on the finalproduct, the value of this learning was apparent. Some could see theimportance to their future teaching, but many, like Tyler, discoveredthe power and potential of the tool in making certain that each child intheir own classrooms was learning. Tyler's facility with the process ofcreating digital video may be related to his youth and his familiaritywith technology as a digital native. To what extent can professionaldevelopment play a role in moving digital storytelling across generationsin a school faculty?Implications for teachers in all content areasMaking content and connections relevant to students' lives helps bringmeaning and purpose to instruction in all content areas. More than acentury ago, Dewey (1902) challenged educators to meet studentswhere they are. Digital storytelling connects students to content in waysthat they are accustomed to consuming information. Students watch,share, and comment on snippets of videos from TV and movies. Theymake their own videos and post them to online forums. In fact, thevideo sharing site YouTube is now serving more than two billion videosper day (Chapman, 2010). The viral video is the cultural currency oftoday's youth.The currency of digital video todayWhile Tyler's videos areentertaining and educational, thevalue of their currency derivesprimarily from the format (Binkley,2010). His videos epitomize thestyle of the Internet video vignettewith recurring characters, themes,

and jokes; thus, their exchangerate among students is high.Students can subscribe to them via a YouTube channel and post themto Facebook just like they have done with the "Charlie bit my finger"video. The videos communicate in the current dialect of the middlegrades students Tyler is trying to teach. His development of these shortinstructional movies involves more than simply learning how to create adigital video; it requires an understanding of storytelling using thecurrent cultural vernacular, and the ability to integrate the medium asan instructional tool to illuminate the content with a population of youngadolescents. By creating digital stories that engage middle gradeslearners, Tyler demonstrates his understanding of the dynamics of theever-changing youth culture (NMSA, 2010).Learning to teach with digital videosFollowing the model that Tyler provides, professional development ofmiddle grades teachers across disciplines requires three interdependentfoci—the mechanics of video editing, the techniques of modernstorytelling, and the integration of the content and the medium. Whilelearning to shoot and edit video is dependent on the availability ofequipment and software, the logistics of doing so are straightforward. Incontrast, the development of a curricular vision for technologyintegration requires that teachers see effective examples modeled andparticipate in collaborative communities that offer support and feedback.Lastly, working with modern storytelling involves a subtlerunderstanding of current popular culture and media consumption, but auniversal approach to the creation of a popular or viral video does notappear to exist. There are, however, common elements.Of the all-time top ten videos viewed on YouTube, six are musical andfour are humorous (YouTube, 2010). Thus, music and humor arestandard elements of popular online videos. Perhaps as a consequenceof YouTube's 10-minute limit to video uploads, digital stories tend to beshort, delivered in neat little packages. Therefore, the modernstoryteller often uses a framework of humor and music to craft storiesthat are clever, quick, and funny. The process for achieving this isvaries, depending on the creativity of the storyteller and the whim ofthe viewers en masse. While Tyler's videos are not wildly funny, hissubtle humor, clever editing, and storytelling set a context for thedelivery of math information.Through his online digital stories, Tyler creates a way for students toacquire math information in a manner that is palatable and entertaining.The format of these videos is also sensitive to young adolescents' needfor social acceptance. Because the videos can be watched repeatedly ina private setting, Tyler's struggling students can view the digital storieswithout fear of being labeled by their peers.Although Tyler's videos usually focus on mathematical concepts, digitalstorytelling can be used in all content areas. For instance, a middleschool team could create a digital story to introduce an interdisciplinaryproject or to support a thematic unit. Teachers could also use digitalstorytelling as an alternative assessment technique with their students.By drawing on students' writing skills, organizational abilities, andcreativity, digital storytelling is an ideal integrative activity that can beincorporated easily in a variety of middle grades settings (Hernandez &De La Paz, 2009; Kajder & Swansen, 2004).Issues and challengesWhile digital storytelling can be an engaging way to instruct and assessstudents, some challenges are associated with its implementation.Although our society has become increasingly connected digitally,educators using any web-based form of instruction must be concernedabout equal access for all learners, taking into consideration anindividual's socioeconomic background and learning needs. While there

are many different platforms for creating and sh

form a core component of modern entertainment, news, and advertising (Purcell, 2010). These snippets that people e-mail, post, and pass on to one another faster than the common cold have rapidly moved from the fringe of youth culture to the mainstream. What if teachers could capitalize on student interest in these quick and

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