Martial Arts - Voidstate

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TERRESTRIAL25 LOTUS PETALSA COLLECTION OF MARTIAL ARTS STYLES FOR USE WITHWHITE WOLF PUBLISHING’SEXALTED RPGThese fan-created martial art styles were voted the best on theExalted Wiki in September 2004 and July 2005 and have beencompiled for the use of other fans in their Exalted games.Find more martial arts at exalted.xi.co.nz/wiki/wiki.pl?MartialArtsMartial arts by Argent, Arudaur, Balthasar, Crowned Sun, Death BySurfeit, Four Willows Weeping, Grandmasta, Haku, Haren, Ikselam,Li Of Orchid, Nikink, Oneironaut, Quendalon, Mailanka, Mapache,Scrollreader, Telgar & Thinker.Layout by voidstate (rpg@voidstate.com/www.voidstate.com)Cover Art by Resplendence (www.miketilly.com)Interior Art by Four Willows Weeping, Haku, Phaide & ResplendencePlease Note: This non-profit and non-revenue generating documentis not an official White Wolf product It is made by fans for fans tobe distributed free for the good of everyone’s games. Any referenceto products or companies is not a challenge to the trademark orcopyright concerned. Exalted and White Wolf are trademarks ofWhite Wolf Publishing, Inc. All rights reserved.Exalted 1990-2005 White Wolf Publishing, Inc. All rights reserved.Keep buying the Exalted line. Check out White Wolf Online atwww.white-wolf.comBLOSSOMING CHERRY TREE STYLEBRAVE DRAGON TAUNTING STYLEJADE FAN STYLERIPPLING QUICKSILVER STYLE1368CELESTIALBLACK MOURNER STYLEARGENT SCORPION OF OPPOSITION STYLECRIMSON TEMPLE STYLEFEARSOME BARGHEST STYLEFIVE FALLING BUTTERFLIES STYLEHOUSE OF ENDINGS STYLEHOUSE OF JOURNEYS STYLEMONKEY STYLEMOTH AND BONFIRE STYLEPERSIMMON OCEAN OF JOY STYLESPIDER STYLETHOUSAND WOUNDS GEAR STYLETREADING-ON-DIAMONDS STYLEUNRELENTING AUTOMATON STYLEWHITE CRANE STYLEWOLF & RAVEN R HAWK IN FLAMES STYLEASHEN CALENDER OF SETESH STYLECRIMSON THICKET OF BAMBOO STYLEDIAMOND WEAVE OF DESTINY STYLEROILING VERNAL TEMPEST STYLE6165707480

Prereqs:NoneCalling on the strength of a deeply rootedtree, the martial artist digs in and applies herstrength in a manner like that of a tree resistingBy Hakuthe strong wind.For the rest of the turn that the exalt activatesThis Terrestrial martial arts style calls uponthe strength of the cherry tree as well as the this charm in, she may increase her strengthfluidity of the free-flying blossoms that come by spending 1 mote per dot up to her essencerating. However,from it. Thisthis charm doesparticularfirstB L O S S O M I N G C H E R RY T R E Ehave a downside,age style is said toST YLEby locking downhave been part ofand increasing herthe inspiration ofstrength, the martialFALLEN BLOSSOMSthe ImmaculateAUTUMN FESTIVALTRAPPED INOF FALLINGartist lose 1 dot ofWoodDragonSTORMWINDSBLOSSOMSATTACKdexterity for everyStyle. This styledot of strengthsees some usagegained, down tobyDragonbloodeda Min. rating of 1.duelists from bothDue to the naturethe Realm andWIND CARRIESFALLINGof the immobilityoutside.THE BLOSSOMBLOSSOMSTECHNIQUEof the character,DEFENSEU n l e s sall attempts forspecificallythis character tonoted, this style isdodge requires acompatible withBLOSSOMINGstunt or appropiatearmour. The inCHERRY TREEFORMmagics(charms,form weapons arehearthstones,slashing swordsspells) to do so.and staves. TheThe martial artistmagical variant ofGRIPPING ROOTSLOCKING ROOTSalso can NOT movesuch weapons areSTANCEGRASPmore then 1 yardreaper daiklavesaway from herand serpent-stingoriginal position,staffs as well asdoing so terminates this charm.other staff-based artifact weapons.The nature of this charm prevents the charmfrom being activated in the middle of rapidGRIPPING ROOTS STANCEmovement such as an attack; which meansCost:1 mote per dot addedthat the charm can’t be activated after theDuration:Instantplayer has made an attack roll.Type:ReflexiveMin. MA:3Min. Essence:2BLOSSOMING CHERRYTREE STYLELOCKING ROOTS GRASPCost:2 motes per 1difficulty and 2 motesDuration:Until releasedType:SupplementalMin. MA:3Min. Essence:2Prereqs:NoneWith this charm, the martial artist grasps heropponent like a well planted tree locks intothe earth. The clinch of the martial artist is likethat of a tree’s roots and just as hard to breakor escape from.The character makes a clinch attack likenormal (see Exalted p. 239 or Player’s Guidep 205), but for every 2 motes spent afterspending the 2 motes to activate the charm,the difficulty of winning or breaking themartial artist’s clinch is increased by 1. Thischarm CAN be placed in a combo despite itsnon-instant duration. However, the comboeffects are only effective in the first turn,after which only the locking roots grasp’seffect of increasing the difficulty remains. Themaximum that the difficulty can be increasedto is equal to the exalt’s martial arts rating.BLOSSOMING CHERRY TREE FORMCost:Duration:Type:Min. MA:Min. Essence:Prereqs:5 motesSceneSimple33Gripping Roots Stance,Locking Roots GraspThe martial artist does a slow and smoothkata that resembles a tree growing into itsmaturity with hands and weapon(s) held high.As the kata is performed, the character sentslife reinforcing essence through her body,granting her body the resilience of a cherrytree hardened by years of surviving all thatnature has to throw at it. As a side effect of thischarm, the martial artist has the sweet scent ofcherry blossoms around her when this charmis in effectWhen this charm is in effect, the charactergains a bonus to his bashing soak equal to hermartial arts. This protective effect is akin to theprotective bark of a tree, the core of the tree isalso just as hard if not harder; the martial artistcan now soak lethal damage with her bashingsoak. Unfortunately, due to the nature of theessence flowing through the exalt, any and allfire damage simply bypasses the soak bonus.Due to the fact that her body is now hardas wood layered with bark, all of the martialartist’s unarmed attacks do lethal damage. Themartial artist can also parry lethal attacks withher bare hands.The martial artist can NOT use this charmwith any form of armour, nor can more then 1martial arts form charm be active at any giventime.FALLING BLOSSOMS DEFENSECost:Duration:Type:Min. MA:Min. Essence:Prereqs:6 motes1 turnReflexive43Blossoming Cherry TreeFormIn autumn, the cherry tree grows a crown ofgloriously beautiful blossoms. However, it istheir fate to fall after blooming and when theyfall, it can be like a blizzard with pink and whitepetals everywhere. And so too, the martialartist’s fists and weapons are everywhere inher defense.The martial artist gets to roll her full dexterity martial arts dice pool against all physicalattacks directed at her in the turn that this1

charm is activated. This charm’s effect onlyworks on what the exalt can normally parryand does not provide free parries. When themartial artist splits her dicepools, the effects ofthis charm negate the multiple action penaltiesfor defensive actions in that turn. In PowerCombat, while using a full parry, it negates theaccumulated -1 penalty.WIND CARRIES THE BLOSSOMTECHNIQUECost:Duration:Type:Min. MA:Min. Essence:Prereqs:5 motesSceneSimple53Blossoming Cherry TreeFormThe chilly winds of autumn can carry a cherryblossom for some time and distance. So it isthat a martial artist with the power of essencecan move as if blown about by a great wind.Until the charm is ended, the martial artist canmove up to her sprinting distance in any giventurn without taking any penalty to her actions(that is, she can move up to her sprintingdistance in a turn and still take an action as pernormal). However, she can not stop movingor else the charm will end, the Min. amount ofdistance the martial artist has to keep movingeach turn is equal to her dexterity in yards. Thischarm does not provide any bonus to attacksor defenses beyond increasing the movementcapability of an exalt.FALLEN BLOSSOMS TRAPPED INSTORMWINDS ATTACKCost:Duration:Type:Min. MA:4 motes 1 WillpowerInstantSupplemental5Min. Essence:Prereqs:4Wind carries theBlossom techniqueWhen a strongstorm wind blows,the multitude ofcherryblossomscaughtin it can blind eventhe most observentbeing. A blindedopponent is oftenhelpless against astrike he can not seecoming. Activating thischarm, the exalt blinds heropponent momentarily witha storm of cherry blossomsand then dashes behind him tostrike.Upon activation of thischarm, the martial artistswings her weaponor arm in a slashand a gale of cherryblossomsformedfrom essence leapsfrom the slash andraces to a distant target(maximum range is equal tothe character’s total sprintingdistance).To use this charm, theattacker first rolls herdexterity martial artsopposed by the defenderwith a wits awarenessroll. If the defender winsroll, he isn’t blindedand can reply toattackwithdefensive pool.Whether the attacker wins or fails her roll, sheraces up to her opponent to strike from behindwithout any penalty, her essence carrying heralong the path of the cherry blossoms. As thisis an attack from the back, the defendercan NOT defend without the use ofa defensive charm or effect(IF he fails the wits awareness roll),andifusing adefense charm, thedie pool starts at zero (seeExalted p. 238 ).This charm can only be usedIF the character can move andisn’t restricted in some wayfrom moving. This meansthat this charm can NOT becomboed with Gripping RootsStance or a charm suchasThunderboltAttack Prana (if thecharacter is a solar).until their season passes. However, for theweak, that season passes much faster. For theweak, there is no glory to be had, falling beforetheir time.This charm helps reveal this particular truthto all who opposes the martial artist as sheperforms a slow and languid kata that endswith her dashing to her nearest opponent andcutting him down and then moving to her nexttarget and the one after that; culling those whoare weak, felling them before their season.As long as the martial artist makes a successfulattack and does at least 1 die of damage beforesoak and if there is another opponent within 3yards of her target, she can move to him andattack with her full die pool. The exalt can onlyattack up to a maximum of (essence rate X 5)targets with this charm if they’re all clusteredtogether.This charm ends if she hits her maximumamount of targets, runs out of viable targets(more then 3 yards apart) or if she misses atarget. This charm is NOT compatible withthe use of armour and can not be activatedif the character is restrained in some fashionand prevented from moving. This charm doesNOT provide any defensive capability to theMartial Artist.AUTUMNFESTIVAL OF FALLING BLOSSOMSthethe truehis normalCost:Duration:Type:Min. MA:Min. Essence:Prereqs:10 motes 1 Willpower1 turnExtra Action54Falling BlossomsDefense, FallenBlossoms trapped inStormwinds attackWarriors are like cherry blossoms, meant tobloom gloriously. but only for a short time2

PUISSANTTAUNTINGSTANCECONTEMPTUOUSTAUNTING STRIKEROLLINGTAUNTB R AV EDRAGONST YLEBRAVEDRAGONFORMDRAGONWIND STRENGTHENINGTAUNTLEAPINGDRAGON FISTLEGENDARYTAUNTCOURAGEOUS SELFSACRIFICE METHODCERTAIN VICTORYRELYING ON NO-ONEBUT MYSELF FISTgestures in an attempt to goad his opponentinto attacking blindly. This Charm must beactivated prior to the opponent’s initiative.The user makes a Charisma Martial Artsroll, opposed by his opponent’s Willpowerroll. If he gains any net successes, theopponent must attack him. She may splither action, and use Charms freely, but herfirst action must be an attack against theCharm’s user.This Charm may be used only once perturn on any given opponent.Example: Cheyne and Dan roll initiative.Cheyne scores 13, and Dan scores 6. Danreflexively activates the Puissant TauntingStance, striking a manly pose and cryingmanly tears as he vows vengeance uponCheyne for killing his master and comparesher unfavorably to an infant kitten. HisCharisma Martial Arts roll beats Cheyne’sWillpower roll. When Cheyne’s initiativearrives, she decides to split her action threeways. Her FIRST action MUST be to attackDan; she may do whatever she feels likewith her other two actions. Snarling in fury,she rushes the pink-clad martial artist, whoprudently aborts to full dodge.ROLLING TAUNTBRAVE DRAGON TAUNTINGSTYLEBy IkselamThis is a Terrestrial martial art.This style doesn’t work with any weaponor effect that does lethal or aggravateddamage.PUISSANT TAUNTING STANCECost:1 mote per targetType:ReflexiveDuration:One turnMin. MA:2Min. Essence:1Prereqs:NoneThe martial artist adopts a contemptuouspose, shouting out insults and making rudeCost: 2 motesType:SupplementalDuration:InstantMin. MA:3Min. Essence:2Prereqs:Puissant Taunting PoseThe martial artist utilizes a specialtechnique to roll away from enemy blows,then immediately springs back to her feetand taunts. The frustration of constantlymissing somebody who’s rolling aroundlike a clown can drive even the mostskilled warrior to distraction. The RollingTaunt supplements a dodge. If the dodgeis successful, the opponent suffers a -1penalty to base initiative and all dice poolsfor a number of turns equal to the Exalt’sCharisma. Multiple uses of this Charm arenot cumulative.Rolling Taunt is allowed to supplementreflexive dodges. Its use must be declaredbefore the dodge is rolled.CONTEMPTUOUS TAUNTINGSTRIKECost:Type:Duration:Min. MA:Min. Essence:Prereqs:2 motesSimpleInstant32Puissant TauntingStanceNothing is more demoralizing thanrealizing that an attacker has a clearshot, but chooses not to hit. Using thistechnique, the Exalt strikes with uncannyspeed and accuracy. However, he pulls hispunch (or other attack) at the last moment,instead doing something humiliating liketweaking the target’s nose, lightly slappingher bottom, or tickling her.A Martial Arts attack made withContemptuous Taunting Strike receives anattack bonus equal to the Exalt’s MartialArts. However, it does no damage andhas none of its other effects (in the caseof throws, holds, &c.). Instead, the targetreceives a dice pool penalty equal to theExalt’s Charisma on all offensive actionsshe makes against the Exalt during thenext turn. Victims of this attack suffer nopenalties to defensive actions, or actionstaken against anyone besides the Exalt whoused Contemptuous Taunting Strike.3

BRAVE DRAGON FORMCost:Type:Duration:Min. MA:Min. Essence:Prereqs:5 motesSimpleScene42ContemptuousTaunting Strike, RollingTauntThe martial artist infuses himself withindomitable taunting spirit, leaping androlling around madly while shouting acontinuous stream of taunts. All his attackdice pools suffer a -1 penalty while thisform is active, but he receives an automaticsuccess on any Charisma or Valor rolls. Hemay also add his Charisma to any MartialArts parries he attempts -- it’s difficult forenemies to take him seriously while he’scapering like an idiot. If he doesn’t have aparry action, he may reflexively block withCharisma alone.This is a form Charm. It does not workwith armor, or other form Charms.DRAGON-WIND FISTCost:3 motesType:SimpleDuration:InstantMin. MA:4Min. Essence:2Prereqs:Brave Dragon FormThe Exalt focuses her Essence and hurls itfrom her hands in the form of a mighty ballof pulsating energy. At least, that’s the idea.The reality is a weak puffball that fizzles outafter only a short distance. The Exalt makesa Martial Arts attack with her normal dicepool, at a range of up to her permanentEssence in yards. If it hits, it does bashingdamage equal to the Exalt’s Valor, plus oneadditional point of raw damage for everytwo extra successes on the attack roll(round down).CONCENTRATION-DISRUPTINGTAUNTING TECHNIQUECost:5 motesType:SimpleDuration:InstantMin. MA:5Min. Essence:3Prereqs:Brave Dragon FormThe martial artist can use carefully-choseninsults and ridiculous posturing to distractand annoy his opponents, sapping theirwill to fight. It is especially effective againstother martial artists, as it may render themunable to maintain a coherent form. Whenthis Charm is used, the target must makea Willpower check at a difficulty equal tothe Exalt’s Charisma. If she fails the check,she loses a point of temporary Willpower.If she is currently under the effects of aMartial Arts form Charm, she must makean additional Willpower check, at thesame difficulty, or else her form Charmimmediately ends.SPIRIT-STRENGTHENING TAUNTCost:1 moteType:SupplementalDuration:InstantMin. MA:5Min. Essence:2Prereqs:Brave Dragon FormA true warrior does not fear her enemies,gaining strength every time she leavesherself vulnerable to attack by tauntingthem. This Charm supplements a tauntaction. Every time it is activated, the Exaltrolls her Valor and regains one mote foreach success.This Charm can supplement reflexivetaunts (e.g., Puissant Taunting Stance). Theuser cannot regain more motes in a turnthan her Charisma Martial Arts.LEAPING DRAGON FISTCost:4 motesType:SupplementalDuration:InstantMin. MA:5Min. Essence:3Prereqs:Dragon-Wind FistThe martial artist once again focuses herEssence, but instead of trying to projectit, she uses it to propel herself upward ina leaping uppercut. She makes a MartialArts attack as normal, but adds her Valorto its base damage. If the attack lands, italso throws the target as though he hadbeen hit by a successful Martial Arts throwmaneuver.LEGENDARY TAUNTCost:Type:Duration:Min. MA:Min. Essence:Prereqs:4 motes, 1 WillpowerSimpleCharisma in turns53ConcentrationDisrupting TauntingTechniqueThe true master of the Brave Dragon Stylecan unleash taunts of such power that theyleave enemies reeling, stunned by the Exalt’scharismatic heckling. or possibly justshocked into immobility by how ridiculoushe looks. Either way, the effects are prettymuch the same. The Exalt rolls Charisma Martial Arts, versus a difficulty of the target’sTemperance. Each extra success inflictsa cumulative -1 penalty to all the target’sdice pools for a number of turns equal tothe Exalt’s Charisma score. On successiveturns, the target may attempt to shake offher befuddlement by making a willpowercheck. This is a dice action, and is subjectto the penalty imposed by the LegendaryTaunting Technique. Multiple applicationsof the Legendary Taunt require multiplewillpower checks, even if their effects arebeing applied simultaneously.At no time may the total dice pool penaltyinflicted by the Legendary Taunt be greaterthan the Exalt’s Charisma Valor. Anysuccesses which would push the penaltyabove this amount produce no effect.Example: Dan has Charisma 4, MartialArts 5, Valor 4. He uses the LegendaryTaunting Technique on Soktar theRed, who has Temperance 2. Dan rollsamazingly well and gets 6 extra successes.Soktar is now at -6 to all dice pools for thenext 4 turns.On the following turn, Dan once againunleashes the Legendary Taunt. This time,he scores 3 extra successes. Since Dan’sCharisma Valor is only 8, the thirdsuccess is wasted. Soktar is at -8 to alldice pools for the next three turns, and 2 on the fourth. However, Soktar usesone of his actions to make a willpowercheck, and succeeds. He neutralizes thefirst application of the Legendary Taunt,reducing his penalty to only -2. He willneed to make an additional check inorder to shake off the second LegendaryTaunt’s effects.4

COURAGEOUS SELF-SACRIFICEMETHODCost:5 motes, 1 Willpower,variable number ofhealth levelsType:SimpleDuration:InstantMin. MA:5Min. Essence:3Prereqs:Spirit-StrengtheningTaunt, Legendary TauntA truly courageous fighter is unafraidto sacrifice himself in order to weakena foe. A skilled practitioner of the BraveDragon Taunting Style is capable of usinghis own health to fuel a massive explosionof essence, burning an opponent with therighteous fire of his pure heart. This Charmmay only be activated in a clinch or hold (itdoes not matter whether or not the Exaltinitiated the clinch or hold). The Exaltsacrifices a variable number of his ownhealth levels, up to Incapacitated (he can’tactually kill himself using this Charm). Forevery health level he sacrifices, the persongrappling him takes one level of unsoakablelethal damage.CERTAIN VICTORY RELYING ONNO-ONE BUT MYSELF FISTCost:Type:Duration:Min. MA:Min. Essence:Prereqs:6 motes, 1 WillpowerExtra ActionInstant54Courageous SelfSacrifice Method,Leaping Dragon FistThe martial artist summons up herindomitable warrior spirit, attacking heropponents with every iota of strength shehas. On the turn this Charm is activated,she may take a number of actions equal toher Valor score. These actions are limited toattacks, dodges, or taunts. Actions may beused to perform a full dodge as normal, butthe Exalt may not dodge the same attacktwice. The Exalt may not split any of heractions in the turn she utilizes this Charm.HOWEVER, she may use any and all of heractions to activate Simple-type Charms fromthe Brave Dragon Style without the needfor a Combo. Any other Charms (even nonSimple Brave Dragon Charms) are subjectto the normal Combo rules.AUTHOR’S NOTEThis is Dan’s style from Street Fighter.Blame Sunjumper.Dan spent almost a year roamingthe Scavenger Lands, instructing theunenlightened in the ways of the BraveDragon and besting numerous foes withhis unequaled taunting skills. All washappiness for Dan, until the day when helearned that his master, Mnemon Seret,had been slain by the diabolical AnathemaCheyne Lasko. Crying manly tears, Danraised his fist to Heaven, vowing to huntdown Cheyne and use his ultimate BraveDragon techniques to avenge his master’sdeath. Since that day, Dan has ceaselesslyfollowed her trail, honing his taunting skillsto ever greater heights of perfection in hisquest for righteous vengeance.If you believe that Terrestrial martial artsshould be aspected to elements other thanEarth, Brave Dragon Style is aligned withFire, just like the pure heart of Dan!5

JADE FAN STYLEBy MailankaJADE FAN ST YLEDELICATEARTISTATTITUDEThis is a Terrestrial style and may be freelyused with Windfire wheels, Heaven ThunderLeaves, or “combat fans”.Combat fans have the following stats: 1Speed, -1 Accuracy, -1L damage, 0 defense.They will allow you to parry lethal attacks.They require a martial arts rating of 3 touse. Combat Fans are difficult to discern asweapons. It requires a perception meleeor martial arts check at difficulty 2 to realizethey are bladed and in the hands of someonewho can kill with them.GRACEFULWARRIORPIRROUETTEJADE FANFORMDELICATE ARTIST ATTITUDECost:3 motesDuration:InstantType:SupplementalMin. MA:2Min. Essence:1Prereqs:NoneThe simplest technique of the style, thisis often used as incentive for those whosee performance as the more importantskill. By using the refined grace and smoothmovements learned by practicing martialarts, the character may heighten her abilityto dance.For any performance roll involving dance,the character may add his martial arts ratingto his total. This is subject to all normal dicepool maximums.GRACEFUL WARRIOR PIRROUETTECost:Duration:Type:Min. MA:Min. Essence:1 mote per NGJADE STRUTFALLINGBLOSSOMLUNGEPrereqs:Delicate Artist AttitudeBy further refining the joint skill ofperformance and martial arts, and learningto utilize the spontaniety and improvisationboth teach, a martial artist using thistechnique can turn an abyssmal mistakeinto a clever success.The character may activate this charmany time a martial arts roll or a performancecheck involcing dance results in any 1’s onthe dice. Activating this charm allows the1’s to be rerolled at a cost of 1 mote per die.This charm may be used multiple times onthe same roll, but only so long as 1’s appearon the dice.For example: Kayko rolls her Dex MartialArts in an attempt to parry an attack. Shegets a 8, a 6, a 2, a 1 and a 1. ActivatingGraceful Warrior Pirouette, she rerolls the1’s, getting a 7 and a 1. She activates itagain, and the second one comes up a 3.She now has 2 successes, rather than 1.Finally, the stance is highly unusual,and not something most warriors wouldfind beneficial. To realize the characterhas adopted a form charm, they must rollPerception Martial Arts or Performanceat a difficult of their opponents Essence, orhave knowledge of this charm.No character may have two martial artsform charms active at one given time. Thisform is incompatible with armor.JADE FAN FORMCost:5 motesDuration:VariesType:ReflexiveMin. MA:5Min. Essence:2Prereqs:Jade Fan FormA skilled dancer needs not know the stepsof her dance, but merely to be aware ofher partners body, his movements and hisintentions. In battle, this is no different. Byreading her opponents moves, by losingherself in “the dance”, an attack simplybecomes a move in the dance she mustreact to, and as she incorporates his attacksinto her movements.Once this charm is activated, the charactergains a bonus to her defensive dice poolequal to her performance. This bonus lastsuntil the character makes an attack. She mayreflexively dodge with her performance ifshe had no action remaining.Cost:Duration:Type:Min. MA:Min. Essence:Prereqs:4 motesOne sceneSimple42Graceful WarriorPirrouetteBy adopting a loose, elegant, and almostarrogant posture, the character can entrallher opponent with her sensuous, gracefulmovements as well as hiding the true natureof what she is doing.While this charm is active, any characterwho attempts to attack the character as at-3 to their attack dice pool. This penalty is avisual one, and if the character is not usingsight to attack, he will not be penalized.Further, the nature of the stance is suchthat people find it very had to look away.Any character must make a willpower rollat difficulty of 2 if they wish to turn theirattention from the character. This does notpreclude them from acting, just means theywill give the character their attention. A sidebenefit of the arrogant and graceful stanceis that the character gains a 1 die bonus onall social rolls involving her appearance andgrace.HARMONIOUS RYTHMETECHNIQUEFLIRTATIOUS TWO-STEP METHODCost:Duration:Type:Min. MA:Min. Essence:1 mote per 2 diceOne turnReflexive536

Prereqs:Harmonious RythmeTechniqueThe dancer has learned to move withthe flow of the dance, no matter howdangerous, to acquire her advantage. Bytaking deceptively weak positions, shecan entice a weaker position from heropponent.A character that activates this charmcannot attack on the same turn.For the duration of this charm, allcharacters attacking the user of this charmgain a bonus on their attack dice pool equalto the number of dice she purchases, at acost of 2 dice per mote. She cannot buymore dice than her performance rating.If she is attacked during the duration ofthis charm, she may make a free counterattack at Dex Martial Arts the dicepurchased with this charm.For example:Cynis Ambrosia is facing four brutish thugsthat are attempting to take advantage ofher. Activating this charm, she spends 2motes. Three of the thugs attack her, andadd a bonus of 4 dice to their attack pools.For each attack made against her, Ambrosiamay make a counter attack at her Dex Martial Arts 4 dice.This charm may explicitly be placed in acombo, despite it’s non-instant duration.DECEPTIVE DRAGON SHUFFLECost:3 motesDuration:InstantType:SupplementalMin. MA:5Min. Essence:2Prereqs:Jade Fan FormThe movements of a dancer can bedifficult to predict, especially in battle.What looks like an attack is just the nextmove in a dance, and what appears to bea pointless, artistic movement can in factbe an unexpected strike. The Dancer usingthis charm heightens this effect, furtherclouding her intentions with essence.While making a martial art attack withthis charm, the character may lower heropponent’s defense by an amount equal toher Performance.ENTICING JADE STRUTCost:Duration:Type:Min. MA:Min. Essence:Prereqs:1 moteVariesReflexive53Deceptive DragonShuffleThe slow, elegant movements of anyskilled dancer can distract any onlooker. Byfurther heightening her ability to decieveand distract, she can dull an opponentsreactions. Many dancers use this techniqueto aid fellow warriors in their combat.Upon activation, a number of onlookersup to the characters Performance have theirinitiative reduced by 1. Multiple uses of thischarm are cumulative, but this charm maynot be activated more than once per turn.If a character with this initiative penalty isattacked by the dancer, the penalty is lostfor that person. This does not precludethe dancer from attacking others, or thedancer’s allies from attacking those affectedby the charm.The effects of this charm ends whenthe character has left the view of thoseaffected.FALLING BLOSSOM LUNGECost:Duration:Type:Min. MA:Min. Essence:Prereqs:1 moteVariesReflexive53Flirtatious Two-stepmethod, Enticing JadeStrutAll dances must come to an end, especiallythe dangerous dance of battle. The user ofthis charm uses her movements to guidethe battle to this end, and to her victory.By carefully timing her movements, she canopen up her opponets defenses to find aweak point, and then move the dance toa moment where she may strike at thatpoint.After activating this charm, the charactersnext attack ignore 2 points of her opponent’ssoak. This charm may be used multipletimes, and each use is cumulative, but shemay not use it more than once a turn, andshe may not ignore more soak than hercombined Martial Arts and Performance.The effects of this charm end after thecharacter makes an attack, whether or notshe succesfully hits or does damage.The character may not attack on a turnthat she activates this charm.7

RIPPLING QUICKSILVERSTYLEBy QuendelonThis is a Terrestrial style.This style’s Charms treat entangling attackswith nets and cloaks as unarmed attacks.None of these Charms are compatible witharmor.SKITTERING SILVER DROPLETCost:3 motesDuration:InstantType:ReflexiveMin. MA:3Min. Essence:2Prereqs:NoneBorrowing the resilience of quicksilver,the character bounces safely away fromharm. She adds her Essence rating to herdodge pool against a single attack. If theattack lands (whether or not it actuallyinflicts any damage), she immediately movesdirectly away from the attacker, covering anumber of yards e

25 lotus petals a collection of martial arts styles for use with white wolf publishing’s exalted rpg terrestrial blossoming cherry tree style 1 brave dragon taunting style 3 jade fan style 6 rippling quicksilver style 8 celestial black mourner style 10 argent scorpion of opposition style 12 crimson temple style 21 fea

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Comparative Cultural Analysis(1972), Feuding and Warfare(1991), and The Ultimate Coercive Sanction: A Cross-Cultural Study of Capital Punishment (1986). Joseph R. Svinth Editor, Electronic Journals of Martial Arts and Sciences; martial arts history, cul- tural studies; Kronos: A Chronological History of the Martial Arts and Com

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Mixed Martial Arts 3 Mixed Martial Arts is an action-packed sport filled with striking and grappling techniques from a variety of combat sports and martial arts. During the early 1900s, many different mixed-style competition

blue triangle, on the way of Martial Arts, but the peak of Martial Arts is much higher. It is higher because it is connected not only with the art of battle but also with the art of life. Advancement on the Path of Combat Martial Arts does not end with getting the Black Belt. Real Master Black Belt at Combat Martial Arts is a Master of life.

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